Could we please get rid of immunes?

I would honestly like to see goblins in D2R :joy:

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no, they encourage thought.

Immunes arent going anywhere… But any of you that want them to, can go to another game without them.

Paladin is literally the easiest class to play… Since you are all about that low information streaming, you are welcome to take the Pally fresh start build and claim it as your own.

Oh? But inexperienced players hitting a wall in Den of Evil in Hell is perfectly reasonable?

Finding runes is all about efficiency… farming is about efficiency… It’s not just tied to leveling.

Immunities made sense when there was no synergies in skills and everything was killable in a reasonable amount of time with hybrid builds. Now it’s a completely bs mechanic and at best monsters should have resistances to elements but not complete immunity.

Diablo 3 is a thing, just throwing that out there.

Cool thanks for your useless input. No **** Sherlock . Thread is about D2

Diablo 3 has what you seek.

no

<10 characters> …

It’s only about efficiency if you have a deadline. Those runes aren’t going anywhere. Killing faster doesn’t increase the drop rate, only the number of chances. And you don’t need to be perfect. It is no major efficiency loss if you choose to create a new room if you get bad monster/map rolls. And ultiamtely, it doesn’t prevent you from playing the game. You don’t need to find a single rune to reach Hell and beat Baal on hell difficulty.

actually, immunities do make sense. I think all demons should be fire immune, ghosts phys immune, horadric mummies magic immune, spectres and souls lightning immune(they use lightning in their attacks so it makes sense), all of A5 beasts should be cold immune, all zombies/mummies should be poison immune, a3 beasts should be poison immune, a2 maggots poison immune.

the list goes on, but immunities definitely make sense. the way around this is to have a back up form of attack. my orb sorc has chain lighting for example. my paly has hammers for phys immunes, my necro has amp dmg, my barb has bonus elemental damage, my asin is dual trapper with some kicking action.

if you want to dedicate to a single form of attack, it’s not ideal but it works best in pvp. fireball sorc and smiter for example, are very excellent choices in pvp but they are not so good in pvm.

Free free to search for your gear in p1 farming at a snails pace then…

Thank you for this wonderful strawman.

The entire game revolves around loot but lets completely ignore that little fact.

I’ve been at all points on the spectrum many times. I have no problem with this. Often that rune I need itself is the difference between how efficiently I can farm. enemy immunities are a very small factor in this.

That isn’t a strawman. Might want to review your logical fallacy definitions.

Loot is an accelerator, nothing more. No matter how well you play, you will get loot. Some of that loot will help you and some of it won’t. Also, some classes are more gear dependent than others or benefit from a broader/narrower range of loot effects. A sorceress or elemental druid or trap assassin, they can all pretty reasonably beat the game entirely naked. Loot is desired; but it isn’t explicitly required. It makes the game more fun, but you can work around not having what certain loot does for you.

Ultimately, the problem with the demands in this thread is none of it is truly necessary. The game is specifically tuned with the existence of the resistances and immunities in mind. Unless it prevents you from completing the game entirely, I don’t feel it’s an issue. And in most cases, if you are prevented from completing the game, the most likely reason is an illogical skill build. i.e. points put in random skills at random, resulting in you having lots of tools that aren’t effetive, or a build whose focus is too narrow, i.e. playing sorceress and exclusively playing in a single tree. But even then, you can still complete the game if you’re savvy enough- There is a reason that none of the act bosses and other monsters required for progress have immunities.

There is one exception to this, where I agree a change should be considered: The High Council. They have immunities in Hell and are required for progress. If you can’t do multiple damage types, you can’t pass them without help (and further, the map for travincal is always the same, so restarting does little to help)

Already did in past, even linked it here on forum.

Maybe yes. Its called Hell for a reason. If you are not capable,you need to go bsck and level and farm to get better stuff.

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could you please rid us of yourself? we don’t need your kind here

LOL, tooo damned funny: “the game is too hard for me. I don’t have the time or the inclination to learn to play my character. I want you to make it easier for me.” Pure millennial profiteering rhetoric. As some have stated above, learn to set up your characters skills correctly, learn to gear your character correctly, learn to play your character correctly, play the game and level up so all of the above can help you play the game. Stop getting rushed and then crying about I can’t make a profit because I don’t know crap!

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except some of us folk do learn about the mechanics, grind hard to obtain said items for said immunities and use it extensively in their kit to try to bypass the immunities, but due to RNG, the game can just say “Nice build, screw you btw” because it decided to double dip and give the monster 150% resistance, making it impossible to break for most builds who dedicated their time in trying to break it. A full skill focus on one type SHOULD work if they at least spend the time to try and get items to help break the immunities, but that’s not the case. Therefore, it needs tweaking so more variety in builds can flourish.

This is less a millenial rethorical and more of an actual gameplay viewpoint that different builds should flourish in their own way through the use of items and dedication. But that’s not the case.

You also get free respecs for the previous two dens of evil you did. If you’re that hardcore stuck, you can always respec.

There are other options as well- change mercinaries. hire a cold Rogue or Iron Wolf.

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Honestly this is an issue that seems to affect sorcerer more then most other classes. Druid gets physical damage rolled into their fire or wind for ele, barb can spec into beserk. Most classes have a way to spec or gear into making the issue not a problem.

Sorc if you decide to try and maximise damage in one tree gets shafted unless you can farm out an infinity which is only for lightening. Dual spec or post LF help and hope people join you to help you beat the game so you can farm cows as a pure spec for sorc.

Honestly this is probabally why people also post nerf teleport/enigma. My Barb is 10 times safer and more effiecient at farming bosses then my sorc and has zero, thats right zero issues with killing any immunity. My sorc is much better at cows or other pointless mass killings where immunity is no issue.

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there is only ONE overpowered monster in the whole game.

they are the balrogs summoned by ubertrist diablo, and they also exist in uber izuals domain.

there is no other overpowered monster that cant be stopped by a dual-spec build.

those balrogs are a deadend for sorcs, which is pretty darn hillariously unfair.

that doesnt mean my sorc friend is useless when i do ubers, it just means there is one monster they cant kill no matter what. merc kill power is not on a level to deal with continued spawning of these balrogs, or good enough to solo the boss herds. you will sit there for a few mins, and go “why is it immune to all forms of magic?”

INTRODUCING THE MELEE SORC! that’s right! the melee sorc! she comes in werebear form and zealot form, and she destroys her enemies with a barrage of weaponized slaps.

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