I’m good with those but pretty sure trang “casting delay” isn’t a bug, that’s just how it is. Trang actually has very good action frames for their casts and poison nova doesn’t particularly benefit from being cast more than every 1.5 seconds so, it’s really a non issue and working as intended far as I know.
That’d be like asking to fix the “bug” of trang vampire always moving at run speed even while walking, allowing it to keep armor and block% even at run speed. This is just a feature of the vampire form, it’s not a bug.
I’d also add a toggle to Terror Zones to have them not tied to character level, but directly level 45/47/48, 71/73/74 and 96/98/99, depending on difficulty and monster rarity.
I am personally opposed to mandatory level scaling, so I would like this option to avoid level scaling.
It’s a bug according to Arreat Summit, “wearing this set will increase casting delay resulting in slower casting (even with fast cast items). This is a bug and has been reported.”
Right, but then there’s the kicker of, is it an intended bug? Everything we know since the set’s inception (that is has not been changed or “fixed” despite full knowledge and even as you said, confirmation it’s a bug) leads me to believe that again, thats just how it is and how it’s intended to be. Sorta like the viper poison attacks were a “bug” but fully intended. Same with doll explosions are “bugged” but fully intended. And on and on. The distinction is important when calling for changes to something already working as intended.
Most if not all of these would be good and quick additions, I hope some of them make it into release.
It’s not really an issue for poison necros or summon necros but bone necros are dead in the water. Yes they do have a quick action frame but it doesn’t really help anything since they still have such a long total animation, I know there’s the old trick where you can interrupt your animation right after the action frame but it’s not really something you can do consistently.
FCR
Cast Frames
0
23
6
22
11
21
18
20
24
19
35
18
48
17
65
16
86
15
120
14
180
13
Even at the fastest speed that’s attainable (15 frame) you’re casting at the speed of a necro with 0 FCR. It’s just kinda clunky is all, especially for newer players. You go through the trouble of acquiring the whole set and then you’re casting slower than you were before.
I don’t think it’s a good quirk of the set, even if it is intentional (which we don’t know).
Yes, I would like to see classes changes as well for Patch 2.5 (see thread below), but these would require extensive time to implement. I was focusing on last minute changes they could implement extremely quickly.
Agreed. I don’t PvP and think the changes they implemented for FHR and stun immunity were completely unnecessary. PvP is an important element and needs fixing.
People like to try different builds, have mules for additional storage, hardcore vs. softcore, so character slots get used up pretty quick. Doubling the number of character slots is a no-brainer QoL feature to implement and has been requested countless times.
Agreed. I was going to add to the list for expanding shared stash to classic, but was unsure if that was a quick fix or not. I’m trying to keep the list for things Blizzard could implement in days, not weeks.