How many hours a day were you playing, though?
Casual players may only have a little time to play each day. There is no way you could possibly get 150 keys in 2 days without farming rares like it was your full-time job.
How many hours a day were you playing, though?
Casual players may only have a little time to play each day. There is no way you could possibly get 150 keys in 2 days without farming rares like it was your full-time job.
Prolly all day flying around killing rares. Not many people have that luxury or wanna do that.
Itâs great that they have an option to keep grinding out through rares past your first loot of the day.
But I wish there were also some daily and weekly quests to help you earn keys and forbidden knowledge outside of that system.
Rare farming can be done a lot better. WoW has lots of problems in this regard, as far as having it be a fun and usable system.
Take an example of a game with much more developed and advanced rare farming: Guild Wars 2
Just some details they do better:
There is always an appropriate amount of world instances for the number of people online. When populations are low, instances close, and people in closing instances are given a warning of the shutdown time and a small karma booster for swapping to an active instance voluntarily.
The group finder has more specific interest sections, laid out in a more usable way. Group leaders get an icon on the zone map so people are able to see where groups are. People can join groups in their instance by clicking on the group leader on the map.
Rares have specific spawning schedules that you can see in a table on the wiki, so instead of flying around chasing random spawns, group leaders can direct people around in a sensible way. What WoW calls rares, GW2 calls world bosses. What WoW calls world bosses, GW2 spawns with a fairly long and intricate event chain before hand that are quite a lot like WoWâs new siege event. WoWâs siege event just spawns a crappy low grade rare, though. Itâs not very sensible to have a big event chain before killing a soloable rock.
WoW seems to like to have clunk and jank in the worst places to have clunk and jank. The hardest thing for people to master in an MMO is dealing with other people. Like 80% of WoWâs jank is amassed in the grouping and instance systems. This is where MMO devs should hyper focus on not having chronic major issues. This is the only place WoW seems to have chronic major issues. Someoneâs not thinking straight at Blizz on this issue. I think WoWâs biggest issue overall is the guild finder, itâs the same thinking that makeâs WoWâs group finder junk. How are people supposed to find âlike minded playersâ when the guild finder options are PVE or PVP? No one at Blizz thinks thereâs a little more nuance to human thought than that? Come of it, my dudes, thereâs something going wrong there.
WoW devs probably want to leave as much responsibility to group leaders (and followers) as possible so that players donât blame the actual game when content is not successfully completed.
WoW devs also want to create as much friction as possible for solo-minded players. Look at how Wrath Classic isnât getting Group Finder, under the claim that players have that in Retailâwhen Retail also follows the same policy that any substantial gear progression can only occur through premade groups. (Even M+0, Normal raids, and low-CR group PvP still require premade groups.)
I spent almost 2 hours with a guild mate killing elites and rares for 2 keys.
I used all 20k of that dust you get for one key.
Some of us are waiting for our âgiftsâ.
Iâve pretty much given up on the vaults with only 2 of the the stones Iâd want as a healer (and thatâs after breaking all my DPS stones and buying new ones to get the second stone until Iâm out of currency)
im sure u did
I did. Doesnât matter if you believe me lol. Guild mate watched me do it and couldnât believe it even while watching.
Luck is not something I like relying on. I donât have any.
yea im sure u did
Lol.
I mean you mustâve been doing something incredibly inefficient or something because Iâve done 2 characters now with like 30 minutes of killing rares with my brain off, with the scroll of perception and just have infinite keys
The person I was with picked up 12 keys in the first hour then started making fun of me (in a joking way) about my drops. Trust me, Iâm actually really used to terrible RNG. Iâm always the last core raid member geared because of my luck
But I still get my AOTC done anyways! Iâve never let bad RNG hold me back.
u should get the scroll of perception, u get a lot of keys from the treasures
Yeah. You wonât believe that I was running that lol. No keys from chests. Itâs why Iâm not bothering anymore lol
You can do rares multiple times a day and they spawn something like 20 minutes after their last kill. You can get like 60 kills an hour easy, more if people post and notify you about the professions spawns.
I had 42 keys SPARE at the end of week 1 and I wasnât even doing rares more than once a day, I have 57 keys now and have opened all doors in my vault in both week 1 and week 2.
All you need is 20 minutes or less a day and you will have more than 29 needed to open your vault for the week, or just buy the bag from the centaur in town, they can also drop keys, overflow is super easy to come by now, I have 17K left of that and have purchased around 15 bags and the 100K mount.
This is one time I will say itâs not farming because there are other things you can try and get from rares, the keys and overflow is just a bonus.
Key farming is easy. You get overload from everything you kill or loot there. Even lunkers give overload coins and conchs. I hate tue valdrakken daily. Dragon racing makes my eyes hurt. Itâs too fast
I agree. At least a couple of world quests should drop a key. Iâve found the easiest way to get them now is just to buy the rare spawning items out of the AH. Many of them are under 1000g now, which is easy to make these days just gathering and doing dragon races.
Iâve not found a good way to convert overload to keys. What are you doing? The bags of oddities mostly give me random amounts of more overload, usually less than I spent on the bag. The thing that lets you spot treasures worked good the first week, now I spend an hour and am lucky to find 1 or 2 keys.
Once I get the Mossy Mammoth and do all four vaults (so two more to go), Iâll never step foot in the vaults again. It was an interesting concept but collecting 30 keys is way too tedious.
I think they nerfed that this week. I am seeing a lot fewer treasures and the treasures have fewer keys than in the first week.