Zirene confirms that Arms warrior doesn't exist in SoD

2h fury and dw are currently interchangeable for next phase. It only took nerfing all of dw fury’s weapons so that warriors hardly scale at all in the next tier.

The only buffs I can think of for arms is make mortal strike 100% healing debuff with a rune and sweeping strikes hits everyone with a mortal strike effect. After that make sword/mace/axe spec scaled up based on slowness of the 2h weapon, so a 3.6-4.0 speed weapon is like 30-40% but a 2.5 speed weapon or under is 6%.

Just double down on the pvp tactical nature of the tree.

“I can’t enjoy playing class/spec unless I’m the pinkest nerd on a spreadsheet of other nerds.”

t. broccoli-tops

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I can’t enjoy the class unless it’s actually relevant when I have to play an actual piano to do dps while everyone else uses one of those 2 button osu keypads.

Check out keftapvp on YouTube shorts to see what arms warriors can do in pvp

Arms isn’t even bad in pvp right now.

This weird self delusion that the spec outright sucks is just baffling to me. The spec isn’t bad, you guys crying about it are bad.

Beating up randoms in BG’s when 90% of wow players are atrocious at pvp isn’t a display of what warrior can do. I’d peep what Ashand does vs Perplexity though.

It’s terrible, what are you on? I love mortal striking clothies for 500 damage while dots tick for 1k.

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You don’t need to be a sweat lord nerd to parse well, just an understanding of your class mechanics and rotations.

Thanks for sharing though.

dwarf war is nice. I think we can 100% say that when someone hates the way arms performs in pvp, its because they rolled human war instead of gnome/dwarf lol.

This still surprises people?
Soddy was built entirely on the premise of Warriors being “”“op”“” in Vanilla so everyone else needs to have a turn at being “”“op”“”. Warriors, according to the devs, are just fine and dandy how they were in Vanilla.

You did not watch enough than

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PvP isn’t balanced around 1v1 son. Dueling is irrelevant…

Hyperbole and/or lying isn’t helping your case.

My warrior has nearly double the HP of my warlock, and with in combat charge, intercept, and now death grip warrior has some of the best uptime of any melee.

Furthermore, stop pretending Mortal strike exists in a vacuum. Yeah it’s not chaos bolt, but Warlock isn’t dropping a white swing, potential windfury swings, potential sword spec swings, potential hoj swing, is running ~10% less crit chance, doesn’t have >200% crit damage, and isn’t dropping whirlwind and another white swing + overpower or slam on the global after that… It’s almost like different classes are *gasp… different. I’m sorry you’re not good enough to make it work on a warrior right now vs unorganized randoms in SoD.

Honestly it seems likely you’re just a single class player who is mistaking SoD being a steaming pile of donkey crap for a problem with warriors specifically. Even the good classes largely feel terrible right now, because SOD in general is terrible. About the only people having fun right in SoD pvp right now are hunters, but they’re all terrorists anyway. A few others have had a phase in the spotlight as well (ele last phase, shadow in p2 for example)… but play a rogue right now in SoD, and even being “strong” it still just feels straight bad with nearly every spec being able to toss a dot on you the second you leave stealth within a mile of them, everyone being able to break stuns, blind being useless (because everyone is dotting everything, breakable ccs like blind and gouge are near worthless), and having even less survivability than warrior with recklessness active.

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He just likes to see you cry.

You have like, 3 points I agree with. SoD PvP is unbalanced trash. Warriors do have good uptime now which was literally all the class needed before they turbo-charged everyone else and forgot to check on warrior afterward. And Mortal strike doesn’t exist in a vacuum. Gold stars all around.

The rest of your points are… eh. Dueling was fine for the last 20 years of Vanilla. Even warrior had skill checks in a lot of match-ups and there’s plenty of tricks to pull out to even beat mages (since most mages are turbo-trash playing the class because it plays the game for you). Warrior isn’t even a class I would consider bringing for WSG Prem vs Prem outside of MAYBE, as a designated FC support playing glad stance with shockwave. Burst damage is so high Mortal Strike’s debuff is largely irrelevant.

You’re not participating in teamfights other than to Meathook something and Hamstring it for everyone else to do damage and kill, and while I’m mentioning it I’ll reiterate for probably the 5th time that Meathook makes the target stun immune until the spell effect disappears for some reason. Awful choices by Blizzard.

You have no survivability despite the large health pool because so much of the damage now is non-physical, and rogues apply sebacious for that easy armor reduction for free.

You’re actually even more reliant on support from healers to keep you in the fight because our damage from our full rotation is so far behind what the stronger classes are doing in 2-3 gcds that you need 3-4 full rotations to approach the same level of damage.

Warrior is terrible right now. It’s terrible in PvP, it’s terrible in the open world, it’s terrible in dungeons, the dps we’re doing this phase right now is about the same amount of dps we’ll be doing next phase after a full tier of upgrades. It’s trash. If you think it’s servicable now wait till the mid point of next phase when our damage hasn’t gone up at all.

And for the record, as far as your concerns about rogue survivability. I’d highly recommend you study a good rogue and put some practice in. The class is still more than capable of going 1v5 status, though it’s definitely more limited due to some of the terrible design choices of SoD absolutely crippling the skill gap.

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Stop crying bro

Bro. You just made my day :heart:

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I expect it to compete with Ret at a minimum

Arms should be the same if not more than dual wield on a quest mob or a player. Maybe even dungeons. In raid fury should be higher, especially on fights with high uptime on cooldowns like deathwish and rampage. Fury should be the fast attacking bloodthirster that with raid and world buffs pumps in raid, as it has no other redeeming qualities, whereas arms is more of the general high base damage class that can compete with or beat hybrid DPS.

Yeah I know rogues that love to run solo and take on multiple players because the kit allows for it. Rogue, Spriest, Boomkin, Ret, Hunter, and Shaman are all pretty insane in PVP. Then there is everyone else. And then the gimped trashcan in the corner that isnt even worth half a player is the warrior.

He’s not. Mortal strike is literally that bad.

Nah it’s fantastic in pvp.

Its got more utility / survivability but with its damage you’re not gonna kill anyone except other warriors and terrible rogues.