Indeed. The size of the zone is one thing, but how the zone works is another. I don’t want to spend hours camping rares for my one daily loot again. I don’t want to see another Soundless. I don’t want the zone to be painful to navigate pre flight like Nazjatar. I don’t want the zone to be just hunting stars on the map. And I certainly don’t want the story to be weekly 10 min long wastes of timr!
Makes sense, they did fairly big zone in 8.3 in BFA.
They do this many months in advance but perhaps they heard some feed back on Korthia and did some tweaking but this really starts off waaaaaay in advance even before Korthia is released.
I don’t have a guild to do end game with so I’m indifferent to that content. I’m interested to see the profession system they did and the small content there will be on the zone, that’s about it. Not excited but wish I was.
I actually am feeling more enthusiastic about 9.2 as well. Also, I agree with you about what we’ve seen of the new maps. It really looks intriguing with a lot of potential there. When I first seen that map, I was like woah… that looks good.
yeah… the final zone, the final level in each videogame sense, we have to feel a great calm before the storm, especially the feeling they do in the final zones in the RPG’s.
But if you want this area to be at least memorable, there is only one thing missing from the Korthia lost as the worst WoW zone.
And it’s like Argus, it’s:
THE SOUNDTRACK
Blizzard has to do the area well to want to go there with a tranquility and that atmosphere to a new zone in which we want to go see.