Zekvir's Lair is impossible to complete by "normal" means

Hah I wish!

No secret there unfortunately.

I don’t think they would help that much. I have timers down mentally. It’s hard because you can’t bypass your own cooldowns.

Imo having timers would make it worse. Being able to see when the next poison is and seeing your dispell has a lot longer left.

I can’t say I have noticed rider cleansing it. I tend to have to use it for smash and such. Dks are slower than sin without.

I mean… I got ?? to 79% on my 587 DH so I’m sure its 1000% doable with better gear lol. Esp now its nerfed so much

Let me quote that really quick: Zek’vir itself is not nerfed SO much. He still gives me 4.2mi crit on auto-attacks, which I can see it being harder for people who dont have that much self-heal like Rogues because I had to keep my self at full HP otherwise I could receive a surprise death. Also his life was nerfed by only 4%, I dont know if this change from spec to spec right now.

However, the webcocoon lost half of the life and now its 18 seconds to hatch instead of 15, which is WAY better to deal with.

By the way, I just killed him yesterday. Slay.

Did it yesterday at 52k int and wearing 0 rings no chest no legs no cloak and 1 trinket, which is pretty comparable to 590 ilvl. Currently limit testing the fight to work out a recommended ilvl since I had it at 610-615 prior to the changes.

I could probably get a full 590 set crafted to make it more accurate but that’s a lot of gold on enchanted weathered crests.

I obviously wouldn’t recommend the average player be that ilvl, probably something around 605.

I think it depends on the class. Apart from hunters, monks are the best class for solo content as of right now, so it is probably doable for every monk at that ilvl. I have a friend who plays rogue since TBC and he said that the fight is rough. Definitely doable, but rough. He has 618 ilvl.

This is on Shadow Priest which, despite typically being awful at solo content, is good at zekvir.

Part of why I’m so disappointed with how universal these nerfs were. Feels like bliz took the easy option and just nuked it instead of doing any spec or class specific tuning.

Doesn’t fill me with confidence for woever the boss of the next delve tier is.

Tried it some more at 618, can’t consistently get into p2.

As for healer version : A lot harder than dps still. (Might) be possible.

Healer difficulty health pools is interesting. It’s scaled up, then scales down when Brann decides to pitch in, then when Brann stops, things gain hp lol.

Still impossible for disc / holy ?

Yeah you still need at least 1 kick xD

They chaged it so the heal matches your kick cd, but they didn’t check if you didn’t have a kick at all.

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I said many times before, and now that I killed I can say it with priority: This fight is terrible. I hate the “Frontal” dbm warning every 3 seconds. I hate that he can cancel the auto attack animation and do a 0.1s auto attack hitting me for 3mi before he casts a skill, I hate how bad designed Brann is that even with 60% damage reduction he can still die to swirlys.

I did almost every single challenge Blizzard made since MoP. This is by far the worst one. I want something to play with my brain, not a “get out of the way” for 5 minutes straight.

It’s a shame because that’s kinda what I had on priest before these changes, and now that’s gone.

Just disappointment all round.

Update:

Killed him post-nerf on a 609 MM hunter… on “?” difficulty, first attempt. Immediately went into “??” and got pancaked. I tried it for about 20 minutes, swapped curios, etc. He simply hits way too hard for my armor rating and lack of self heals, and my level 30 Brann doesn’t heal nearly enough to deal with the incoming damage.

Someone mentioned that he shouldn’t be tuned lower than a 10, except the fight is COMPLETELY different from a typical delve if you have any CC at all. Zekvir just sits there and pummels you because he can’t be slowed, kited, etc. There is zero skill involved in this fight, it is purely a gear check/Brann check.

I completed a 10 in 595 ilevel gear through creative use of traps, binding shot, and pet tanking. More than one mob on the pet = dead pet, but being able to manage the other mobs with a little strategy and planning meant I could clear the delve. No amount of strategy prevents Zekvir from smacking you for ~3 million damage every autoattack.

I felt like I actually achieved something when clearing the tier 10. Like there was some mental stimulation going on, and it was gratifying having won. Zekvir? Not so much. Move out of things, shoot cocoon, get punched in the face—repeat.

Even the “??”, which I can’t clear due to failing the gear check, doesn’t introduce anything new that’s particularly difficult or interesting. Oh, a super obvious telegraphed heal? Just /focus Zekvir before engaging him and make a macro that’s /cast [@focus] Counter Shot (or whatever your interrupt happens to be). You don’t even have to swap targets while dealing with the cocoon.

Anyway, I’m rambling. Point being: Zekvir isn’t an interesting fight. It’s basically Patchwerk with a couple of minor mechanics thrown in—get punched in the face until one of you dies.

Edit: for a slightly more robust macro that you can just use like normal, as well.

#showtooltip
/cast [@focus,harm,nodead] Counter Shot; Counter Shot

It will check if you have a focus, if the focus can be harmed and isn’t dead, and if not it will use the ability like normal on your current target.

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Killed it twice, once at 610 ilvl, once at 613 ilvl and tossed that one on YouTube with some commentary on how I went about it. Trickster outlaw with sub-par stats, mediocre consumables, and the worst hero tree for the class. It’s beyond doable, it’s just insanely RNG at the moment.

I always felt like these should be an expression of skill, not an expression of gearing/breaking the game with some scaling thing. Right now, it’s so heavily dependent on getting good RNG lineups with his P2 ability order, and not getting murdered by some random melee crit, that it just feels both infuriating and disappointing to do as a whole.

There is no skill expression in this. Just waiting on him to stop critting on his opener and hitting me for 4.5 million damage.

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Zekvir ?? at 60% has new mechanics that change things up a LOT. Basically turns the arena into a huge mine zone and if that wasn’t enough, empowers hes previous skills so like his heal becomes 50%. Also has an empowered fear and Brann always dies to phase 2.

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I didn’t get him to 60% in ??, he hits too hard for me to survive. He shouldn’t be getting a heal off anyway, so it doesn’t matter if it’s 20% or 100%.

I’ll see if I can find it on Youtube and check it out, it’ll be a little while before I get higher ilevel and try ?? again. It sounds like it’s still just a gear check with mechanics thrown in for lols.

My point when comparing Zekvir to higher tier delves is that you can clear them with planning and strategy, but he’s just pattern recognition, gear, and RNG.

Zekvir ?? is the equivlent of AOTC or KSM in this case, as he rewards you with fully customized void ship mount skin. But yeh he needs some more nerfs or some buffs to brann so he doesn’t die in p2.

I just killed him on a ilvl 607 Unholy DK about a half hour ago.
(Let me Solo him)“??”
(Leechjeep-Tichondrius)
He is doable but took me quite a few attempts.
My best advice.

-Bran as Healer
-Porcelain Arrow

(Phase 1)

-Keep Zekvir in the middle of the room

-Stay constantly moving to get the health pots(bran throws out 3 every 30 seconds or so) if you have to, use them to help negate the poison.

-Another way to get rid of the poison is to use something to remove a snare such as a mobility spell.(I just used anti-magic shell)

-Always save your interrupt for the heal.****

-Save main CD’s for Egg Spawn
(You want to at least get the egg sub 15% HP if you can’t get it down, if it hatches just dodge the frontals and keep the add stunned until you can kill it (DO NOT USE YOUR INTTERUPT ON THE ADD)

Around 60% begins phase two

-Do everything you did in phase 1

-Do NOT touch the portals

-Dodge The swirlies on the ground

If Bran goes down phase two use full defesives(alot of the time he will recover after around 15-30 Seconds.

Good luck! I hope this helps.

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im glad someone is still struggling cause i got pretty bored post nerf. for what was meant to be the ultimate delve challenge.

Try some vers gear. Its what delves themselves give a lot of. Which makes a lot more sense. Instead of before when it asked for a mythic raiders DPS output on the egg.

I am trying to kill him as Blood DK (612ilvl currently). My issue is the random spawns of the egg as it takes EVERYTHING for me to kill it but most of the time I can not then I am required to grip it and Asphyxiate so it doesn’t stun me into his frontal however it can still be standing even after these and with bad RNG i can still get webbed. When it spawns to far away I can not get to the egg as the frontal would kill me. So I find a lot of bad RNG is increasing my pull counts by a lot. The fear can be AMS’d and I dont mind the slow when I don’t have the AMS, as I can death advance and just try my best to leave at the right time (Totally fine with that mechanic).
I did have one REALLY good pull down to 8.5% however it is still very inconsistent where I’m ending pulls at 80%, 50%, 88%, 55%, 20%. It all depends on the spawns and if i get the crit to even kill the egg. Me saving my CD’s wont matter unless i get lucky to kill these eggs.
I feel like I know the fight and I know my spec very well. Its just the dmg needed to get through those eggs and spiders really affect the progression and mix that with bad RNG I just give up and go to the next pull haha.

I disagree, the trash is much more deadly than the bosses in my opinion. I have never been in a group for a delve, and I only struggled on bosses when I was undergeared but those mobs can chunk you down quick before you can even react. The bosses are PERFECT. They don’t feel like a walk in the park, they are extremely tough if you are undergeared but still possible, and if you are properly geared it’s just a slight challenge, no sweating, just making sure you are using all your spells and abilities properly.

Finally did this today. I was having damage issues as prot, so i decided to try as arms and it was surprisingly easier. I had 624 ilvl and my Brann was at lvl 57, with healer spec.

Regarding my build, i used a generic single target arms build that is presented on icy-veins. Since the damage is quite high even for a plate dps, i went with Defensive Stance on 100% of the time and also used Ignore Pain on cd (since i was overflowing with rage). Also, being an arms warrior meant that i had TWO dispels for the dot in Avatar and Bladestorm. So i always kept them to use in case Brann didnt dispel my dot in a 3 seconds interval.

The strategy was very simple: kill the eggs as fast as possible without compromising my survival. This fight is a prime example of a “how long can you maintain your calm and not screw up?” fight.

I used flask, oil and food (but i forgot to buy prepots and drums, would have been very useful). Also forgot to enchant my 2h weapon, so the high ilvl did its job.

Even then, it was VERY hard. Egg placement can absolutely screw up melee specs and that is unfair, considering the amount of mechanics that can overlap with the eggs (spikes, frontal, web, portals, fear…).

Very happy to be able to do it and wish good luck for everyone who is still trying. If you are going as a tank and being frustrated, try as a dps. Things might go better!

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