Zekvir ? ? Overtuned Sadism

Is a few more ilvl gonna get you from 5.5m health to 7.6m health?

If not, the issue does not change.

If you cant survive 7.6m damage at 5.5m health, you cant survive it at 6.2 million either.

Unless you learn to use the health pots on the ground appropriately.

You summed of the tl;dr of lack of accountability in this thread lol.

There is actually a lot larger variance in Branns’s pots than I assumed. Doing a delve atm and checking the log I see his Dwarven Medicine ticking as high as 3.5M and as low as 300K. So yeah, RNG will play a big part of those health pots. Even more so than I thought originally.

Do you understand his health pots stack?

That is what I am saying, if you suck up all 3 of them at once. You’ll get the first tick at the low end and the ticks grow then taper back off.

But then that isnt RNG.

You arent forced to get all 3 at once.

I was actually thinking the opposite. Grabbing all 3 at once boosts the healing per tick. Staggering them if they don’t tick at the right moment the lower healing isn’t enough when Zek crits.

Staggering is generally better.

Regardless, that doesnt make healing pots RNG. They are the exact opposite of RNG.

They have well defined properties you can use in specific ways.

Even grabbing all 3 at once I am seeing a range from 840K to 3.5M. I’m assuming they can crit heal? Not sure why a few of them jump so much. Most are in the 1.1 to 2.5 range. But that is still some pretty big swings. Some might save you others definitely won’t.

I am pretty sure the pots have an initial heal that is large, then a hot effect.

That explains that variance.

None of it is RNG.

They do that number seems to be a bit more consistent. 1.7 to 2.2, for this type of anecdotal testing that is pretty close.

Zekky doesn’t do 3 autos that quick to where the healing and/or your defensives weren’t options for you. Left of bell curve play which is GOOD NEWS because it means you can actually improve and get better instead of shaking your fist to the sky and cursing the RNG gods.

Stagger the pots because it is both a burst heal and a HOT refresh. Again, you aren’t trying to burst Zekky down and once you get him to P2, he melees you FAR less often because he spends so much of his time casting and channeling his various abilities with the downside that Brann is going to take dirt naps at that point hence you need to plan your own defensives and healing options or prioritize waking him up without derping on ongoing mechanics

I have yet to really invest in it, but I did pop in for a few attempts just to see what I was up against. I simply don’t like the encounter design and why even have Brann there. He is useless. If he didn’t get himself up he would be dead the entire fight.

Can a player in heal spec even do this fight? The adds alone take a good chunk of DPS and you need to worry about keeping Brann alive. Must be chaotic for those players.

I really do hope that whatever is the next version of this. It is done much better and maybe has a few versions geared more toward the players chosen roll because right now it seems like you need to hit like a truck. Get in get out then interrupt, dispel, and kill add on repeat.

What Brann does and the add positions is a bit too RNG for me as well, but I will comment on this more once I have invested more of my own time into it.

Every healer except priest has done it at around 605 ilvl. Healing priests need about 615.

The dps check is less a “You need burst dps” and more “You need to allocate your dps resources effectively”.

Brann is there for phase 1. You use his healing potions to survive the white damage from melees in the first phase. By phase 2 Zekvir doesn’t really melee you anymore and mostly spends the rest of the fight spamming 1 shot mechanics, by this point Brann is useless and just falls over during the spikes, don’t bother reviving him.

Item level lets you kill the eggs faster so you don’t have to worry about it when the game craps the bed and places it on the pedestal again so Zekvir’s AOE indicator disappears.

There are reasons to use disengage. You should be able to expect Bran to do his job. At best the game is actively withholding pertinent information from the player. Which is still a terrible decision.

Disengage is a defensive, you’re lying. In fact, most self-cleanses for classes are bound up in defensives. If you can’t participate in a thread without condescending and lying, you should probably not post in that thread.

No it’s not. Zekvir randomly decides to target Bran sometimes. You don’t have the luxury of ‘baiting away’ hits when you play melee.

So you don’t actually know.

After establishing that you don’t know what RNG is and assuming that someone will have zero problems picking up three potions every single time Brann drops three potions you proudly declare that your faulty conclusion is correct because you don’t understand what RNG means. Of course you’re more than happy ignore whole paragraphs detailing every little way the fight can screw you over, but none of those are RNG because you’ve ruled out RNG from your definition of RNG.

Is it a matter of infinite pulls until Brann is on the right interrupt order?

Their egg damage is a bit less consistent and you need to comfortably do enough damage that you can actually go positive against a missed heal every minute.

Context is important. We were discussing ilvl in relation to surviving messing up mechanics and eating frontals and things

Context is important. He claimed after using Disengage to clear Spittle that it wasn’t up in time to clear Spittle again.

Context is important. Again, we were discussing damage reduction abilities.

You do. I did it constantly on this guy.

It was a rhetorical question. He absolutely does know.

That you have no idea what you’re talking about. The fight isn’t RNG based. The only thing that’s RNG is IF he crits you in a round, and which direction the egg is thrown. But it has a max range, so even that can be controlled to an extent.

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This reply is more RNG than anything in the fight.

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