Why do they need a bit of a nudge? Solo Queue-ers don’t need a “bit of a nudge” to join the solo/small group queue.
People will not queue if they don’t find a match. I’ve explained this before - the fish won’t bite the hook if you don’t have bait.
You bait premades in by giving them free wins against pugs, then they will play and will collide with each other. That’s how it worked in Classic, and how it worked in Classic SoD phase 1. Phase 2 has had knee jerk decisions made that are against the spirit of the game.
I appreciate the messages. Most of the questions you have can be answered if you just ask yourself those questions and think long enough about it instead of just trying to pinpoint logic errors on a random forum post.
TLDR: It’s a mixture of “we want to do this” - “we need to be rewarded to do it”. Right now any would-be premader is stuck trying to efficiently grind AB rep in STV and 5-man AB queues. OR they are 3group syncing queues and getting in together anyways.
A smaller niche group of pvp’ers wargame nightly and hold tournaments. This group would become larger with the right tools.
Cheers.
Weird, because I see massive queue times for solo shuffle on Retail.
The 5+ group queue was separated out weeks before SoD P2.
You never were and thats why we dont give even one stolen about your perceived problems.
You are not put upon. You are not being oppressed. You game ruined for half a decade with a smile on your face and a snarky sarcastic gloating remark every time anyone said anything about it.
You deserve nothing.
No it wasn’t. It was changed during the p2 “pre-patch”.
Nicely put.
So what do you think about the 15 minute long Horde solo Q times?
And I think one of the most overlooked parts of the current war game or pre-made scene is how necessary the networking from phase 1 was. The main thing missing from retail wow, and increasingly in SoD is that networking and building groups is not a necessity
This was simply a “figure it out” aspect of MMO, and phase one gave us to us. If you wanted to be competitive or at the very least efficient in wsg, you made a group and it worked out for you.
Same with Gnomer or other hard content. You’ll be more successful and efficient if you network and build a good group
And it’s a constant feedback loop. If you need to build a group, you’ll do better at networking. If you don’t need to ever build a group, you can play an entire phase and make no friends
And then when it comes time to war game or actually find a competitive team you don’t even know anybody. But if you were incentivized to find groups in that phase one journey, when it comes time to join that tournament you have a full friends list of people you know and trust
MMO 101, it’s really not that complicated
Well said Maeuxi
This is what made phase 1 good. Wow is best when interacting positively with others is the best way to get ahead. Wow is at its worst when you playing alone in your garrison is considered a competitive way to play the game.
You are not supposed to feel like solo queue is a good way to progress. You are supposed to build communities - live together die alone.
Thats because of the healer shortage. Healers have insta queues and massive bonuses to queue.
Horde Shamans are extremely OP right now and Alliance players don’t want to play against them.
Because they cannot efficiently full group grind on hapless pugs who queue solo/small group.
I appreciate you putting the quiet part out there:
It wasn’t about 10-15 friends getting together to have epic PvP battles against other groups of 10-15 friends. It was about the most effective way to crush pugs for quick wins and fast rep.
Hence why it went from a full premade in 8/10 WSG matches to…full premade groups waiting in queue for 30-90+ minutes. (After grinding my first 7000 toward exalted rep 1 dance party loss token at a time, I’m sure you understand my schadenfreude about group queues not actually wanting to fight each other when it comes down to it.)
It’s not the intrinsic value of playing with 9-14 of your friends, seems it never was.
Cheers.
And yet they don’t queue.
To be clear, you are not winning this argument.
If you can’t find a match, you won’t queue. It’s that simple. It’s literally that simple.
i think in wotlk classic they would allow same faction vs same faction to put in fillers. This usually sucked if you were on a bot team that was programed to run a pattern based on starting at the faction base.
It was funny in basin when you saw paladins on mounts running in a wierd spot standing randomly on ledges
Because healing in Arena is EXTREMELY stressful and hard. Also healers are almost always short in all activities in Retail, and all other versions of WoW.
To be clear, here is the original comment.
Solo Queue-ers don’t need a “bit of a nudge” to join the solo/small group queue.
It’s just objectively incorrect.
You are getting off-topic, the point is that yes, sometimes solo Qers do need a nudge.
You need to dangle a carrot to get people in sometimes. Because at the end of the day if people don’t queue you don’t have a match.
It is in fact that simple.
You can’t find a match because there’s not enough people who want to fight other groups.
Which makes your statement about me not winning the argument weird.
Queues aren’t extended because you’re in a group queue and there’s a “group queue penalty” added onto your queue time.
Queues are extended when there’s no suitable counterpart to play again…which happens when not enough people want to do what you do… why am I having to explain this? WHY?
You’re very good at analyzing half a sentence. And that’s not a compliment. I will give you the same answer I’ve given you three times now with a different context.
In classic 2019 after the horrible world pvp ranking phase blizzard released BGs. Due to the honor rewards it was more efficient to RANK in AV. Because of this, all the people (in a similar situation to us would-be premaders now) were forced to rank in AV…solo…and often with bots. It was MISERABLE. It SUCKED. We HATED it. Not because we wanted to “stomp pugs” - but because a botched version of classic ranking was not at all what we signed up and leveled up for.
But. Blizzard fixed it. They modified the rewards to BGs and we then entered into the glorious WSG/AB meta. And everything was better. WSG was incentivized - premades were free to grind (and this is important) - the MOST EFFICIENT and MOST FUN version of pvp. Those two things need to be the same.
So it’s a bit of give and take on part of the game designers. Players will always choose efficiency even if it makes them miserable. The ones who can’t handle it will quit. And thus: declining numbers in SoD phase 2.