They probably dont want you flying directly to the boss, since the other bosses have stipulations to actually fight them.
Azul-Nerub
Ahn-kahet The old Kingdom
Escape From Durnhold Keep
Ah yes
spits on ground
I canât stand that one.
Donât get me wrong. It isnât hard at all.
I just hate it.
I hate it on Normal. Hate it on heroic. Doing it M+ or higher is a hard no from me.
1
2 Court of stars.
3 Tyrâs lil dungeon⊠how dare you make us walk so far back when even tho we killed bosses in certain areas!
also bonus one, i hate dungeons that make you walk longer than you need too.
centaurs roam faster on patrols, the first boss has 3 mobs you gotta clear, an said patrols make it hard for the group.
specially since ALL THE ARCHERS! DONT FOLLOW AGGRO!
I hate any Dungeon that can kill me or has BS mechanics that make soloing impossible.
Looking at you Tazavesh. I hate everything about this dungeon.
i did like the dragon pirate thoâŠ
De other side
Theatre of pain
The other bastion dungeon that wasnt nw
Kings rest
Most others i didnt mind
The dungeons I donât like in DF: Brackenhide Hollow, Neltharus and The Azure Vault. Something about the design of these I just find bad. I donât mind the other dungeons.
As for other expansions thatâs a rough one. While leveling I dislike culling of stratholme because of the RP section. Most classic dungeons are awful in timewalking right now, the mobs and bosses are way over tuned compared to some other timewalking alternatives. I rarely do wod by choice but those dungeons are rough for the same reason as classic. I think bfa is in the same boat. People tend to do Mop/Wotlk/BC from my experience.
There are actually quite a few dungeons I donât enjoy in the game but I just canât think of them until I end up having to play them. Legion has some terrible ones too, but mostly due to same issues with timewalking as classic.
I read iron docks in the post below, that can be a nightmare while leveling with some people.
I love Nokhud, I just donât love it refuses to drop my TRINKET. Not sure why people hate it when Ruby Life pulls is there being awful.
- The Occulus. Itâs so dull and annoying to do.
- Plaguefall.
- Iron docks.
I know folks gonna tell me how wrong I am for this, but this is me.
I donât like not knowing where everyone is gonna land and having to search eachother out before we start the pulls.
There. That is it.
Give me a point that says, âLAND HEREâ and I will be fine. You could even STILL allow folks to choose the boss order still.
I just hate the
- Land⊠Realize the group is elsewhere.
- Take off and land again⊠Realize that someone flew off because they were heading to you
- Gather everyone up finally (or someone just deciding to pull until they die or others show up)
- Then finally starting the dungeon proper.
Just let me take a stupid flight path. The last time I did that dungeon, I did that little ride along. Worked fine for the first boss. Tried again and dude dismounted to get me off then remounted and left.
So I dropped group.
Petty? Childish? Selfish? Downright evil? Yeah sure whatever I donât care. I am not doing it anymore. That dungeon is dead to me. It annoys me to no end and I just realized one day⊠âHey. This is a game. Why the hell you doing something you dislike?â So I donât do that dungeon anymore.
Wanna say all SL dungeons
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Shattered halls. The mobs in there were always way overturned.
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Pit of Saron. Second verse same as the first except they might be worse because they just have so much HP.
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Original Wailing Caverns.
Way too long for no apparent reason.
would you do it if you ridden along with someone inside said dungeon?
I like Nokhud, I just hope they make it so some of the unavoidable damage like the arrow shots from the mound boss stop doing 80% of my HP. Or like, maybe donât have the GROUND PUDDLE from the same boss 1 tick you.
Lots and lots of overturning to be addressed still.
For me:
- Court of stars, if I want lots of single target I got raid for it and you canât hardly see tons of important abilities.
- Shrine of the storm
- Theatre of Pain
Yeah. I did that for the first boss. The pug didnât like that apparently so shood me off. So I left the group.
Brackenhide hallow
Brackenhide hallow
and last but not least:
Brackenhide Hallow
-
Oculus
-
Oculus
-
Oculus
I feel better.
Nok pacing feels off. Woulda shaved down some of those pre boss objectives. And what is the point of the forced dismount? Just let us fly to the boss there. The dungeon doesnât break if you skip those defenders, thereâs no point in the annoying dismount. Itâs already going to be a pretty divisive dungeon with the dragon riding, it should be paced to be a really smooth experience.
Anyone who considers Nokhud bad immediately raises a ton of red flags.