It’s always been a shame that they spent all that money making a mediocre MMO when they could used those funds to have a second development team make an awesome new single player game like how Obsidian made New Vegas.
The game should be approached with the intent of playing with other people. Not it being optional to play with people. That would defeat the game genre that is MMO RPG.
It’s normal to try being a decent player. That what adventurers do in rpg or movies, they git gud and then have a race at who kills more orc, Gimli totally owned Legolas.
Bruh read the freaking topic and cease being an obvious annoying timmy
i dont neccesarily disagree. but i do think that given the game does have solo content and naturally has cultivated a solo community. they might as well stop designing it to push people torwards content they clearly have no interest in. why should i have to do content i dont like to unlock the miniscule amount of endgame quests? the kinds of people who want this arent the kinds of people youd want to be playing with anyways. a vague notion of “mmo purity” isnt really much of an argument. especially when the game clearly has already ditched it.
That suggestion is ridiculous.
Nowhere in the literal definition of MMORPG does it suggest that grouping is mandatory. WoW is successful in great part because it caters to ALL play styles.
Isn’t this post talking about just adding AI, but not completely eliminating group content with other players? Why is it bad if a person can choose to either play the MMO or the RPG?
i think it kinda sucks that we have MMO rpgs. and MMO RPGS. but not mmo RPGS.
I’ll counter you with this question. What did you think of bodyguards in Warlords of Draenor and certain zones and quests in-game?
All play style? Why has it been in decline since MoP where the devs been trying to make more casual focus content? Why we went from playing a global phenomenal to joke of it’s former self that’s not #1 anymore if we looks Super data stats? Yeah it’s doing so amazing.
arguably because of the game not moving with the times. legion was a huge comeback for the game and partly because it was casual as heck. while warlords of draenor (the most hated expansion) on a surface level was “casual friendly” in actuallity its “casual” mechanics left all the content in endgame. battle for azeroths biggest issues were that it expected you to branch out into most content and expected you to log on for repeatable quests every week. people are quitting shadowlands because its transparently an endgame treadmill. not because its not hardcore enough.
Looks like it’s still going pretty good to me.
WoW’s not dying anytime soon.
I’m not opposed to the concept, but I don’t see myself using that system enough to justify sinking the time into making it.
I also suspect that if Blizzard could get such a system to work, they’d scale all dungeon and raid content to the player’s level so you’d have to use it.
I gave it a little thought and they might be ok. The proving ground NPCs are just like an average random person. The other team in island expeditions when you ran into them were average. Some times when you get mind controlled (remembering that old dungeon) they can put some hurt on your group. I’d like to see them give it a shot. I don’t know how comp stomp played out because I never tried it. Too bad I missed it I’d like to have tried that.
You mean the one where we discuss AI enhancements for solo players in the context of a broader MMO experience that utilizes AI to achieve all sorts of gameplay? Yeah I read that topic and you seem to suggest AI has no place in an MMORPG
I like the idea of having companions. I don’t know how it will work, but if it is one day implemented, I hope it would be something we can enable or disable at will. I have always found it rather annoying when a companion follows you (like Nazjatar) just because I already have two pets and things can get rather busy and hectic at times. I can only imagine having two pets and a couple or more companions!
I dislike the idea of filling out entire parties this way, but I did feel WoD was headed in the right direction with bodyguards.
Pick a character you enjoy, give them a class, and have them as a second adventurer with you. A bodyguard wouldn’t be equivalent to a full player, but may let you fill a slot in a group, should you so choose.
It’d be fun to have a character with some voice lines with you in Choreghast or world questing, adding their own perspective on things. Would make it feel a bit less lonely when questing… well… alone.
to me the whole appeal would be the strategic element of gearing up my followers. if they dont have that then whats the point
Legion had a lot of RP stuff with every artifact and a bunch of story and agency. It used the entire world and touched a bunch of lores and finished old stories and concluded a lot of things.
It was a good expension. But people who had allies AI from their order hall also was terrible for PvP servers. The same with Warlords of Draenor when people would call their garrison or warmachines and destroy people NPC for hours.
I know forced PvP no longer exist, but it was pretty terrible. For as long the game as enough players, AI should not come to be considered as support to the players for doing a raid or dungeon.
Honestly, I don’t think a push towards adding more solo content is harming the game. I think more trying to stick to the “MMO Purity” is what will damage it in the long run.
So many more games have multiplayer aspects. If WoW suddenly switched gears and started going back to what it was in Vanilla, requiring me to group with strangers for everything, removing LFD/LFR, and trying to maintain the “MMOs require multiplayer” I think you’d lose a lot of players who would instead go play other games. Games like Divinity or Baulder’s Gate, ones that you can play solo with AI or play with friends.
And people may think good, great, solo players get lost, leave WoW to its Multiplayer only mentality. But I honestly think people who want that would regret it in the long run, as they’d lose a lot of players to other games. Even others who enjoy group content but leave when all their friends leave.
Like me, I play with 3-4 close IRL friends. We can’t always all be on the same time, so we often pug groups for stuff. We aren’t the best players, but we are the type to stick it out when a group wipes, to try as many times as it takes. This always results in people dropping the group and we end up sitting and waiting 20+ minutes for replacements. I’m not entirely against group content, but a lot of the gogogorushrushrush mentality and the people rage dropping groups if you dare wipe once, it just makes it a lot easier for people like me and my friends who enjoy playing at our own pace and skill level to do so ourselves with something like the companions.
And I don’t think anyone is expecting these to be able to take on mythic level content. So how would it hurt/effect the raiding/M+ scene?
disable them in warmode. boom fixed.