As a druid, upon entering the vision you’d notice a wonderful (mage tower) Glow cat sitting a couple yards (meters) in front of you. Then upon moving closer, the player is whispered to give the cat /pets. From here, one of two options can occur.
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You pet the druid, and they give you both a buff and a debuff. The buff increases crit and crit damage by 20% for 1 hour (works outside of vision), but the debuff states “You have been marked by the predator.”
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You ignore the druid, and go on with your vision. However, after 3 minutes of ignoring the druid, you also gain a debuff. “Let the games begin…” is the only text stated on the tooltip.
All three effects would be encrypted so that WoWhead could not scan it and explain what is connected to each buff/debuff. Upon choosing to pet the druid, your vision run goes normal, the buff nor debuff time out while logged out or count down outside of combat. Both buff and debuff are not removed by death, decurse, purge, dispel, cure, or any form of debuff/buff removal. Even Mass dispel. Upon the debuff expiring, regardless of content, a sudden frenzy of 15 feral druids come out of nowhere; each applying a small bleed (3.5k damage per 1 second for 25 seconds.) Bleed-removal effects may only remove 2 stacks at a time, and movement adds 2 seconds to a random debuff. If the player survives the bleeds, they’re rewarded with a 20% damage increase buff for 20 minutes (Susceptible to purge/removal via death.) If the player dies, the bleeds spread to any target within 10 yards and applies 5 bleeds repeating the process from 5 to 3 to 1. Said player who died to the bleeds becomes a feral druid for 24 hours (healers and tanks unaffected).
If the player chose to ignore the feral druid, the 1 hour debuff functions similar to the previous debuff/buff. Unable to be removed, and only counts down during combat. Regardless where the player is at, upon the expiration of the debuff, a heroic Nzoth-level (health, damage, mechanics) glow cat appears from stealth in order to ravage the surrounding area. Healers get disoriented by the sudden appearance, tanks have their armor reduced by 45%, dps get feared for 3 seconds. Said druid’s auto-attacks inflicts a stacking 10% armor reduction. Occasionally whilst engaged with the cat, he’ll let loose a deafening roar which inflicts the previous effects on all available targets, plus one additional effect from another role’s pool. Upon the encounter, players gain a sanity meter, and upon full drain from the meter, tanks are immediately reduced to 10% health, and unable to be healed beyond 90% (stacking with hp returning to 10% until the 10th stack kills.) Dps gain a stacking 5% damage reduction 5% damage taken increase all the way up until 10 stacks when the effect is doubled. Healers begin to cower in fear for longer and longer durations; although the fear is dispellable and functions like the seasonal affix’s chaos bringer debuff.
Upon successfully killing the druid 3 pieces of loot drop regardless of engaged combatant counts. Each item is a T3 corruption (that can not be avoidance, or leech), and has the corruption reduced by 10%. If said druid is spawned during a raid encounter, the difficulty level determines the amount of corruption removed and the item level. Normal drops 455 with 3/4ths the corruption, Heroic drop 470 with 1/2 of the corruption, and Mythic drops 490 with 1/3rd the corruption. Each item, however, has an affix to it. “The pain of what once was will haunt you forever.” Which implies that the spell effects previously seen will occur at random during encounters. (Tanks will randomly lose armor and might be unable to be healed beyond 90% health, occasionally stacking to 80%. Healers will occasionally be feared or have a bleed applied to them. Dps will occasionally deal less and take more damage or have a bleed applied to them.)
It’s cruel, I know. Blizzard, please don’t ask me for ideas, but I think this would be fun. One player can snowball a whole raid into getting corruption items. That being said, the cat’s spawn chance is 5%, but has a monthly lockout to spawning. It’s a raid-wide lockout, and only one debuff can happen per month per raid with the slight chance of it happening again (0.01% chance of happening again, in which case the druid gains a 100% buff to hp and damage.)