Ok. I mean you do you. I 'm leveling up a goblin to unlock the other Horde races. Works fine for me.
Glad you’re ok spending a bunch of time playing something you don’t want to to get to what you’re interested in.
I had fun experiencing the Goblin starting zone for the first time and revisiting Horde after a LONG time (I haven’t touched the Horde in about 8 years or so). In fact, I’m starting to grow a bit of respect for Goblins as a playable race (I still think Gnomes are dumb though, their fat baby heads look absurd, I don’t know if my mind is ever going to change on that).
It’s kind of like green eggs and ham. You think you won’t like it, but if you have to give it a try maybe you’ll find you enjoy it after all.
If you want to go into the specifics then, let’s do it
Disc doesn’t need more single target because shadow mend is a slapper spell in shadowlands, and the necrolord spell is very competitive in single target, despite having the busted infinite aoe scaling niche.
so basically you lose nothing when going necrolord, and the others don’t do anything better.
as a healer, it is definitely purely about numbers. If you want specific things like more single target or more raid wide burst or whatever, you look at different classes and how they heal, not at how the same class does with a covenant that “fixes” one of their weaknesses
Not always the case.
Mind Games.
Assault an enemy’s mind, dealing (200% of Spell power) Shadow damage and briefly reversing their perception of reality. For a 5 sec , the next [(Spell power * 400 / 100) * (1 + Versatility)] damage they deal will heal their target, and the next [(Spell power * 400 / 100) * (1 + Versatility)] healing they do will damage their target. Generates up to 40 Insanity. Reversed damage and healing generate up to 40 Insanity (Shadow) / restores up to 4% mana (Disc/Holy).
It might not heal for more but it does more than
An explosion of dark energy heals allies within 15 yards for (150% of Spell power) and infects nearby enemies with unholy-transfusion)** : Deals (200% of Spell power) Shadow damage over 15 sec. Allies who damage this target are healed for (12% of Spell power).
0.5% of base mana. Instant. 1 min cooldown
Unholy might do more healing but mind games can be used in other ways lets say a boss has a big heal move. You can use that as big damage, or a aoe spell that dps is going to get hit by. Change to a heal.
Unholy might do more heals, but Mind Games is cooler, and can be a bigger clutch when needed.
Numbers don’t always tell the whole story.
They do.
I have done raid testing, and played with both of those. Have you?
Mindgames is just awful and the secondary effect does not matter.
Well I guess you are wrong. I gave my reasons, and saying I done raiding this and that does not mean you are right.
It means I have first hand experience with these spells and I see what they are doing.
I guess you don’t then? Play with them and get back to me, see for yourself!
But you are looking at it from a numbers only. I see the extra quirks of the spell. Like I said, unholy might do more, but I bet you mind games on certain fights will be crazy strong.
What I see is two neat spells, and one has more uses and requires brain power to get the most out of.
I get what they are doing, they want to reward people for the choices they pick but it seems like they don’t realize these covenant abilities and bonuses will alienate players that don’t have the right “choice” for a given form of content.
I unironically thought this at first too.
Then you realize that Mindgames’ secondary effect is just a glorified damage absorb. For 400% spell power. That’s awful.
The leech mechanic from Unholy nova does at the absolute worst 120% spell power on ONE target (a bit more if you use the Conduit). So at worst, Unholy nova’s “gimmick” is 30% of the value of Mindgames’, while throwing good healing both directly and through atonement, and deal equivalent damage.
Then you add a second enemy.
Unholy nova is suddenly twice as good.
Then a third enemy.
Three times as good.
And on and on. Inifnite aoe scaling is an incredibly powerful tool that was not accessible to Disc for a very good reason, and now they seem to have forgotten that reason by making this spell.
But I’m not looking at it mostly through the heal part. I’m seeing it as we get a stronger version of a interrupt. I also wonder if it works on non interrupt spells, because turning a damage spell to a heal and it works on things that can’t be interrupt. Do you know how strong that is?
I guess it really shows you haven’t played with those spells.
It’s really not strong. You’ll see for yourself!
So having the ability to interrupt a spell that can’t be other wise, is not strong? It I mean you could change how you fight certain bosses with it.
I don’t see how the heck it is not strong. That is a game changer. With that, you could pretty much dps through certain parts of a fight where the dps would have to run away hide or whatever. It would not matter because the spell they about to do is going to heal everyone, and let them keep fighting. Changing up how you tackle bosses.
I will take that over unholy nova. That is why I always say numbers don’t always tell the whole story.
Can you honestly say that though?
You dont have a Single AOTC, and yet your arguing raid mechanics with a Mythic CE raider.
Sorry, but you really cant comment on content you dont even play.
I don’t raid in this game because I don’t like the community, Does not mean that the game is too hard for me. I do end game on other mmos. Just wow is not my end game.
Common sense tells me this.
This is how most threads about raid balance end up going, tbh.
Thats okay, and I am not trying to insult you.
I am not a Mythic raider either, I get a few down, but never got a CE. I do get AOTC every patch I play, but thats beside the point.
Point is, if you do not partake in the content you have really no say whats better in it. Maybe what you say is true in other games, but they dont work like WOW.
Huh? that is silly. I can still form my two cents. Just because I don’t do it does not mean that I can’t have thoughts on it.
I think having the power to interrupt a non interruptable spell, could have crazy uses that might out do the power of healing that another is.
To say well you don’t do this content so blah blah. That does not change my point.
I’m telling you why Mindgames is not good and you’re just not listening, you just keep repeating that it’s strong, is an interrupt and a game changer.
A 400% spell power damage absorb is not a game changer, sorry to break your bubble. And it’s not an interrupt either what the hell lol. The cast can break the absorb and still deal some damage if its stronger than the absorb left.
Oh but it can reverse an enemy’s healing into more damage, wow!!!
or you can just press more dps spells lol