It’s sad to think that this isn’t the norm anymore. People now are so accustomed to games like Call of Duty and Fortnite where they can log on, do the content they want, then log out. Thankfully there are still plenty of us who enjoy character progression, RPG aspects in RPG’s, and building some sort of relationship to complete content with instead of just wanting to pug everything with randoms they’ll never see again.
His response is aggressive so it’s understandable that you missed the point… but you missed the point.
The things that “elitists” fought for were better for people in completely unrelated parts of the game who would never interact with the “elitsts” anyway.
I’ve never set foot in a mythic raid while they’re current, don’t have any desire to and probably never will. But I sure did appreciate having an easier way to get Azerite traits I wanted, unlocking Essences for alts with a lot less grind, and being able to actually target and build corruption sets.
Na what isn’t fun to me is only getting to use 25% of the classes new expansion features. Do we get a discount on the expac or something at least if we won’t get to use all the cool new buttons?
Where do you get that information from? My last info as a week or so ago now to be fair but the last number I heard was 40% so I doubt they have brought them that close so fast (or ever will)
I’m not talking in terms of the difference between the factions, but as a proportion of player power.
For example, corruptions by themselves equal a lot of your DPS as a player. I’m not fully geared yet, but I’m hearing 30%+. (Essences a big chunk too, ditto with azerite traits.)
From what you’ve seen, have covenants been looking to equal corruption as a chunk of player power, or somewhat less than that?
So the difference between someone without covenants and someone with is greater than the difference between no corruptions and fully maxed out corruptions?
The difference between a good player with a good set up and a player with a bad set up is bigger than a player with good corruption compared to a player with bad corruptions.
Think of player power like a pie. Not counting skill, the base effectiveness of a given character is based on their class, their spec, their talents, and everything else they select combined.
Corruptions, even if they’re well balanced, make up a giant portion of that pie (30% or more) so even a small difference between them makes a giant change in character power.
Conversely, a given row of talents might make up a 3-4% of power, so even if one talent is significantly superior to the other, it actually doesn’t make a big difference in overall character power.
What I’m asking is, in Shadowlands, about how much of our character’s power is coming from the covenant? (Not the difference between the covenants)
The importance of those utilities depends on the situation - for example, people are talking about skips a lot, but skips are only really useful if the dungeon is designed that you’re clearing more than 100% of the required trash by default.
If you can avoid overclearing by regular and effective pulling, they become a lot less valuable.
Edit: by which I mean, if the dungeon lets you avoid over clearing by regular and effective pulling.
It’s more that you can skip hard/annoying pulls and do easier trash instead.
Just look at the current ML path. You do almost every mob in the dungeon before the first boss, then skip just about everything between bosses 2,3, and 4 with obis.
That could be the case for high end players, I admit.
In the PuGs I’ve done for motherlode, the most I’ve seen is a shroud or death skip between third and final boss, and that because our % is already almost to or at 100%.