You’re already going to have team comp RNG, but one team having a lust and one not having one is such an enormous advantage. There’s really no reason for it, unless you want to just give everyone an action button that gives them BL in Blitz.
play a class who has it problem solved
I agree. Lust is more common nowadays, but not so ubiquitous that a team is guaranteed to have it. It shouldn’t be allowed.
I do, but it’s not ‘problem solved’ if the other team doesn’t have one.
Yeah, when this goes rated I’d like for it to be good. Things like this are kind of just ‘no brainers’ that Devs could change beforehand and improve QoL for their playerbase.
BL removed no one is any worse off, with it added maybe it creates an unfair disadvantage.
I would say Healthstones are bigger issue since no other class but Warlock can pass them out while Hero/Lust is pretty common.
I’m not against banning those as well.
Ban healer imbalance. More impactful than any of the above.
yeah im kinda surprised this had no alternatives. but I think its meant to be the locks buff the same way priests have fort and druids have mark
People worry far too much about such things, IMO.
Bloodlust imbalance in the opening team fight will be the primary difference between a win/loss in tens of thousands of games when this goes live as a rated feature.
Tank imbalance, comp imbalance, and bloodlust are going to be the 3 marquee issues we’ll be facing. Out of those, bloodlust is the easiest fix. Why wouldn’t I give feedback on it, as someone who plans to play a lot of Blitz when it’s rated?
The team that plays the objectives better wins most of the matches from what I’ve seen. With the exception of TOK which is heavily dependent on the team fight.
It could be removed with no issue though. I wouldn’t care. I just don’t think it’s a thing that totally determines a BG win.
so only allow foam swords and picnic basket toys got it.
learn how to adapt instead of crying foul.
In rated BGs the opening fight will determine the outcome of the game in 95% of situations. It sets the tempo, and also has a psychological effect (for better or worse). Better rotating, etc. can overcome a crushing opener, but it just doesn’t happen much.
I’m a Yoga Berra ‘it ain’t over until it’s over’ fan too, but unfortunately unless your team has a really good Rogue or someone makes a big mistake you just don’t see that many epic turn arounds.
Is there a reason you’re being obtuse? I’m trying to give feedback to make something better and I have some keyboard turner who has seen combatant once in his life popping off left and right.
Better yet, you want my attention so badly with your multiple snide comments, I’ll give it to you. Your entire experience with PVP is as a sub lvl70 twink in a dog EBG community guild because you need the cushion of taking the overall playerbase at max level, who already aren’t very good, and cutting that down even further to find a comfortable level at which you feel you can enjoy yourself. The one time you saw your way to maxing yourself and giving rated PVP a shot you got hardstuck at 1k on a DK in the most inflated season RSS will ever see.
So you chiming in every so often to say things like ‘learn to adapt’ would be funny to me considering how you’ve never even challenged yourself to try anything, but in this instance it’s detracting from something I care enough about to speak on. But the consolation prize is you now know what I think about you, but was never relevant for me to say until you started begging for negative attention from me.
Have I satisfied your need for attention from me now?
Oh, yes. I was only talking from a solo RBG viewpoint. You are right about the ten man RBGs, but can’t those teams control who comes and make sure they have lust?
For Battleground Blitz, it’s only going to really matter at the top of the ladder. You can win by spreading out in a lot of those maps and avoid the big team fight if your comp doesn’t favor it. That’s my opinion, soft not hard.
Yes, but it is the case that overall objective awareness is kind of poor at the moment (even from good players). It will get better over time which will elevate the importance of the team fights.
And, of courrse, it will be harder to carry a win with superior objective play the higher the MMR. So, I do think that eventually the issues you are concerned with will be a factor. I have no problem with them removing lust from Battleground Blitz. It should be fine for rated 10 mans since people can control their comp.
because someone doesn’t hide in a rated mode my opinion isn’t valid?
this brawl mode was made easier with less players to deal with and the lazy kids get scaled up ilvl. now you want it dumbed down even more?
foam swords and picnics on a stump in wsg.
The fact that even normal unrated BGs are too sweaty for you, so you intentionally smurf at lvl60, and do premades, against the ultra casual who might occasionally hit the ‘join battle’ button for a break from questing is why nothing you’ll ever have to say about PVP is valid–you can’t even use your whole talent tree. Which, I would have still discussed the topic with you (all the while thinking this but not saying it–like I have for years) had you not been intentionally trying to get a negative response out of me.
Also, I don’t know why you think I care what they’re doing right now, seeing as how I’ve stated I’m giving input so when this goes to rated it’s as fun and enjoyable as it can possibly be for people so it catches on.
I’ve been in teams where half my team has lust, and nobody on the other side does.
How’s that not factored into match making?
the same ultra casuals are spamming the brawl and you know it!
It’s just such a weird oversight to make. One team gets 30% increased haste for arguably the most important battle of the BG, and the other doesn’t. Lol
I don’t even mind them adding lust, but make it like an action button option for everyone.
Good. It’s a fun game mode, and even better it will eventually lead to people who would have never tried rated PVP otherwise getting a shot at earning some cool seasonal junk.
Though in the context you put that in I’m genuinely not sure what point you were trying to make.