No, im one of those people who watch other players brag about how high end they are after just having forked out dough to fatboss.
Torghast is just Islands 2.0 now. Mass pull, AoE, repeat.
Soul ash is the entire point of that place.
Ifân yâall want a challenge, do your M15s, or whatever the hell the are.
You can add difficulty to it. Take gear off, time it, do whatever the hell you want.
I beat layer 8 at iLvL 172 pre-nerf, lets not pretend it was hard before LUL
sighs deeply
EDIT: And thisâŚ
This is pointless 'cause thereâs nothing to it now anyway.
Yeah, it wasnât hard before. So why did they gut it?
They can tune it after they fix core issues.
Well, youâre still breathing. Thatâs good. That means the changes havenât killed ya.
Why is it pointless? If you can beat layer 8 with no gear then maybe it is too easy.
the only thing with longevity is endless. everything else would be outgeared even by casuals once they got some gear from easy sources. youâre whining you didnât get an extra couple of weeks before it was trivial for everyone.
as you say, everything else would be outgeared even by casuals once they got some gear, so why nerf it like this? They couldnât wait a short time?
and the way layer 8 was a couple of days ago, i didnât see myself having an easy time of it for a while still. itâll be a long time before i get the gear to help trounce what it was. but now i donât need to improve my gear - or even skill - to do that content. itâs over.
all i have left to progress in is M+ and raids - all of which arenât quite as fun because it needs to be organized. blizzard has let me down again. i thought they actually knew the community this time around, but they still donât.
they could have adjusted anima powers for classes needing help. they could have front loaded the soul ash even more. they could have put more cosmetics, pets, mounts, companions in there at lower levels or a higher % whatever the drop reqs were. they also could have tried harder to balance classes.
Forums morons like to say they speak for a HUGE MAJORITY OF EVERYONE with no evidence (theyâre generally just talking about themselves lol)
It was so easy lol, literally use your brain - or go down a level if youâre not geared enough yet.
I will still have fun just mowing it down, but now itâs a glorified world quest event. GG Blizz.
Remember when legendaries were time consuming and challenging to get? Pepperidge Farm remembers.
Ah, ok. Well I wouldnât doubt that theyâll tune it harder.
Twisting corridors is going to be trash because theyâre 100% going to nerf it into island expeditions just like the torghast layers 1 week after release because this is Blizzard and theyâre idiots who cater to morons in their player base rather than designing systems people actually want to replay, improve, and work at.
I mean, it only took them ~2 weeks to blow up and trivialize the only major new content system in Shadowlands. No effort at making things more nuanced and interesting, nah just nerf the hell out of it so every idiot can faceroll layer 8 for their ash.
Itâs actually hilarious and pathetic how little imagination and backbone they have.
You can add difficulty to it. Take gear off, time it, do whatever the hell you want.
I know this was a couple hours ago, but why is the onus for making it artificially difficult on even just average players who complete it as designed? Why canât the players who are having trouble put some effort into learning their class and/or the mechanics? The info is out there as is learning from experience.
Itâs the same logic.
Why canât the players who are having trouble put some effort into learning their class and/or the mechanics? The info is out there as is learning from experience.
Itâs the same logic.
Casual players donât have as much time as others by definition. You do have the time and knowledge to make it artificially more difficult.
I think they need to revamp the difficulties and make it progress like Raids do; Normal -> Heroic -> Mythic and each increase in difficulty adds more mechanics rather than just more numbers.
You gotta understand that the nerfs was are a temporary fix to appease the most amount of people. They identified core issues with Torghast (Ionâs interview with Polygon) and they had to make it more accessible in the meantime while they work on more important aspects of it.
Actually, no I donât have the time. I donât even have all that skill, look up my logs. I work full time and have other hobbies. I have time for a couple hours a week of Torghast, a few hours weekly of covenent/daily stuff, and a few hours weekly for raiding. Thatâs it. On weekends & holidays I might get to alt it up a bit for more funsies.
If thatâs not casual to you and maybe 1-2 hours a week max is the definition of casual, I think those folks are playing the wrong game expecting to keep up with 1-2 hours a week played. Thatâs the reason it was nerfed because people think they can keep up and not do the work. Apparently they can, all Blizz cares about is $15/mo plus extras for store stuff, not their actual game or reputation.
I really donât understand the nerfs are a temporary fix. They have never in all their development made things harder or rescinded a nerf. No game dev company does that. Where is this info theyâre working on more important aspects of it?
Again, I harken back to my playtime⌠I donât have the time to do twisting corridors in the forseeable future. I may never get to do that. If thatâs their more important aspect, theyâre wasting their time. As so many say, this game is for the casuals who pay the bills for the status content like world first raiding. Twisting Corridors will require too much time for the 99%, and in all likelyhood, not that much skill/gear, just time.
Actually, no I donât have the time.
You have 18k achievement pointsâŚIf you think thats casual then I canât really help you understand other peoples perspectives.
I really donât understand the nerfs are a temporary fix. They have never in all their development made things harder or rescinded a nerf. No game dev company does that.
Actually they just recently buffed Mythic Sun King right before the World First Race.
Where is this info theyâre working on more important aspects of it?
This is a quote from Ionâs interview with Polygon (source):
Blizzard has a few primary goals with Torghast at the moment. One: bring down the average length of a Torghast run so itâs not an hour-long grind. Two: increase the success rate for a handful of classes and specializations that are struggling. Three: Make sure that the powers players can pick up are fun and diverse things that could only work in Torghast, not just a stronger version of a playerâs usual rotation. Four: make it clear just how hard each layer is supposed to be, and when a player should tackle it.
The nerfs were a temporaray fix to help with points 1 and 2 which appeases the majority of players for now; the issues they addressed canât be fixed overnight. Ideally a lot of this woudâve been ironed out in alpha/beta but its better late than never.