As was said already, most solo players just want a way to keep progressing after level cap that doesn’t include instanced group content.
I do like solo instanced content if I’m looking for a challenge. Shadowlands was the first expansion that I didn’t even bother to finish all the dungeons on heroic and run through the lfr raids at least once but I finished every achievement in Torghast. I’d like to see more stuff like that going forward.
but neither of those actually reward gear, just like torghast “why the solo/casual isnt doing torghast” well it requires gear to actually be able to solo thats for one,
What we really need are more things like Horrific Visions. You can go solo or in a group, you pick your difficulty level at the start, it rewards you accordingly, and said rewards makes it easier to challenge a higher difficulty next time if you want.
And it’s sad because Torghast could have been that, but, well…
dude starting to sound like ion, you keep replying to a bunch of different player asking for higher difficulty solo content saying “ohh you dont want that”
I actually liked how BFA WQs rewarded gear. The increase in gear was dependent on me and what I was wearing. Not on my Renown for an item level I may have already passed. Not on RNG (pretends Titanforging didn’t exist). For me, that just felt nice.
This is coming from every time they’ve tried higher difficulty solo/queue content, there are an overwhelming number of threads complaining and demanding nerfs.