Yes DPS matters a lot during the first weeks, you clear everything early you are gonna need
Min maxed build
High DPS perfomance to reach the min maxed builds maximum
Doing mechanics flawlessly.
BUT
Every week that passes will require less high performance as with gear the max DPS will increase, yet they wont need to reach 99 parses to clear, and its week the performance they need achieve becomes lower and lower because gear.
And then we have heroic, which requires even less high dps performance to complete.
So yeah DPS and mechanics matter for world first and the first few weeks, after that is mechanics and good level of performance, you neither need the max dps build nor need to even perform perfect to clear content.
But hey, keep telling yourself how much you need it because bad players keep failing mechanics or playing bad and instead blaming the lack of meta build worshippers xD
Heroic is so bad that people can clear bosses while half the team are at grey performance by ilvl, but hey, must be the meta build stopping you xD
Lot of guilds will stack at a certain point certain classes to kill bosses. Right now Fire mages are “over the top”, having 4 of them is a good way to kill bosses. If you don’t do that then you’ll have to compensate by min/maxing atleast the rest you can.
Moreover, bosses are still balanced around people having corruptions. Top guilds bough their bis corruption at the time, and one could say that they had a easier time since they could play some of them un-nerfed.
I don’t care about heroic after 2 first week. I only care about mythic. That’s probably where you have mistaken yourself.
I was talking about mythic, I only mentioned heroic because MANY of the people who cry about min maxing are heroic raiders and i was saying it is so bad that even half the team grey parsing can still get you the kill
And mythic in case you didnt notice, is still full of people that fail mechanics, oh wait, you are the type who wants to feel special for doing mythic xD
This right here is like 99% of my point. People fail mechanics, not because of DPS. It is more often not the case of everyone performing every mechanic flawlessly and getting wiped because DPS was too low, and more common because people died to mechanics, people failing to do mechanics in one way or another.
Always trying to make a joke of people accomplishing something. Bringing them down to your level.
Dps is still important for us because we don’t gear as fast or stack classes as much as top world mythic guild.
It is more common that people fail mechanic and die for sure that dps is lacking. But that’s more because not all bosses are tuned so that dps is really tight. There is some challenge to it still, just not on all fights.
Exactly, IF YOU DO EVERYTHING FLAWLESSLY and you lack DPS there’s only 2 reasons it is happening
Need more gear
Mathematically impossible fight.
And those 2 only happen during world first as they are often the ones to play flawlessly due to the amount they spend doing that raid, so if they wall on something it is often because they need more gear or because the fight is mathematically unbalanced like uldir devourer.
*Assuming they use most optimal comp since sometimes they might think of a comp that solves that issue like solo healing
This, right here, is why I keep telling people who get bent out of shape about 2% min/max mythic raid it is not as essential as they think or believe it is. It is also why mythic raiding is even easier now than it was back in Wrath, even Cata.
Also why I keep saying things like the mythic raiding scene gets nerfed and isn’t so min/maxy as everyone loves to believe or think it is.
With as much gear as people acquire, it is less and less “hard” mode on much other than mechanics. Yes, world first is different, but world first also runs into tuning issues moreso than anything else since Blizz doesn’t want to spoil all of the things.
Outside of World First raiding, which I will say every mythic raider thinks or wants to think of themselves as a world first raider, but outside of that situation no, that 2% isn’t going to be more useful than doing every mechanic correctly. There’s so much gear running around or farmable that even if your guild gets stuck this week on a boss, 20 pieces of loot from that weekly cache will end up usually changing it around then.
I agree, you very well could. In fact, this expansion coming will be much faster/easier to level characters in than all of the other expansions! So it will be much more alt friendly.
Ew. That’s mainly false. Sure Ragnaros heroic was hard. But mythic raids have pushed way further the difficulty setting than before. People still don’t manage to kill Kil’jaeden an expansion later. Any raiders that did all of it will tell you that.
I mean if you want to not kill all bosses… Because the last boss is often tuned so 2% more dps will help a lot, if not make the kill.
If it was that easy more people would clear it. Obviously it’s enough hard that most people won’t. At this point for me it just show your lack of understanding, your lack of experience shows a lot. This is just pure speculations from your side.
As every raider does do that, the ones who, you know, min/max to that degree absolutely do think of themselves as world first material. If not, they would not be behaving in that fashion. Like the expression: Monkey see, Monkey do. So, yes, going that far is thinking of yourself like a world first or as a world first raider. The proof of it is the degree to which min/maxers will actually argue with me about min/maxing and how much of it has to be done.
There is a difference between last boss and others. As I said before, some bosses are DPS checks, but not most and so you know…the ones who aren’t…you don’t have to go this far for which would be most of the raid, and especially the first part of the raid.
They aren’t harder numerically. They’re harder mechanically. What I was meaning before by that statement was: they were harder because there were a lot more of the dps checks, plus, no way of actually getting more gear to get around a boss being too difficult for now. If you were stuck then, you were stuck until you swapped a player out or someone got a better PC or something like that, even learning the fight fully.
For me raiding is about clearing the raid, that might be a small view of it but that’s how I feel about it. You can’t really skip the ending of a music sheet and call it a piece.
Guides have existed always, following a guide doesn’t make you a monkey it shows you’re willing to learn. Is reading and writing bad because somebody showed you? Again with the belittlement.
Were old fights harder numerically? Classic will tell you they weren’t. People were just less min/maxing before.
Hardest part of mythic raiding has always been finding 19 other competent players with a similar free time and schedule to be able to play consistently together.
It’s not a bad way to say it.
But it’s still not a complete answer.
Not all guilds that step into mythic clears the raids.
And not all guilds can even manage to step into mythic with 20 people.
Minority part because a lot of the casuals get irritated with the min/maxers that go so far. It creates toxicity, especially when those players go “You’re really stupid for not taking X talent” and other such verbal abuse. Plenty of guilds doing that going from heroic into mythic. Also gets annoying about the degree to which the extremes go, and a lot of casuals just want to have fun, not be ridiculously serious like it’s a job. It isn’t, it’s a game made to have fun, not be a toxic environment where everyone gets mad at one another over loot, over output, over mechanics, over lag, RNG, etc.
You can min/max and have fun doing it, people have different way to have fun. That’s probably what a lot of people don’t understand.
Moreover, you can find a guild that fits you. Not all guilds are “toxic”.
Personnaly I wouldn’t find that toxic. I’d talk to the guy and ask why he thinks that way. Basicly the dude wants to help you, even if in a poor way.
Yes, but you also do not have to go to that degree unless you want to. Often I find that people do not actually want to go the min/max route, but they feel that they have to go that route. You do not, as it’s only required for certain circumstances. You can more often play the way you want to play with the talents that you want to play with and enjoy the most.
From an RPG perspective, though, swapping talents should not be a thing because it degrades your character. In an RPG where choices should matter, talent swapping so easily literally makes them not matter because they’re easily swappable. It matters number-wise I guess, but that isn’t the point in an RPG. The point is the fantasy of your character, what you are. Flavor-wise I guess it would be, and that kind of thing takes away from your flavor because it literally doesn’t exist then since everything’s easily swappable.
If talents were not swappable, Blizz would just tune everything to the weakest talent set so that all of it is 100% viable, and what matters is just the amount of time/work you have to put in to do it.
Again, from an RPG perspective, as I know a lot of people are not about their characters, just about the numbers their characters can put out instead.