It’s not judging you, it’s just literally judging you.
SoD players: “The raid’s too easy, even a blind monkey can clear it”
Also SoD players: “If you’re not at least top 25% performer of those who actually cleared the raid- you’re out”
The message is clear: SoD needs more blind monkeys, the population’s strugglin’ without their assistance.
I don’t really have anything to hide, I parse just fine when I can open up, and am feeling some type of way. (Threat cap is kind of a pain.)
But I am tempted private my logs because I only see them as useful to me for self improvement or seeing what went wrong when things go sideways. (If it wasn’t obvious when it happened.)
They’re too often used to invalidate the holder of an argument instead of defeating an argument with logic and facts.
this is dishonest because if a person really wants to find your logs, they can check the raid ID they were in and see their perfomances through that means, or by also simply searching their guild’s raid logs which will show what they perform.
Turn down the sweat level like 10 notches please this is a brain dead game a 10-year-old could play and succeed.
That’s absolutely not true at all. Even with 10 players you can ride coattails and just spam your rotation and ignore mechanics (since the other better players in your raid are doing it for you) and parse high.
Ding ding ding.
We have a winner.
i think the only way i would be ok with logs is if they dont involve external elements that arent unique to your class. Such as
- not including potion buffs
- not including boon/raid buffs
- no sappers/grenades/chili breath/chickens
Them banning greench DPS was a step in the right direction. i feel alot of logs are also judged off people not having time to properly prepare, less so knowing their class. If all those bullet points i mentioned were removed from logs, the playing field would definetly be more fair.
I’m definitely on board with your premise, but I’m not entirely sure how some would be accounted for.
Strength of Earth, Battleshout give flat Strength/AP, which affects melee DPS, but how would they account for that in the log? I don’t think it would be quite as simple as just filtering out Windfury hits.
Same logic question applies to things like Lion, or Moonkin Crit, etc…
A rogue in a group with a Shaman and a Warrior who are both giving it an extra combined 100+AP are going to definitely boost its damage over a rogue without those buffs- but what would be changed to reflect baseline rogue?
im not a programmer, and what my idea is, probably would be way too difficult to do but again, im a layman in this department on how making log scripts work, i just think a class should be defined off their parses based strictly off their own class merits.
take this anecdote for example. not having a druid giving paladins windfury in their static comp will see their dps alot lower, same goes for other melee not getting that help, but the groups that do allow a druid ARE getting that nice boost!
And as for potions and chili breath or bombs, not everyone has the time to farm or even spec engineering for many X different reasons, but the sweatiest log parsers are utilizing those things.
I think that would be the case unfortunately.
(Only thing my slightly better than layman brain could come up with would be a complex calculation on the part of WCL to determine how much of their AP is from buff, and reduce the “Parse DPS” by the amount of extra weapon damage it would cause… and even then, it would be a lot of effort to solve 15% of a problem.
I think damage consumes could definitely be stripped out, the same way greench was. And should be.
Wouldn’t it be better if the log output was only your performance and what happened to you?
Then if you wanted to held accountable to your performance, the onus is on you to do so - and those of us who didn’t want to be, aren’t?
It’d break guild logging, but that’s something that can be solved by linking logs by RaidID.
Gatekeeping - The activity of controlling, and usually limiting, general access to something.
It’s not though. I’m not limiting access to Gnomeregan, or any content in WoW for any other player. They can freely access it themselves at any time. When people like you use the word that’s what you mean. That someone being denied an invite to join my group is somehow preventing them from accessing Gnomeregan. That’s simply not the case. I don’t have the ability to do that.
Yes people are being gatekept from my group. Every time anyone makes a party, everyone they don’t invite is being gatekept from joining it. However being gatekept from my group does not mean they’re being gatekept from accessing Gnomeregan.
Thats fine, I agree. If you need world buffs and consumables (though the consumeables are so easy to get that you may as well have them) to do super easy content that is vanilla raiding then i probably dont’ want to raid with you either because you can’t beat easy content without overpowering it.
Yet, you think it’s not though? I don’t get how you can’t see that you are controlling and limiting a players access to Gnomer by requiring them to already be 6/6 Gnomer and parse well in Gnomer.
If the “general” in “general access to something” in confusing you because you think you are not limiting their access in general, meaning they can go with others or at any time, then we can simply use another valid definition of gatekeeping that leaves out the word “general” in order to prevent confusion.
I should of kept reading because, yeah that is what you think. To be honest, it’s a little wild we are here arguing about the definition of a word when words are used to help explain thoughts and emotions. Clearly there are people who feel you are gatekeeping, if you don’t like that word, you are wergpojrew, I mean who cares what the sound is coming from the mouth, we are pointing out something you can’t just sweep under the rug with word play.
I didn’t even and haven’t even made a topic complaining about gatekeeping, and I could care less about PvE as a PvPer. I’ll never step a foot in Gnomer on purpose.
Yet this nameless issue still lingers eh?
Is raiding boring? Or are you addicted to dopamine hits?
Are wcl needed? No. 40 druids in greens can down ony, raids were done with quests and semi bis blues by wows own raid team. This game needs no such metric… unless you enjoy dopamine addiction.
A very VERY large portion as to why a lot of things from retail are slowly making their way into SoD is because modern gamers arent gamers, they’re dopamine addicts and developers know it.
You can walk into the instance with a group of 9 other people or alone at any time you desire. Not getting an invite to my party is not stopping you from doing Gnomeregan. You’re not entitled to play with me, or anyone else. We have freedom of association.
I did a run on Tuesday without checking logs of the others in the run for the first time. The run lasted for 2 hours before the people in it gave up on thermoplugg because they kept wiping due to them doing low damage, and not doing the 1 mechanic. It was the absolute worst run I’ve had for both phase 1 and phase 2. That’s not fun. That experience is why I check logs before raiding with someone random.
personally i think stripping alot out of damage logs would level the playing field for parsing quiet a bit. i found out that often its due to the lack of all the external resources of extra DPS are really what holds ppls parsing back. it makes perfect sense… all you need to do in this game is learn a basic rotation. anything past that is just crap ppl farmed due to free time aswell as better gear likely.
I said you had a point, but it wasn’t my point.
You are coming at me when my original post about you said: