For the daily TBC server post
You’re right, I wasn’t prepared, but boy did I ever need it.
Thanks, and have a great day!
Correct. I am <Not Prepared>
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Haters gonna hate. See you in Outlands
I just wanna get one shot by Void Reaver. C’mon, Blizz!
Holy cow, sir, that was a typo that entirely changed the tone of my post. This has been corrected!
TBC was fun but it introduced dalies, flying mounts, and its dungeons were one dimensional compared to Vanilla. Worst of all, TBC established an expansion model for WoW.
That said, I support TBC servers because people want them. Blizzard, nobody asked for SoD, they are asking for the old games. Give us the old games.
SOD is clearly testing for classic plus. If it’s not it was an awful idea, there is tons of demands for a “classic+” and I certainly hope in the classic+ world Outlands and Northrend may somehow be implemented
Funny how blizzard dropped the ball and failed to realize TBC is Classic+
If we do get tbc or a tbc + now that nochanges is dead, we are not going to be prepared for the hype, nor the number of people going to that place. All the raids in tbc were great: grull, mag, KARA, naxx, ssc,eye, bt, and swp.
IMO… TBC and MoP had the best PVE; none of it was insane hard mode, it was just really good.
Doing God’s work with this thread.
Just stopping by to do my dailies as well, ty fam!
I used to be excited about the prospect of a classic plus project
And then I saw what these devs are capable of with SoD and I think I’ll stick with private servers for it xD
TBC with forced faction balance. Make outland pvp great again.
What I would give for a fresh TBC server right now…
I’ve seen this a few times before and I definitely see where you’re coming from. I just don’t think TBC is even what I would want for a Classic+ personally. It just changes the fundamental gameplay of Vanilla too much.
Don’t get me wrong here, I actually really like the way a lot of classes play in TBC and think Blizzard did a generally good job of iterating on them. I used to really love playing a Feral Druid (especially DPS) in Vanilla and even though it wasn’t super strong in TBC and needed a few pieces that WotLK filled in, it was a lot more fun to play! I believe the same goes for other hybrids as well.
Unfortunately, that just makes it feel like a whole new game. To me, Classic+ should be the Vanilla game with some very minor tweaks. Using Paladin as an example, this would mean a taunt, some minor mana sustain rolled into their existing talents, exorcism on anything, and maaaaaaaaaybe a bit of group buff utility rolled into Ret. With TBC this means several new abilities and a fairly different playstyle.
I’m not here to say that TBC is bad. In fact, even though I’m still not sure I would play it (though more open to it than I was two years ago), I remain strong in my support for TBC Classic servers. They should have been there from the get go! But should TBC be considered a replacement for Classic+? Not for me. SoD went way too far, but even TBC went further than I’d like.
These are just my views though Bring on both Classic+ and TBC:Classic!
I agree with this sentiment fully. As for mana sustain, hmmm, perhaps cut the mana cost on Seals, Judgement, cleanse and the 5min blessings by 50%; that would solve the problems. Additionally make judgement of wisdom proc more; fixed.
As for taunt, just bake it into Exo, cut the damage by 25% and make it usable on all targets. I’d rather not add more buttons to pala.
Shaman needs similar. Id change how shocks work to the benefit of Enhance and the nerfing of Ele. Shocks would now do 30% weapon damage as spell school and have only a 10 yard range (like judgment)
Additionally I would cut the mana cost on shocks by 50%.
Elemental shaman would get its Elemental fury talent changed fully to mirror illumination (pala talent) to sustain better in PvE. I would also change the BWL trinket for shaman to be haste like the paladin one.
These changes would greatly improve both classes without making them over run pure DPS, I think its very important that hybrids are never top DPS outside of gear gaps / skill issues, but they should be as far behind as they are now… Tho Fury warriors shouldn’t be so far ahead as they are either, but that is easy to correct fury by nerfing their Agi scaling so that 29 agi now = 1% crit instead of 20.
Additionally eliminating the HS Q’n exploit would force them to actually use hit appropriate to DW requirements.
Hunters, just make aspect of the hawk also increase auto shot haste, max rank 35%, with each lower rank being 5% less than the previous.
Lastly, make all buffs raid wide and increase debuff slots to 40.
That would eliminate the “good group” nonsense, and make classes that require some kinda debuff actually able to apply it.
I think that would be fine, since it’s not like Paladins are doing crazy damage anyway (even if you make exorcism any target). My thought process was slightly different for sustain in that Vengeance would return mana on crit, therefore reinforcing crit as a desirable stat for retribution builds. For Paladins, a similar approach could be to reduce the cost of seals and judgements while Holy Shield is active, or make Holy Shield give a buff similar to the TBC mana restoring one for 10s after use (but not connected to Holy Shield).
For taunt, I thought it might be interesting to connect that to Judgement of Justice. I actually think connecting it to Exorcism is interesting, but I think that should get baked into a prot talent if they were to go that route. Ret paladins still use it for damage, so losing that 25% is undesirable and also, having it taunt isn’t great.
I too agree that more buttons isn’t good, which for me is true of all classes. Shore up the weaknesses by rolling a bit of utility into existing stuff.
I’ve been thinking about this a lot. I would actually just straight up remove the debuff limit here. They did it in SoM and it didn’t really change things a whole lot, it just let people push their buttons more.
I still don’t think I like the idea of an outright removal of the buff limit though. I think it’s important to give people a reason to think about what buffs they’re getting and the answer shouldn’t just be “all of them!!11seven”. I made this suggestion in another thread but I’d like to see the buff cap actually decreased to 16, but I’d like any buff that a player applies to not count towards that limit and instead exist in a separate, unlimited pool. This lets people utilize their spells, abilities, and set bonuses without fear of knocking off an important buff.
If anything I would nerf the buff meta a little bit by forcing players to pick what world buff they want to use rather than allowing for all of them. I would even consider making Warchief’s blessing single application; IE not longer a buff players in the zone get, but only to those who turn in.
Additionally tho I would like to see the range on Tranquil air Totem by +20 yards and I would like to see its effect improved to 30%.
Why not just move illumination up to the top of the Holy tree, move Divine int down to that location and expand the effect of illumination to all crits? That in addition to mana costs reduce on seals, Judgments and blessing by 50% would be enough mana conservation. In reality I don’t generally run out of mana at any point unless I am spamming max rank holy light in PVP on players taking player levels worth of damage IE Naxx geared casters level of damage. That and spamming cleanse, tho I do feel cleanse should be cheaper to use with a base 40 mana cost.
I would even consider it better to break Dispel magic (priest) into 2 spells, offensive dispel and defensive dispel. Defensive should be cheap, while offensive should be very expensive. The same can be said for Mana burn, and furthermore mana burn should not scale with spell damage / shadow damage. Additionally Viper sting should be 3X more expensive to prevent its flagrant use, and should be limited to a single target at a time, similar to hunters mark. Additionally “Curses” (warlock) should also be limited to a single target to again kill the abuse by script kiddies that love to use conditional macros in addition to script to apply curse of toungs on literally every caster; its obnoxious and really should not be possible.
The core idea behind “Vanilla” is risk vs reward, the making of choices; I do feel this is so important that anything that falls outside of that original design philosophy should be looked at.