I am convinced he doesn’t even play classic, and just spends his time in the classic forum pushing people’s buttons, as he’s done since the days of the wall of no.
The rest of the defeatist cheerleader squad (about 5 posters and their alts) mostly admit that they no longer play AV and spend their days in here throwing shade on every poster, horde and alliance both, who do not toe their quitter line.
Great ad copy. And completely untrue. It’s a multiplayer game and the players have changed so it’s impossible to faithfully recreate the original World of Warcraft with a simple copy-paste.
The best they could have done is to make a game that tries to play similarly to the old one. That would have taken work, though, so it was right out.
I’m aware. That’s my complaint, if it wasn’t obvious.
It’s (meant to be) a faithful recreation of the game, not a recreation of the playerbase. They’re two very different things. You can very easily faithfully recreate the GAME no matter how different the players are.
The playerbase is part of the game, that’s why it’s a MMORPG - Massively Multiplayer Online Role Playing Game. You can’t recreate the game without taking the playerbase into account. If you don’t then you’ll end up with a different feel for the game.
yes, I know they would. It is completely my opinion, but one i’ve done some definite research into that the horde have an easier time in the beginning stages of the game getting to the other sides first graveyards… by the time the alliance get to near sh horde are already at sf, which is really unfair… it’s a neutral gy, it should be of equal distance to both, but it’s not. it’s closer for horde.
Where were the alliance made posts complaining about the AV map back in the beginning of P3?
Did I miss a patch where they changed the map?
IIRC, the alliance premades won AV games in 6 minutes the vast majority of the time. And Blizzard took out the ability to form 40 man AV premades… Yet that decision which solely impacts players and not the map drastically changed the faction who lands on top.
If the map hasn’t changed since December, but the winning faction has…wait I’m no scientist, but if the changed variable is player related and not map related… Could it be possible that…could it be that alliance do in fact simply roll over now?
Do you recall when we held the druids?? And we turtled at SHGY?? Do you recall as horde not being able to take it for the better part of 60 minutes most games and some games up to 2 hours??
Do you recall that??
Now imagine if our cave was right next to SHGY and after that very long hour of fighting to just finally grab SHGY you now send alliance 20 seconds away to their cave and now they Rez twice as many players.
It just took you 60 minutes to 2 hours to take the graveyard when we rez’d 10 at a time, imagine if we had 20 rezes at a time.
That’s what alliance go thru EVERY game at IBGY. Well atleast until we stopped trying.
You rolled over the moment your exploits were patched out, and now bemoan the loss rate you created by rolling over. You are the very anchors that prevent those who have the desire to try, and the better players who return for AV weekends, from winning.
Why aren’t horde complaining about the DB bridge? Some claim it’s the best choke on the map.
If alliance started stacking the bridge next week and suddenly had a 90%+ win rate in AV, the crying would start even though nothing changed on the map except the way alliance play it.
Gee, I dunno. Perhaps because the alliance refuse to use it to stop horde from entering the base? Something they could with a handful of AOEers and a hunter?
If winged monkeys shot out of my buttocks and dropped mohawk grenades on alliance in AV, it would be more believable than alliance actually using the advantages they have in AV at this point.
If only that could happen. Of course, the question becomes how do you win from there? Not to mention that the current chain of rez locations seriously discourages such a tactic.
I think most logical players know it wouldn’t flip the win rate, but it was more trying to point out why people don’t complain about advantages/disadvantages when they’re not contributing to massive win rates.
The problem in stacking the bridge is its only a defensive advantage
Horde have the offensive advantage which completely negates any defensive advantage. At best the turtle would drag out the losses but it wouldnt result in wins. Selling out for defense doesnt really win AV at any reasonable rate
Hard to fortify the bridge when dying at SP sends you to the cave. Horde to just have to kill Alliance at SP and then cross the bridge while Alliance are waiting to rez. Can’t even trinket back to base in time after rezzing unless you get lucky with the timer.
But you will dismiss this fact as just another defeatist excuse. As if somehow believing in ourselves harder will somehow cause the game code to change to send us to AS when we die at SP.
Once again, Misadventure totally missed the point. There’s a reason alliance don’t stack the bridge. In fact there are several, but the point was that players don’t complain about the bridge for the same reason alliance didn’t complain about horde defensive advantages when they didn’t defend.
and now i just entered into a game where starting from jump the horde made it to the shgy before the alliance did. and that’s our freaking graveyard. that is completely screwed… shgy for us is akin to ibgy for them. and ibgy is a crap load further away than sh is.
I’m seriously giving question to what Blizzard was thinking when they made these map changes. it takes at least 20-30 seconds longer for us to get to ibgy than it takes for horde to get to shgy they also have an easier time getting to sfgy and dont have to worry about a choke point before getting to the turn that leads to it… this map is completely screwed for alliance.