In WSG and AB Alliance easily can have a 50% win ratio, but as soon as it’s AV it turns into a 1% win chance. At least it became that after Blizzard changed AV so that horde would reach their goal faster than the Alliance ever possibly could.
If the win ratio is only this bad in AV and not the other battlegrounds then that’s obvious proof that AV is the issue.
I tried to include an image in the post but for some reason blizzard doesn’t seem to let people post links or images… pretty stupid but whatever.
the horde have 2 paths to the same point at shgy and sfgy that we only have one path to. both of these have choke points that the horde don’t have to deal with that we do. the same goes with ibgy there’s only 1 path to that and the horde have multiple paths.
Why would you be defending the bridge at SP? You should be on the base side of it, aoeing the hell out of it. And I would remind you that I have repeatedly stated that changing cave res mechanic was something needed.
I don’t follow. What timer?
Here we go again, not reading what I have repeatedly stated about the cave spawn mechanics needing adjusted.
I wonder what exploit or tactic they used to do that because if both teams mount up and head straight to SHGY they should meet around the top of the path near it. For them to get there first would require no alliance with fast mounts or some sort of odd speed boost for the horde.
But no matter the reason, the horde should not be able to get as far north as they usually do before meeting alliance. It just feeds into the myriad things that are wrong with AV.
Are we now suggesting that horde can get to SHGY before alliance? It would be a lot easier to take you lot seriously if you were not often simply making stuff up on the fly like this.
dude. have i sounded like i’ve been lying in this post at all? I have’nt been, everything I’ve said is what I’ve seen and experienced. If it was fair like the game I talked about where we still didn’t win but we actually did take some stuff and it was fun, I wouldn’t have an issue, but 29/30 it’s a trouncing where they get to shgy at, near and ya this time before we got there, get to sf before us. where we have to start off defending instead of being able to be on offense like them… we lose because we have no choice but to defend because the map is so skewed towards horde.
I am not taking anything out of context. You are literally claiming horde made it to SHGY at the start of games before alliance could get there. What context am I leaving out?
i said, this one game i was in horde got there before alliance did. which they did. besides that, horde get there right after the alliance do, less than 20 seconds, in what i’ve seen. the offense charge can never make it to ibgy because there’s no path and theres 25 horde who are 2 steps from sh
Shocked the horde player on the side with a 99% winrate doesn’t understand that a 99% winrate is a statistical impossibility if it were a player issue.
Players want to win.
The spawn cave location for horde is laughably overpowered.
Another wild alt appears!
How exactly is it a “statistical impossibility” that a 99% loss rate is caused by alliance players (most) lying down and not trying?
The problem is that saying it’s a player-caused issue doesn’t answer why the factions have drifted so far away from 50-50. There’s not some magical sorting hat that says “bad players go alliance, good go horde”, there’s some game-related reason for it.
Maybe the horde lore caters more to the PVP crowd, maybe it’s the racials or the mechanics or whatever. Maybe it’s simply a random factor that has interacted with player psychology and gotten magnified over the years.
The point is that if there were good balancing mechanisms in the game, if the game had some sort of centering system, then it would not have gotten so out-of-whack in the first place. Blizzard is squarely at fault here, it’s their game and if they made it have two factions then they should keep those factions roughly in balance. No matter how the imbalances come about.
Glad we can finally agree that the 99% loss rate is because alliance with half a clue about pvp are actively avoiding AV.
And you are basing that on what exactly? Horde were still queueing when you lot were exploiting premades and winning hand over fist. Horde still queued when you were winning a higher % than they were during the same version of AV during vanilla. Horde would still be queueing if it was 50/50. To suggest otherwise would be low speed trolling for responses.
Funny you call it an exploit as we did it in vanilla. Since horde was losing tho it’s an “exploit”.
I’m just putting in the same logic behind my replies to you that you do to us.
It’s like suggesting if the map imbalance wasn’t there alliance would play the exact same way. That’s basically what you’re suggesting by NOT saying it’s a map issue.
If it was purely the player base, alliance would always play the same way even if the changes took place. So by your logic alliance just give up even if the Bg is fair.