Homogenization. Classes become less unique and every spec gets everything and micro CC and cooldowns start becoming a bigger thing.
I mean if you want i can list out all the class changes, but generally cata is an extension of WOTLK where most classes get 3+ new abilities most of which are either BIG Cds, Micro CC or utility other specs use to have.
Like i said, Cata is the start. MOP is when every class can basically do everything.
Playing vanilla classic and playing cata feels like a completely different game. Class wise they are different.
The whole “everyone can do everything” is best exemplified in MoP, but I suspect you might be referring to raid buffs? Because if not, every class is still about as unique as Wrath.
I mean i completely disagree, most classes have micro cc/ stuns, lots of specs have a silence, mobility everything has gap closers\teleports or speed boosts, CC on every spec, Kicks on most specs, most classes have big cooldowns and big defensives. More specs have stealth etc. You are being willfully ignorant if you think MOP classes had more than anytime before it.
If you really want i can pick a class and show you what changed and what they gained that other classes use to have.
Sure WOTLK had classes that gained a bunch of abilities but it was nowhere near as bad as MOP class homogenization.
No, it’s not his definition, it’s THE definition of tedium. Call it what you want, tedius, monotonus it doens’t change the fact that it takes way too long.
Archaeology is tedious because it takes too long to level.
FTFY
This is so true, I find Classic leveling tedious with it getting better in TBC and again better in WotLK.
There’s nothing challenging about leveling and there never was, dying because you pulled 3 mobs as a warrior isn’t because the game is hard, it’s because you overpulled. What earned progression, the only progression I care about when leveling is when level number gets higher, what new abilities do I have and what to spend my talent point on.
People boosted in Classic, they boosted in TBC and I’m sure that people would’ve boosted in WotLK too if Blizzard didn’t do the dungeon changes.
Yes, there were elite quests in Vanilla which got changed to normals in TBC, then there were elite quests in TBC which changed to normals in WotLK and I’m 100% sure that there’ll be elite quests in Cataclysm which will turn to normals in MoP.
The reason for this? Because not as many people will be running that content, not many people will be running around at low levels for those quests to be done so they’ll never be done. It’s why it happened to Vanilla, it’s why it happened to TBC and it’s why it happened to WotLK.
I’m just going to assume you’re talking about retail here cause this doesn’t reflect current gameplay.
I enjoyed it the first time around, after that it felt like a chore.
We’re definitely going to disagree. Who got a stun that didn’t already have one? Who got a silence that didn’t already have one? Mobility, sure, Warrior gets some extra. Who else? One class, Hunter, gets stealth at 85 and that’s everybody? Obfuscating yourself behind vagaries helps no one.
The only point we agree on is CDs - any class that didn’t have one, finally got one.
Challenge accepted - Priest.
Edit - Let’s not stop there: Death Knight, Priest, Rogue, Warlock. What is something they each got that was taken from someone else? The only validity to this idea is every passive raid buff is now shared with at least 1 other class so that 10 man raiding isn’t as restricted.
Never really understood the whole war against “bring the player not the class”. even if every class can, mechanically, do most things, there are some that are still clearly better at things than others. yes mages can interrupt, but you’re not going to bring a mage specifically for that when you’ve already got a rogue. yes enhancement shamans can decurse, but you’re not going to bring one specifically to do that when you’ve already got a resto druid
and even then, every class still plays entirely differently so that no two class feels the same even if they’re doing the same thing. when each class is too specialized there ends up being some that are literally worthless because they don’t do anything of value for the content being run. it pigeonholes people into classes and specs they may not enjoy and makes the game overall much less diverse
Classic is what ever blizzard says it is. You’re posting on the Cataclysm Classic Discussion forum. No one cares about your personal fee fees about what classic is to you.
The devs are calling this game Cataclysm Classic so they don’t agree with you. When I log into the game I click on Cataclysm Classic. It says in huge letters Cataclysm Classic on the Battle Net page. Who cares what many people say. Only Blizzard gets to decide.
If that was true era wouldn’t be dead. Half the people claiming it was as good as it is don’t even play. It’s just something they say because it’s popular.
Here’s a hot take. Vanilla wow released today wouldn’t be popular. It would die as fast as new world did.
Anybody who thinks Retail and Cata are in anyway similar have not played Retail.
Retail absorbs your attention and demands you to pay attention to the story, the cinematics.
It’s incredibly fast paced honestly Cata is objectively good and it’s irritating that people hide behind a veil of melancholy reminiscing of their WOTLK days where they were young and had tons of friends playing, it was a new experience. Comparing this nostalgic state to an objective state of cata is depressing to say the least.
Cata is objectively a great expansion up until Dragon Soul where it tapers of a little. due to the anti-climatic finale, the quests are better the pace is better, professions, ex ex.
I forget who said it but they said “Nostalgia is a form of depression” and nothing encapsulates it better than Classic. Let us enjoy Cata
There was never a single patch or expansion where everything changed. It’s been incremental, which is why all the people saying this is just retail are wrong. It’s not Classic, it’s not TBC, it’s not Wrath, it’s not Retail, it’s Cataclysm. They were all different.
Still it’s not objective, it’s you. The definition n we do not disagree about. But I don NOT as in not al all! find levelling tedious., not in Vanilla, not in TBC, not in Wrath and not in their iterations now.
Archaeology on the other hand was a royal P.I.T.A back then, not because levelling took too long, but because each dig took too long and the triangulations were wacky. I suppose it’s the same now.
Ironforge was showing ~13k people playing Classic Era before the Cataclysm prepatch, and 140k people playing Wrath before the Cataclysm prepatch. I don’t think this argument is as sound as you think it is.
Other than the familiarity of the Cata zones, so far Cata Classic feels like a classic experience to me. I had my doubts early on, but once I got my hands on it I realized how much the game has changed from Cata to now. In MoP it really changes. Cata is the last expansion that still felt like Vanilla - Wrath where gameplay is mostly concerned, but Blizz made a mistake, in my opinion, by removing so much content.
Cata was the beginning of big changes…but it was not what current retail is.
You still have talent trees but a lot of filler talents were removed. So, don’t see your argument there.
Some classes play a bit different, but not so much that it’s not easy to adjust.
Dungeon difficulty ramps up, especially heroics. Raids are fun. There are 2 new classes to explore. PVP got more fun. The world changed to reflect Deathwing’s destruction. We went back to the old world, and that was welcome, even if it was changed. No longer did we need to have 25 or 40 people to raid. We could do it for the same loot with 10 friends and form tighter bonds.
Aside from the same BS….the last phase took too long….ICC was the same in OG and n Classic….Cata was a good expansion.