Yep. Best you got/get was a dude inviting to party for an elite, dead elites, Party dropped.
If lucky. I started a new blood elf. Dude saw my Paladin and dropped the dude at the tower before I could even think to send a party invite. So I waited for respawn. Oh well.
Era dungeons are tank and spank. Most don’t even have fire to stand in. Hunters don’t even have decent aoe. Unlike retail. Barrage…brings in all the mobs. And then some.
They don’t need mythic 20+ coordination. Many can be done drunk or high as hell really.
TBC…I’d need to see xp for av but at some point, Av weekend was tbc power level weekend for most. Same for wrath.
It’s not. Cata, WoD many like Legion take your pick. They are all vastly superior too current Retail in DF that fell off a cliff during SL.
The problem Retail (DF) is it had too many expansion. In that time it added too many zones, classes, races, mounts, items and now is just an unplayable convoluted mess.
Cata is Retail 1.0 but DF is Retail 10.0 and it’s too far gone. You need a hard reset because Retail has reached a critical mass. You need a hard reset because stat squishes and character squishes don’t work anymore. You need to remove the previous expansions. You need WoW 2.
Retail WoW needs to start over again you can’t keep adding expansions it doesn’t work. You need to start over with 7 classes, 1 core zone and a new game. That way you can start having expansions again.
Retail Missed Fix - Retail had a chance to fix it’s core problems. In SL they should of let Zovaal win. Have him do a Thanos snap and we all wake up in Azeroth not knowing what happened. Every previous expansion gone for good. No more SL, MoP, WoD all those zones are gone because they never happened. This would of been a good starting over point so future expansions can be added again.
If you want to talk about stat changes making it “not classic” then you need to look at TBC/Wrath.
TBC changed the entire stat framework from % to rating. Added haste, added resilience, removed weapon skill on gear, added expertise, etc.
Wrath removed Healing Power. Changed hit, crit and haste to generic stats rather than hit/spell hit, crit/spell crit. Wrath added Armor Pen as an actual that’s not just a novelty on some procs.
I’ve played Classic since Day 1 and Cata feels closer to Wrath than Wrath did to Vanilla Classic.
And even general spec design is way closer to Wrath than Wrath is to Vanilla for many classes.
Prot Paladin (my main) for example had a MASSIVE overhaul in Wrath and was absolutely nothing like Vanilla/TBC Prot.
But Cata Prot plays very similarly to Wrath Prot even with the addition of Holy Power.
Arms Warrior, Fire Mage, Shadow Priest are some other classes I play that are much closer to Wrath’s design than Wrath is to Vanilla.
No you haven’t. You haven’t met a hunter that just hates, HATES volleying down packs of mobs without stopping and having to switch to single target every other multi or just STAND there and wait. “Oh mygosh I simply hate not spending ten times as long to farm packs! Mana… blech!” No one loves inefficiency ffs.
Changes are fine. Clunky, annoying changes simply for the sake of change are idiotic.
retail wow has beautiful talents
retail talents trees give players a multitude of choice and diverse gameplay
make an effort to try to unstuck your mindset from repetitive scripted wotlk gameplay when you press a button that WA rotation helper told you to press
Hunters only regained focus in alpha when standing still, that’s why it felt bad. Shockingly, make it regen like energy, at all times, and it feels great.