some people hate anything that is different. Fact is your claim that objectively “focus bad” isn’t really a common belief among hunter players. You just hate it because you’re used to spamming abilities until you go oom like a caster. Which is a stupid playstyle for a hunter.
You’re not a healer, or a mage.
anyone claiming this is classic is clearly stupid.
I mean why does it matter what people consider to be “classic” or “retail”… Just because cata “feels” like retail does not mean that it is the same as Dragonflight.
There have been a lot of changes that have occurring in the years of expansions between the two. Each expansion has iterated on the base vanilla game in their own ways. Wrath already took away the majority of the “Classic” feel of the game anyway.
At least now we can get some actual QoL
Hey I’m all for QOL upgrades, but retail is designed for the solo player. Fk that. Keep that away. We want the team cooperation and interaction. If I want to be left alone all I have to do is play any of the later wow xpacs.
I laugh every time I see someone say this.
You haven’t touched retail since bfa, haven’t you?
No one who has played dragonflight for more than 10 minutes would ever say it’s the same as cata.
Cata is closer to vanilla than it is to dragonflight. The game went through mop rework, legion rework, and dragonflight rework, but sure, they’re “the same” lmao
That’s nonsense. The solo play in retail is designed to be rushed through to get to the group play. The game that was mostly designed for the solo player was Vanilla. Long slow solo leveling with the rare dungeon run with most players never doing the raids.
wrong. chat is non existend in retail. and you’re smokin crack if you think vanilla was solo.
Porkwater touch retail about 30 minutes ago. Porkwater stop reading here.
Some people don’t take time to read things. There’s “different” and then there’s “clunky.” And focus is so clunky, in fact, that even the OG devs thought it was a pos.
No one is typing in chat anymore. I’m 67 and even I’m on discord. Get with the times. Blizzard told us that only a few percent of vanilla players spent any time in raids. That’s why they moved to 10’s and 25’s so more players would do the raids they spent so much time designing. And not many more did the vanilla dungeons. That’s why they added attunments and rep grinds. To try to force people into the dungeons that rarely got used in vanilla. Rdf was another attempt to get players to do more dungeons by making it easier to find groups. Adding heroic dungeons was another attempt to make dungeons relevant game play. Most players in vanilla were spending their time mostly in solo leveling.
Retail is all about group play. The leveling is designed to be easy so players can rush through it. The game is now about raiding, dungeons, and mythics. Every expansion moved the game away from slow solo leveling to quick leveling leading to the group play
Retail is just as much team cooperation as classic and original. Where do you come up with this nonsense?
No one types in chat in either Retail or Classic. The only chats you see going on is in the city, otherwise, people want to login, do their thing and leave. The most you see in dungeons is thanks and pop they are gone.
There’s a lot of people in here conflating Vanilla-TBC-Wrath WoW with pre-social media internet culture.
Then you are lying about it, or you’re intentionally being intellectually dishonest in your comparison of cata to retail.
Doesn’t matter. Anyone with warm brain cells knows the two are only comparable under the wow name alone.
Seriously its not like Retail at all.
It’s almost like WOTLK, but with better talents and first edition of revamped world, but who care about a world you dont use anyway…
Not really
LFR was literally added in Cata, along with cross-realm stuff, those kinds of dev-added things arguably hurt the social fabric/community aspect of the game more than social media (an outside/3rd party influence) which was still in it’s infancy
Social media existed back then (2008-2010ish), it was just in it’s baby form… MySpace was like an early version of Facebook. I remember the smartphone didn’t really go mainstream til like 2013-2014 - well past both Wrath and Cata, nice try though.
Or at least… 2012-2013ish is the last time I remember seeing random people still using “dinosaur” flip-phones out in public, seems like most people swapped over to a smartphone by 2014
So much stuff that makes up the “core” of retail literally started during Cata specifically: LFR, “locked into one talent tree”, massive power-creep, etc etc
Ah yes, we can start right back up with the “everything I dislike is retail” despite “retail” being an undefined term for people to hand wave at.
Cata is Classic. Blizzard determines what their branding is, get the pedantic “classic is X not Y” arguments and put them right in the trash where they belong.
Cata has way more in common with Vanilla than it does Dragonflight.
Well, do you log in to WoW to see your friends, or perhaps a different app such as Facebook or Discord ? Do you chat with people in WoW, or on Discord or other media? Do you not talk with people in dungeons because you want to be alone, or because you’re already talking with the people you want to elsewhere?
Not gonna disagree that LFR is a mistake, but the incentivization for guilds and guild runs were massive in Cataclysm. The future of LFR killed a lot of social features in WoW, but not in Cataclysm. Having a guild was just too important.
Edit - do note that WoW did not see sub losses until 2011-2012, a time period right in the middle of many you mention.
Nice try for what?
Imagine telling that to a new player who spends 95% of their time solo leveling for the first 100+ hours. That’s supposedly group play? Lmao.
Adding to this, the WoW devs originally thought that dungeons were something you would only really do once per character, further supporting the largely solo nature of Vanilla leveling.