Yeah, I agree my few friends that are left in the game we used to have fun doing this when there was nothing to do.11/10/2018 11:16 PMPosted by RaogrimmI just want the dungeon power leveling back.
11/10/2018 11:24 PMPosted by OrctangYeah, I agree my few friends that are left in the game we used to have fun doing this when there was nothing to do.11/10/2018 11:16 PMPosted by RaogrimmI just want the dungeon power leveling back.
Yeah, It wasn't only fun but sometimes necessary when it came to power leveling a spec needed for a guild to raid; Now guilds have to pug someone and hope that they get someone good enough.
Many guilds have no one or are skeleton crews left in them now due to this change Blizzard calls a "BUG" even though it had been going on for 13+ years and allowed.
Revert the change Blizzard; Make the game "FUN" for us again; Anyone that wants to level slowly can have the option to only have players appropriate for the dungeon level as they choose.
Edited For: Spelling Correction
11/08/2018 09:53 PMPosted by Haavi...
I fixed your post for you. No need to thank me. I highlighted it in bold to help clarify.
The issue with a lot of these debates is that the argument is against two different things. Pre 7.3.5 - when xp was broken and you could shake a stick at a boar and gain two levels. And post 7.3.5 - when xp was broken and it didn't matter how many dragons were stabbed with shiny swords you still wouldn't level.
People like pre 7.3.5 because it was broken in favourable way for us as the player, at least from a convenience point of view.
Post 7.3.5 I believe was actually closer to correct values, they just got it wrong and overtuned it forcing it to be broken in the opposite manner, or less efficient and convenient to the player. Hence why there is so much hate.
With making positive steps to fix the current problem while still maintaining the integrity of the system I think the new changes are good. They are substantial and will provide a huge quality of life benefit to a lot of players, whilst not flipping it back on its head and creating the same broken system we had before.
I say give it time and see how it plays out.
Either way, the system before where the best way to level was to roll tank or heals and ignore the actual MMORPG part of WoW and spam run the same dungeon over and over and over again was not a good one.
Edit: Just going to add an edit to concede that the slowing down of dungeons due to scaling with the increase to required xp to level was probably enough of a change without the reduced experience overall gained through dungeons.
Things were fine before 7.35. They weren't broken.
There wasn't anything wrong with my post, you and I just disagree. Let's leave it at that.
Things were fine before 7.3.5, They weren't broken. Blizzard imo did this change to make it take more time to level and/or to increase their $60.00 sales for boosting players characters up in level.
Well, glad to see this thread made the transition over. Though it doesn’t matter, it at least lives on.
If you’re going to split hairs, playing with other people is part of the “MMORPG” part of WoW…
The only thing wrong with pre 7.3.5 was not giving the people that like dredging through molasses options. FWIW plenty of ideas were given during the 7.3.5 ptr to make both camps happy but they felt it best to shoehorn everyone into the slog ($$$).
Anywho, just posting my peace before they fix the bug with unsubbed people being able to post.
I am quite glad to see this thread carried forward.
So much feed back.
Need one on flying at launch after a 5 minute pathfinder quest instead of the long slow mud people walk over multiple patches to get something that should not be a problem.
Personally I don’t think it’s splitting hairs. The system was badly designed with horrible (fast) XP pacing.
As far as interacting with other people in an MMORPG is concerned, less people in dungeons means more people in the world, and in regards to grouping in specific, the content was so quick and so easy that people didn’t interact.
Queue in pull everything in one go mutilate the dungeon in 5 mins, leave group, requeue, repeat.
All of my experience of the system (having 25+ characters at max level pre-7.3.5) indicates that it is a very small percentage of the community that actually talked in dungeons during those periods.
The system was changed to make getting to cap faster to get to end game. It worked great and was good, the only thing I would tweak is give people the options to go full on slow mode if they chose to.
I will say we’ve definitely had very different experiences, especially concerning dungeons. Granted they all weren’t chatty, I’ve had more conversations in those dungeons than the void the new world was after questing became the “best way to level”. Also saying dungeons were done in “5 mins” back then is a bit stretch. Just coming from someone that had 40-ish toons at cap pre-7.3.5, leveling was something I used to enjoy and did for fun (for whatever that’s worth).
As for actual interactions with people, I’ve done less interacting since 7.3.5 than doing dungeon runs pre-patch. “Less people in dungeons means more people in the world”, I’ve yet to experience that. The world was still barren. Anecdotal at best but that’s once again, just from my experience and YMMV.
I don’t know what else to say.
Fair point. Personally I think they do need a way to get to end game faster as that is how the game is pushed and certainly continually adding more levels makes it more and more important. However currently I’m out of ideas as to how they could do that reasonably. I don’t believe it should be only through paid transactions but I am under the impression that you should have the option to create a new character that is say level 90/100 or something, ie a few expansions behind but not 14 years. But as I said, I’m at a loss as to how. Definitely agree with you point though, just don’t agree with how it was originally implemented in the game. Also yes, 5 mins was a bit of an exaggeration I’ll admit
I will see that I noticed more people in the world personally after the release of 7.3.5, however that was a limited sample size, one character to max level, one to 70, one from 98 to 120, and three up to ~45. So there were definitely gaps where there was no overlap, like I said, limited.
It would be nice if there was an option to create a character at a higher level if certain criteria are met and just as an optional thing since some do like leveling and the slower pace. But I’m not sure how to go about implementing something like that either tbh.
I had hoped that XP would be pumped up for dungeons by now. It’s been the better part of a year and they are still not awarding the loot or the XP they should.
When I think back and the number of players my guild power leveled through dungeons, it makes me SMH at this change. How many guilds would have built up such strong rosters without being able to assist other players?
Now, even grouping to quest you get XP penalties… even if you are grouped with same-level players !!!
DKs and DH’s say “hi”
Yeah, This was a punch in the gut to me and a deal breaker if it’s not reverted, I miss those days. Now all the friends I’ve made here have moved on and spread out to other games.
I’m happy it made it through too, I’m actually shocked that Blizzard allowed it to continue.
Playing ESO and enjoying it. Seeing lots of WoW players here. I am sad too Dumbledorf, because people I played with for over a decade aren’t around anymore.
You’ve said pretty much everything there is to say imo.
Yep, I still have a few that are battlenet friends that I can communicate with until my sub runs out.