bump
02/14/2018 04:19 PMPosted by OrnyxFrom WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations.
Except power leveling your friends through dungeons has been a thing in game forever and you just now decided to break it while making it sound like it was an unintended bug from 7.3.5.
Not
Cool
10/21/2018 03:16 AMPosted by VelaraTry ESO seriously it's a whole new experience for a change ...it's fun and totally engaging. You can quest anywhere at any level and you never feel weak
I like ESO and may stick with it for a while and see how it goes.
10/21/2018 12:04 PMPosted by Thobardin02/14/2018 04:19 PMPosted by OrnyxFrom WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations.
Except power leveling your friends through dungeons has been a thing in game forever and you just now decided to break it while making it sound like it was an unintended bug from 7.3.5.
Not
Cool
But yet Multiboxing is ok with Blizzard due to the player having to pay for multiple accounts. See for yourself here: https://us.battle.net/forums/en/wow/topic/20769477543?page=2#post-27
It's all about the more money Blizzard can make off Warcraft the better and the heck with the rest of us who enjoyed dungeon power leveling.
Dungeon xp and BGs should be the best source of leveling, because it teaches you to play your class in a group setting. It just hurts healers and tanks to not queue to keep learning the class.
Haha exactly. Just like the tagline from the X-files "The Truth Is Out there". Plenty of videos out there on the internet, youtube among others showing guilds, or just in game friends power leveling other guildies, or friends through dungeons as far back as 10, or 11 years. They decided it was a bug only after allied races, and heritage cosmetic armor became a thing. # the bug is a lie.10/21/2018 12:04 PMPosted by Thobardin02/14/2018 04:19 PMPosted by OrnyxFrom WoW’s earliest days, we’ve always had to take steps to limit experience gains for characters when grouped with someone of a drastically higher level. We recently became aware of a bug introduced in 7.3.5: a side-effect of the vastly expanded creature scaling was causing the logic to break when awarding XP in some situations.
Except power leveling your friends through dungeons has been a thing in game forever and you just now decided to break it while making it sound like it was an unintended bug from 7.3.5.
Not
Cool
10/21/2018 05:08 PMPosted by AlainelDungeon xp and BGs should be the best source of leveling, because it teaches you to play your class in a group setting. It just hurts healers and tanks to not queue to keep learning the class.
I Agree!
its crazy how many design decisions these days completely ignore 'would that be fun for the player?' and focus entirely on metrics and spreadsheets
the soul of the game is being lost with these aggressive design decisions to promote overall metrics, micros, and a month or two of extra subbing per person
the soul of the game is being lost with these aggressive design decisions to promote overall metrics, micros, and a month or two of extra subbing per person
10/23/2018 12:35 AMPosted by Dumbeldorf10/21/2018 05:08 PMPosted by AlainelDungeon xp and BGs should be the best source of leveling, because it teaches you to play your class in a group setting. It just hurts healers and tanks to not queue to keep learning the class.
I Agree!
agree
XP for time spent in dungeons is still to low.
Please reduce mob health or increase xp.
Please reduce mob health or increase xp.
The fact that this hasn't gotten the same attention as the Azerite system is pretty interesting.
I think that the heirlooms need a better buff - that way the people who enjoy leveling at the current scaling can do it that way by simply taking the 'looms off.
The most fun I've had in groups is just smashing through dungeons with buddies and grinding out levels. The current state is so painfully slow that doing constant random dungeons and meeting new people isn't even a consideration. The fastest method now recommends dropping the group and re-qing for dungeons that you haven't done before to complete the quests - so the group finder is simply a single serving relationship.
Previously (pre-7.3.5) if you found a group that were solid and all powering through you'd stay in group, have more laughs and typically find some bnet buddies to continue to grind with - that's a no go anymore (for me at least).
I think we'd be surprised at the number of people who have forked out for boosts when they became to disappointed with the current grind. The only motivation for a normal grind now is the heritage armor.
I like making new toons and until recently never minded the 1-100/1-110 grind but the most recent change has really taken a lot of the fun out of leveling. I'm doing another toon and traveling through EK completing the scaling - but the time required just feels dry and lacks enjoyment.
And before anyone says "wait 'til classic, that leveling time was huge" I was there for Classic, and the grind then sucked too. I'm not that interested in classic for that reason - I'll try it, but the grind is something I'm actively not wanting to do, so why would I.
Hoping this gets the same traction as the Azerite system - leveling needs a look in.
I think that the heirlooms need a better buff - that way the people who enjoy leveling at the current scaling can do it that way by simply taking the 'looms off.
The most fun I've had in groups is just smashing through dungeons with buddies and grinding out levels. The current state is so painfully slow that doing constant random dungeons and meeting new people isn't even a consideration. The fastest method now recommends dropping the group and re-qing for dungeons that you haven't done before to complete the quests - so the group finder is simply a single serving relationship.
Previously (pre-7.3.5) if you found a group that were solid and all powering through you'd stay in group, have more laughs and typically find some bnet buddies to continue to grind with - that's a no go anymore (for me at least).
I think we'd be surprised at the number of people who have forked out for boosts when they became to disappointed with the current grind. The only motivation for a normal grind now is the heritage armor.
I like making new toons and until recently never minded the 1-100/1-110 grind but the most recent change has really taken a lot of the fun out of leveling. I'm doing another toon and traveling through EK completing the scaling - but the time required just feels dry and lacks enjoyment.
And before anyone says "wait 'til classic, that leveling time was huge" I was there for Classic, and the grind then sucked too. I'm not that interested in classic for that reason - I'll try it, but the grind is something I'm actively not wanting to do, so why would I.
Hoping this gets the same traction as the Azerite system - leveling needs a look in.
1 Like
10/23/2018 06:03 AMPosted by KimberjamesI think that the heirlooms need a better buff - that way the people who enjoy leveling at the current scaling can do it that way by simply taking the 'looms off.
This! The xp bonuses on looms should of been buffed to compensate for the stat nerfs. Which has been mentioned numerous times over the last several months. A lot of these threads about leveling would go away, or would of never happened in the first place, if they would of put some thought into it, before just getting out the nerf sledgehammer, and pulling a Negan on dungeon xp, and Heirlooms! Want to smell the pixel roses while leveling? Then don't equip heirlooms.10/23/2018 06:03 AMPosted by KimberjamesI think that the heirlooms need a better buff
I'm of a simple mind on this. It's ok they wanted leveling to take a little longer, that's fine. What they did though was instead of making it last a few hours longer, once again they screwed up with the numbers without looking at the algorithms involved.
I know it's been suggested but there's a simple fix to this:
You want us to spend 3x longer killing a mob? Make it give us 3x the exp. Take 3x longer to do a quest? You guessed it, 3x the exp from it. Oh what's that, a dungeon that took 15 minutes now takes 45? 3x the exp. Personal example, it's taken me 7 hours to level an Mag'har from 20 to 40 while casually questing and doing dungeons. Those 7 hours before the leveling nerf, I'd be in the 60 bracket.
To make us do more work for less of a reward is insulting. The rewards need to be proportionate to the amount of work we are putting in. Hell, when people find a way to to get the rewards you aren't giving us (the Kara trash farm), you kill the reward and take it from us as a punishment. We're still spending longer on the old content, but instead hitting max in 15 hours, it's taking us 20. You'll find a lot of players are willing to make a compromise, but to equate this to the real world; leveling has become overtime at a job you already work full time at, and Blizzard is the manager telling you to be a team player and clock out but keep working so they don't have to pay you.
I know it's been suggested but there's a simple fix to this:
You want us to spend 3x longer killing a mob? Make it give us 3x the exp. Take 3x longer to do a quest? You guessed it, 3x the exp from it. Oh what's that, a dungeon that took 15 minutes now takes 45? 3x the exp. Personal example, it's taken me 7 hours to level an Mag'har from 20 to 40 while casually questing and doing dungeons. Those 7 hours before the leveling nerf, I'd be in the 60 bracket.
To make us do more work for less of a reward is insulting. The rewards need to be proportionate to the amount of work we are putting in. Hell, when people find a way to to get the rewards you aren't giving us (the Kara trash farm), you kill the reward and take it from us as a punishment. We're still spending longer on the old content, but instead hitting max in 15 hours, it's taking us 20. You'll find a lot of players are willing to make a compromise, but to equate this to the real world; leveling has become overtime at a job you already work full time at, and Blizzard is the manager telling you to be a team player and clock out but keep working so they don't have to pay you.
Back to page 1 thread!
This will never be fixed. Dungeons are dead just like twinking. Really lame.
10/24/2018 01:50 PMPosted by JandrilliaThis will never be fixed. Dungeons are dead just like twinking. Really lame.
Unfortunately you are more than likely correct which is the main reason why I unsubbed one account which is closed now and shows "Veteran" where the sub expiration normally is and unless things drastically change (Which is highly doubtful) This account will be closed with the same "Veteran" once it's sub time is up.
I'm not looking forward grinding for my DI Dwarf heritage armor if the new Corehound model becomes tameable. Sigh.
Bull!@#$ Blizzard. Leveling is still painfully slow. I have a 120 of every class. I am only leveling a new toon to unlock the heritage armor for the Mag'har race. It's hard to want to do it, but I'll be doing the same with the Dark Iron Dwarf, Kul'tiran Human, and Zandalari Troll. However, I will most certainly NOT enjoy it. Stop trying to piss off your player base. We have 100 levels to go through as it is if you're playing an allied race. 120 if you're leveling anything else. I have full heirlooms on my mag'har orc and it's still freaking slow...
10/26/2018 10:50 PMPosted by Zombey10/24/2018 01:41 PMPosted by NightoffateBack to page 1 thread!
Sounds like a good plan.
oh i agree