XP From Dungeons

06/26/2018 07:00 PMPosted by Spockenstein
just to go from level 86 - 87 which in my opinion should have been at least half that.


1/4.

I went through panderia 80-90 in 6ish hours on a lfd. I had been thinking about cata content as my VE mage is now 80. But if its that slow its back to Panderia again.
06/27/2018 04:29 AMPosted by Velara
You couldn't gain xp in BGs until late in WOTLK -- patch 3.2. AV in Vanilla was unavailable until late in game


AV was something like April 2005, I am sure some wiki says the exact date.

From the start you always got a little exp in AV as games where won and if you handed in quests. But generally the point was too gain xp as slowly as possible, to the point some would leave just before the win.

Why? because the gap between say a 60 with a sunwell or pvp rank weapon and a 51 was huge:) As soon as you hit 61 the fun was over.
06/27/2018 10:33 PMPosted by Mate
06/26/2018 07:00 PMPosted by Spockenstein
just to go from level 86 - 87 which in my opinion should have been at least half that.


1/4.

I went through panderia 80-90 in 6ish hours on a lfd. I had been thinking about cata content as my VE mage is now 80. But if its that slow its back to Panderia again.


It is that slow, So the LFD worked well for you, Humm, I think I will give it a go, Thanks!
06/27/2018 10:52 PMPosted by Mate
06/27/2018 04:29 AMPosted by Velara
You couldn't gain xp in BGs until late in WOTLK -- patch 3.2. AV in Vanilla was unavailable until late in game


AV was something like April 2005, I am sure some wiki says the exact date.

From the start you always got a little exp in AV as games where won and if you handed in quests. But generally the point was too gain xp as slowly as possible, to the point some would leave just before the win.

Why? because the gap between say a 60 with a sunwell or pvp rank weapon and a 51 was huge:) As soon as you hit 61 the fun was over.


That is until everyone complained that wanted to stop gaining XP and they put the stop xp guy (Forget his name now) in the Stormwind Keep War Room.

You know if they have the ability to stop xp then they should be able to put like a slider so you can chose how much % of xp you want to gain, Someone posted in this thread that there was a game out there that offered this to their players and even posted the games name but it escapes my mind now, I guess it comes with the old brain approaching 60....LOL!
06/27/2018 11:05 PMPosted by Spockenstein
That is until everyone complained that wanted to stop gaining XP and they put the stop xp guy (Forget his name now) in the Stormwind Keep War Room.
Both npc's were a word play.

A: Behsten
H: Slahtz

Best in slots.
Pulling this from a different thread and prepatch info aside :

06/28/2018 03:30 AMPosted by Tallhill
From the recent Forbes interview with Ion Hazzikostas:

https://www.forbes.com/sites/hnewman/2018/06/26/top-things-to-do-before-battle-for-azeroth-by-warcrafts-game-director/#27c3004b57b0

Hazzikostas said that no specific events are planned for the prepatch that will boost leveling experience the way Legion's prepatch did with demon invasions.

"Since [patch] 7.3.5 we’re happy with the overall pace of leveling, he said. "If you’ve chosen to start a brand new character right at the end of an expansion, getting a character fully leveled up and geared up to complete endgame content before the expansion ends, there’s always going to be some time pressure there. That’s just part of the nature of choosing to do that at that stage in time."


So tl;dr Ion is fine with leveling so all our feedback has been for naught (surprise, surprise).
06/28/2018 08:14 AMPosted by Kegstand
So tl;dr Ion is fine with leveling so all our feedback has been for naught (surprise, surprise).


We will see how it works out for them.

However for a game on the cusp of a new expansion and pre-patch content, the fact that they felt compelled to offer all inactive accounts a free weekend to me is not a very good sign.
06/28/2018 08:18 AMPosted by Yonbi
06/28/2018 08:14 AMPosted by Kegstand
So tl;dr Ion is fine with leveling so all our feedback has been for naught (surprise, surprise).


We will see how it works out for them.

However for a game on the cusp of a new expansion and pre-patch content, the fact that they felt compelled to offer all inactive accounts a free weekend to me is not a very good sign.
Think they did that for MoP and WoD as well. Not sure though.
I don't ever remember them offering a free weekend for old accounts but I do remember when they started the free to play to level 20 sometime around MOP or WOD. Sadly the realm that I played all the time (Garona) was changed to a beginners realm due to the massive amount of people that quit the game.

The same WILL happen this time too unless they get things back right, I will be one of them too.
There have been a few real life friends who had just given up and quit, they came back for the week, and also loaded the ptr

Not one of em resubbed, and they are back to LOL and other games and playing pen n paper rpg's.

The common comment is that pen and paper is more fun since they sit n drink beer and laugh and play a game that the GM guides for them to have fun, not run in a skinnerian box.
Pulling this from a different thread and prepatch info aside :

06/28/2018 03:30 AMPosted by Tallhill
From the recent Forbes interview with Ion Hazzikostas:

https://www.forbes.com/sites/hnewman/2018/06/26/top-things-to-do-before-battle-for-azeroth-by-warcrafts-game-director/#27c3004b57b0

Hazzikostas said that no specific events are planned for the prepatch that will boost leveling experience the way Legion's prepatch did with demon invasions.

"Since [patch] 7.3.5 we’re happy with the overall pace of leveling, he said. "If you’ve chosen to start a brand new character right at the end of an expansion, getting a character fully leveled up and geared up to complete endgame content before the expansion ends, there’s always going to be some time pressure there. That’s just part of the nature of choosing to do that at that stage in time."


So tl;dr Ion is fine with leveling so all our feedback has been for naught (surprise, surprise).


I really think they're trying to tank WoW. Well, I'll be one of those cancelling my sub, not because of the gimped leveling, but it's definitely a contibuting factor.

Semper Fi!
Pulling this from a different thread and prepatch info aside :

...
...

So tl;dr Ion is fine with leveling so all our feedback has been for naught (surprise, surprise).


I really think they're trying to tank WoW. Well, I'll be one of those cancelling my sub, not because of the gimped leveling, but it's definitely a contibuting factor.

Semper Fi!
Definitely the last straw from me. I know some people will be like "oh you'll be back". No, I wont. My sub ends a couple months after bfa and I already have it done. In a way its good because now I can play games I never get to play often. Sucks to leave a game I've been playing for over a decade and that helped me get through tough times but. . .This has made all my friends quit, I have nobody to play with.

Mark my words ion, you're pride is going to cause another WoD episode, but I'm still going to fight this until my sub ends.
Can we make a Impeachment process agains Ion?
06/28/2018 05:05 PMPosted by Skoljin
Can we make a Impeachment process agains Ion?
Nah he'd have to screw up as badly when flight was removed from WOD which he seems to being aiming for.
06/28/2018 09:40 AMPosted by Zeerionjax
I really think they're trying to tank WoW. Well, I'll be one of those cancelling my sub, not because of the gimped leveling, but it's definitely a contibuting factor.

Semper Fi!
Wouldn't doubt it, considering the other games are probably vastly more cost efficient to create content for (HotS, OW, SC, etc...).
The team is happy, the forum public is not.

They asked for feedback. It was given. Until today, it was not clear if the message was received from the forum public. It might have been, but it was more or less swatted away. You know, so long as just "the team" is happy.

Way to stay classy.

*eye roll*
06/26/2018 12:21 AMPosted by Mate
06/24/2018 04:32 PMPosted by Zeerionjax
When previously, during WoD, using the elixirs of rapid mind&enchanted heirlooms, leveling a tank from 1 to 100 took 8 hours and change actual played time. I know that because I did it to prove a point to a guildy and still got the notes from doing it in my old pad here.

I know people have combined raf,power levelling and pots to get down to 4 hours prior to 7.3.5.

But at the end of WoD we had invasions. People spam leveled characters. But guess what it took longer then 8 hours, If 8 hours was commonplace why did people go mad for invasions to level?

I did a monk tank during mop just prior to the vanilla dungeon xp nerf that took 23 hours with the Monk xp buff. I did some professions stuff and a few levels of questing.

I have never seen anyone confirm there was any buff to xp between mop and legion and given they actually nerfed 15-60 dungeon xp in mop I doubt their was.

So I am left with how did someone level 3 times faster then me and yet in 7.3.5 was almost twice as slow as my lfd pally at 2 days 12 hours to 110, surely pots alone is not the difference? Btw my VE frost mage is 1 day 12 hours at 78.

Here's what happened. I started playing at the end of MoP. It took me a long time to level up characters because there was lots to do in the game.

At the end of MoP I was disappointed to find that I had to relearn most of my classes. But I did not notice anything getting easier. During that time I started several twinks for the purpose of spamming leveling dungeons because it was fun.

When Legion came is when the big nerfs happened, because they took away so many spells from leveling toons and applied an arbitrary template that made some specs at low levels brokenly OP and others just plain broken.

If you liked your artifact, your honor talents, your legendaries, your trinkets, etc, that's at least in part because they gutted low level spell progression, making some toons almost unplayable. So they ended up nerfing leveling in order to make it possible to still level all classes to max.

The nerfs came in the Legion prepatch. I know, I was playing at multiple levels at that time. Anyone who says different is making it up or repeating something that someone with an agenda said in an attempt to improve acceptance of level scaling, which was also in the works at that time.

All this stuff was planned. They plan everything years in advance. In the same way they planned all along to nerf heirlooms not long after releasing "upgrades" to get people to run out and spend real money on tokens to buy or upgrade heirlooms.
I feel it's unfortunate that such passion is expressed in this thread, from sensible to volatile, and all it amounted to was "the team is happy."
06/27/2018 04:35 AMPosted by Velara
The problem for Blizzard is: the game isn't attracting or retaining enough new players and these changes are chasing away the people who actually do pay the bills year round: long time veteran players
Nein! The game is only attracting more and more new players! Hence, why they refuse all our feedback on this issue to make things better and give options for people that want faster leveling and those that want molasses leveling! /s ;)

You're kidding, right? I have only been playing for 4 years. If it was like this when I started, I would never have subscribed.

I know Ion said that the reason there are no new players is because new players want all hard all the time. That sounds like self-serving nonsense to me, given my leveling experience as a new player and on the ptr. He was just trying to get support from players who want to believe that the problem was that the game wasn't challenging enough for people who were still trying to learn to move their characters across the screen, players who haven't actually leveled toons themselves in years.

Low level areas are complete ghost zones. In so many places now there are elites and multi-person quests that cannot be completed because there is no one to do them with.

Why does a formerly soloable elite in Nagrand have 7 million health and show to a 100 as a 103? Who was this content supposed to be for? There is no one in the zone except a few trappers.

Did the devs actually believe that throngs of excited noobs were going to be grouping up to do all their quests (remember they're breaking group finder addons to keep everybody from grouping up), like in the glory days of vanilla? Or maybe it's just a way of removing content while attempting to maintain plausible deniability.
I am willing to be my life savings ion has not leveled a character since the change.