XP From Dungeons

We communicate by ignoring our player base. Blizzard logic 101.
Its more or less they think the player base is wrong so they choose to ignore us so what if we all quit they have other games right? i hate that ive invested so many years into the game for them to end up this way the game has come so far down that they just blow us off till we leave just leaves a bad taste in your mouth when you realize how much time and money you have spent supporting them for them to basically say go !@#$ yourself if you don't like it by not even saying a word although id welcome them actually saying it at this point because at least it would be some kind of response.
05/10/2018 08:17 PMPosted by Noctreen
Its more or less they think the player base is wrong so they choose to ignore us so what if we all quit they have other games right? i hate that ive invested so many years into the game for them to end up this way the game has come so far down that they just blow us off till we leave just leaves a bad taste in your mouth when you realize how much time and money you have spent supporting them for them to basically say go !@#$ yourself if you don't like it by not even saying a word although id welcome them actually saying it at this point because at least it would be some kind of response.
I gotta say, I took a 6 year break to play other games (mainly Final Fantasy 14) and I gotta hand it to Square Enix, never before have I seen a dev team like theirs. They listen to almost every kind of player from the RPers, to PvP and PvE. And for the most part their communication team and dev team are universally loved by most players.

When I came back to this game around 3 months ago, yeah I leveled like crazy and had fun but now it's just boring, stagnant, and it's clear the forum team has no interest in discussing actual gameplay ideas and instead choose to ignore them and post in idiotic threads like "What do you think gnome shoes taste like?"
I keep hearing about FF14 maybe its time to play something new since blizz doesnt give a crap about what the players want anymore.
05/11/2018 07:48 PMPosted by Noctreen
I keep hearing about FF14 maybe its time to play something new since blizz doesnt give a crap about what the players want anymore.


Could you handle a 2.5 second gcd?

FORCED main story quests that gate EVERYTHING behind them?

Themost slow and boring start in an MMO ever?

Because that's what that game has.
Funny, All the people I see that posted that they Like the new leveling process have very few people that have clicked their LIKE button.

However the people that have posted that they Dislike the new leveling system have had their LIKE buttons pressed by many people.

I believe the majority have spoken that they dislike the new leveling system.
I started with Everquest i dont think i would mind the GCD i have not tried any other mmo's other then Wow in awhile rather not quit but hell leveling alts and stuff was one of my favorite things to do and it just takes so long now its not really fun anymore i still don't understand why they took such a huge step backwards nerfing xp and heirlooms if they had just added the scaling without all those nerfs they would have made a huge improvement to the game instead of 2 giant steps backwards and they will not even acknowledge that so many people hate it.
05/11/2018 07:48 PMPosted by Noctreen
I keep hearing about FF14 maybe its time to play something new since blizz doesnt give a crap about what the players want anymore.


Just looking at this, They offer a free trial too, Think I will try it out, Thanks!
05/11/2018 08:37 PMPosted by Yäomólièrén
05/11/2018 07:48 PMPosted by Noctreen
I keep hearing about FF14 maybe its time to play something new since blizz doesnt give a crap about what the players want anymore.


Just looking at this, They offer a free trial too, Think I will try it out, Thanks!


it has an abysmal start, most people try to get their friends into it they just can't because how boring it is.
05/11/2018 09:38 PMPosted by Nellera
05/11/2018 08:37 PMPosted by Yäomólièrén
...

Just looking at this, They offer a free trial too, Think I will try it out, Thanks!


it has an abysmal start, most people try to get their friends into it they just can't because how boring it is.
I wont lie the main story quest is pretty bad the second or third time through, but seeing as how your one character can play every class it's not so bad. Specially if it's your first time through. As far as the 2.5 second GCD 1 second isn't going to kill you.
I was just reading up on the Elder Scrolls, It looked interesting.
05/12/2018 01:02 AMPosted by Yäomólièrén
I was just reading up on the Elder Scrolls, It looked interesting.
I liked it while I played it, but I made the mistake of playing it on console and if you think communication is dead here, it was way worse on there. I'm sure it's probably better on computer.
02/14/2018 04:33 PMPosted by Anderan
Logic WAS NOT broken. XP functioned in dungeons with power leveling the way it has FOR YEARS.

This is just PR nonsense. Do tell us how your "xp logic" was doing anything any different than it ever had? You can't and won't because it wasn't.

You just killed power leveling because you don't want people leveling in anything resembling a reasonable amount of time no matter how many times they've done it before or whether or not they've seen your precious precious quests.

I truly hope people will see this crap for what it is and just STOP making alts.

Completely agree 100%
05/13/2018 12:23 PMPosted by Velara
02/14/2018 04:33 PMPosted by Anderan
Logic WAS NOT broken. XP functioned in dungeons with power leveling the way it has FOR YEARS.

This is just PR nonsense. Do tell us how your "xp logic" was doing anything any different than it ever had? You can't and won't because it wasn't.

You just killed power leveling because you don't want people leveling in anything resembling a reasonable amount of time no matter how many times they've done it before or whether or not they've seen your precious precious quests.

I truly hope people will see this crap for what it is and just STOP making alts.

Completely agree 100%


Me Too! 100%
Blizzard: "We are shocked. Shocked to find power leveling going on."
05/13/2018 08:48 PMPosted by Velara
Blizzard: "We are shocked. Shocked to find power leveling going on."


Yes! Totally Shocked! Even though Blizzard condoned it for 13 years they just now say NO we can't allow it anymore!
05/13/2018 09:13 PMPosted by Yäomólièrén
05/13/2018 08:48 PMPosted by Velara
Blizzard: "We are shocked. Shocked to find power leveling going on."


Yes! Totally Shocked! Even though Blizzard condoned it for 13 years they just now say NO we can't allow it anymore!

Can't sell $60 level boosts if folks can speed level, eh?
02/14/2018 10:01 PMPosted by Gale
To put it simply, i wouldn't recommend my friends who have quit to come back because this is just a miserable experience. Id rather buy the heritage armor in the cash shop and never touch a low level zone every again after this new "amazing" leveling experience.


AGREED.

And I'm certain Blizzard will happily accommodate you because apparently Blizzard needs the money.
05/12/2018 01:02 AMPosted by Yäomólièrén
I was just reading up on the Elder Scrolls, It looked interesting.

I loved ESO until they level scaled the entire world.

Level scaling leaves me feeling as though I am just on a treadmill. I never become more powerful than the mobs, and therefore, feel as though I am getting nowhere.

I did try to play ESO after scaling, but ended up cancelling my sub, as did most of the people in my guild and most of us had played almost since launch. You still can play for free, but who cares? I ended up erasing it from my hard drive.

And ESO is much newer than WoW, the main story is much more sophisticated, graphics and music are fantastic; questing is excellent and the world is engaging. Despite this, level scaling the world killed the game for me and many others.

If you must scale, scale the player to the area, which makes it possible for groups of different levels to enjoy content together. SWTOR does this very, very well. If you exceed the level of the content, YOU are scaled down in gear level, power and health, although you retain your higher level abilities. Lower level players are scaled up, with more health and power, although they lack higher level abilities. Overall it works very well in the instanced content and scaled outer world areas. XP gains are scaled to level, but not nerfed (i.e., level 20 gets full level 20 XP, higher levels get the max XP offered by the quest or instance. That is a sane way to do scaling. World scaling and instance scaling is a disaster.

But of course level scaling and XP nerf were introduced to WoW after 13 years, not to give players a fresh experience but instead, to drag out the time you spend online, despite the fact that your sub still only earns them $15. They figure you'll be willing to stay subbed for more months if it takes you a year to level a toon from 1-110 (or whatever); alternatively, you can shell out $60 for a character boost (the availability of which gives the lie to Blizzard's stated reasons for these changes). If Blizzard was sincere, then along with scaling, the massive XP nerf, heirloom nerf, etc., they would have removed the "skip over 110 levels altogether" ridiculously overpriced token from the Blizzard store.

What ultimately will happen is that WoW will continue to bleed subs because these changes have made play punishing and unenjoyable. These are not "features" you expect to find in a game and I suspect few players will enjoy the experience. Most won't pop for the $60 and the already vacant servers will continue to empty.

In fact, what they've done is make the level experience even more tedious than it was in Vanilla. In a 13 year old game, this cannot possibly be a winning formula.

After 13 years, I am probably gonna park my 50 toons in places they love, and call it a day. It saddens me to see this game in such sharp decline.

But back to the topic of your post, if you like a scaled world, you may very well love ESO. Otherwise, no.
02/26/2018 12:10 PMPosted by Garmak
02/26/2018 11:57 AMPosted by Spotti
They have enough support from people that like their product no matter what they do and a lot of others that dislike the game but still play it because they have an addiction probably or have some nostalgia that keeps them coming back, or just boredom... lol


It's sad too, because I've had a love/hate relationship with WoW since it started. WoTLK was probably the best experience I had in this game. I too want WoW to keep going and I want it to be fun for many people again. I get that I have my own likes and perspective and that others may vary; but that's why the devs should give the players a choice in how they want to level. Unfortunately I just don't see that happening anytime soon, not with the dev (non)response and the hardcore fans turning a blind eye and defending every decision.

So, what do you guys think? Guild Wars 2? Elder Scrolls Online? SWTOR? What's a good alternative MMO? Pros, cons, likes, dislikes? Heck it doesn't even have to be an MMO: MechWarrior Online is good for a few rounds, but their dev cycle sucks in terms of generating new content... but if you like playing MechWarrior the Counter Strike edition then it's not really a big deal.


ESO was brilliant till they level scaled the world. I like to feel character progression; I love outleveling content and area level scaling therefore sucks. If you don't mind, the world is expansive, beautiful and questing is good. The main story requires solo play and you get a main story quest every 5 or so levels. Professions are sophisticated. I didn't care for instanced content.

SWTOR: This game is very story driven and if you don't like that, you won't like SWTOR. End-game is minimal, yes there are raids but that's really not how SWTOR works. After you've gone through the character story and have hit, I think 50, you can play the first expansion; then the Revan expansion; from then on you are in chapter story mode. PLAYERS are level scaled to certain instances and areas not the reverse. This makes it possible to group with players of various levels. Player scaling either raises or lowers your power and HP; while permitting higher level toons to retain their high level moves and gear. Works very well. Again, however SWTOR is entirely different from WoW. Combat is smooth and fun and you have a panoply of moves plus talents. Character classes are limited to 4. You do acquire companions who have their own stories and who can accompany you on missions; all companions can be specced as tank dps or heals.

GW2 is fun but very PvP oriented. Stories are fluid, i.e., you can genuinely affect the outcome of an area battle; grouping is spontaneous and rewards are based on your relative contribution. GW2 scales players rather than areas, for instances and events, in a manner similar to that of SWTOR.

Star Trek Online: lots of fun; space and ground missions; you have a crew who fights with you. If you join with other players, fewer crew come along. It's fast and fun; there is no scaling of which I'm aware.

Neverwinter Online: beautiful and based on the Neverwinter of D&D fame; good characters and questing; abilities are fun and talents are a blast. Area questing is pleasurable; instanced content is challenging and fun.

Both STO and Neverwinter are FTP and they make most of their bux selling keys for the treasure chests you find as well as cosmetic items and in STO, ships. However, you do not have to buy anything at all to enjoy the game, since they give you ships, mounts and gear.

Revelation Online: a fun and gorgeous game in which your character can both glide from start and fly, with wings or a mount, (level locked till 29). It's a story driven game with plenty of side quests. Instanced content is challenging and fun. I personally love to fly so Rev Online is a favorite. Oh, and it's FTP with a cash shop selling cosmetic items and mounts.

FF!4: One of the best MMO stories Ive seen. Beautiful graphics, music, character development, good gameplay with the following caveats: Leveling is slow (not as slow as WoW is now) but on a par with BC's original release. Also: combat is frustrating if you're used to instant casts. FF14's GCD is much longer than any other game I've played. However, the mobs aren't any faster, and you do become accustomed to it. At higher levels gear can reduce it but it's never going to feel like WoW. Mounts are adorable and every different type of mount has its own music! Also main story story content is solo and quite challenging. FF14 is sub only but also has a cash shop for mounts and cosmetic items.

It is worth trying ALL of the free to plays, since all it costs you is disk space and your time. FF14 takes commitment; ESO does not require quite as much.

SWTOR is in a class of its own due to it being based on what Bioware does best, which is storytelling. (If you ever played KOTOR or KOTOR 2 you know what I mean.)

I hope you find this information useful. Cheers!