Its not only class balance…Devs had holidays update in a roadmap…0 threads from Blizzard asking for feedback during or after the most recent holiday, specially after CM Kaivax replied on a council thread last year for more feedback after hallow’s end, same issues happened with new rewards and those concerns were raised by a council member during last live chat in December.
I’m afraid all the feedback will be ignored and the next holiday that’s noble garden will be the same thing.
And that’s just one topic, check all those other threads for retail in the CC forums being ignored. I know they’re working on next expansion, but maybe dedicate some resources and handle better their own Council forums.
Another example, BFA legacy update…we’ve been waiting for that the whole expansion and I don’t mean legacy damage, just changes to bosses or mechanics like the legendary cloak requirement.
True but that’s the opposite % of the current drop, because if every character has the same % equal to the first attempt means like 20-60 years of attempts in a single year. I know that you’re right someone could miss it but i doubt that will happend in 2 years in a row compared to now, since a lot of players missed it 2 years since fix and some players used even 2-3 bnet accounts doing 4-6 years in the last 2 years and nothing.
It’ll turn the mount into something easy for dedicated collectors using alts.
You’re rigth that’s why I’ve mentioned BLP that’ll eventually be 100%.
I don’t like the idea of using armies of alts as solution, however; I explained that so many attempts will turn the % the other way around to almost hit 0% chance that someone can’t get it, but its still RNG.
There’s some probablity ideas that if a % reach certain point is almost 0%, We’ll need the drop % and calculate how many attempts is required to reach the goal but at that point is absurd and a bad reward desing.
Devs should fix the core issues, using alts is one issue because it remains as the best approach. They could add a vendor, a better BLP like the current legendaries that are eventually reaching 100% via a drop increase based on your progress, instead we just got a full RNG solution that doesn’t reflect the participation involve by the player.
I can’t say effort because the encounter is another issue…afk players , wrong roles…really unfun experience, in my opinion is almost 0 content. Hallow’s end Hardmode did something new but players got frustrated because old and new cosmetics are still pure RNG and the boss last longer which is good but players want to grind so many alts.
If we knew that CMs were casualties of the last lay off, then We can perceive their lack of response like a result of that, they can have that excuse.
What’s the excuse for their lack of communication now? And the misshandle of that forum.
You did 30 threads during your time as Council member, only 2 got a response. What’s the idea of this being handle like a GD with a lower player sample?
Devs mentioned that they wanted to interact with players but they let CC members to create threads and then 0 interaction from Devs and CMs. That’s why some members did threads about their lack of response.
Don’t get me wrong. I’m not defending them and their lack of communication. It’s dog doodoo for sure (except for the SoD team. They doing amazing).
I had the option to rejoin the CC, but opted out of it because they just didn’t have a plan, and from my observation now, continue to not have a plan on how to communicate.
I did over 50 attempts on two days (got desperate enough to reactivate my third account at the end), around 45 attempts for several days, and on the few “low attempt” days, I still did several. I’ve been farming this since the first year it was out, many years running 20+ to 40+ daily attempts.
Meanwhile, my husband, who only ran once per day, and doesn’t have anything vaguely close to my attempts in ANY given year, got the mount. He was almost afraid to tell me, which was fine, but then he unthinkingly rubbed it in that he didn’t like the mount and would never use it. /cries