WW Monk has the most annoying PVP mechanics in the game

Realistically this game really needs to do away with auto mechanics. These auto designs that invalidates a players input are never good in a game with pvp modes.

It seems these are being created for people who forget to use their abilities, creating a bypass for a player misplay should never be a thing.

You forget to use you divine shield,you forget ice block, you forget to use sacrifice, you forget to put down gate, etc. you deserve the misplay in that.

Creating things in this way so you have less to think about should never be implemented, might as well have conditional bot programs…

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It’s even worse when you consider just how often you can stun them, first it’s the chance dodge, then it’s FoF you can’t stun during, then you’re flying through the air, then you’re ropped, then you’re leg swept, then you’re incapped and your teammate is dying.

100% WW is more annoying than feral, thankfully no one likes playing ww so you only have to deal with it like 1/15 games.

Why is ww a pet spec is beyond me
Ww should be the shonen anime main character

Get rid of all the pets and turn them into goku. Make them power up and fly across the map, super punches and techniques.

7 Likes

This, I can get behind.

WW was super fun in MOP, FoF stun, big bursty dam and then having to kite it out between. Now it’s just straight W-key with pets. Our monks have deviated from the Path somewhere along the way.

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Ww is fine, we’re just one of the specs that if it’s good people lose their minds. You know what’s really annoying playing a class for 9 years with almost zero new moves or playstyle changes. Keefers was cool with the dash but you’re giving up a global and 6 sec burst window was awful. Ya, if you connect you’d kill but any micro cc just ruined your damage. I most the changes they have made for monks. The class feels fun and new not the same stagnant bs season after season. Honestly the Wdp knock into a ToD is badass idc if you wanna qq about it.

That’s the strangest part. Turning WW/monk into some temp pet spec, makes absolutely no sense.

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Windwalker has one of the coolest fantasies. They are basically martial arts fighters in a world ruled by weapon wielders. Someone at blizzard has to bring this vision of a goku or naruto to the spec.

WW always been a zoomer spec, mongo burst adhd playstyle. Everyone rerolls to it when overtuned.

Did I ever say WW was overperforming or something like this? No. I said it had too many annoying mechanics.

Your CC randomly not landing on a player who didn’t use any ability to prevent it is bad design, regardless of how good or bad WW is.

This one is EXTREMELY silly.

Okay, I actually don’t mind clash and think this one is neat.

I have genuinely no idea why this was added as some weird extension soft cc with some wild knock interactions.

I actually think this is an important change. Kt was very silly how the monk damage CD was often times a damage loss even if the monk trinketed or was dispelled from cc.

I think its like a 45% increase during the channel and 15% for 4s after and also the zoo is really only cosmetic, so I don’t mind this as much.

Idk, after playing it a bit ww feels super cool and strong, but I also feel like it really lacks kill pressure. Im definitely not good at it by any stretch of the imagination and I know it saw a lot of tournament play in EU, but it feels really underwhelming when I play as and against it.

Feels like it struggles to close out games, the cc it offers just has way too long of a cd.

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I think this about sums up the expansion.

The devs we have now have no history with the game. The lessons learned from the past seem to have been forgotten or now ignored. Like w/e dev thought it was a good idea to give Devo a massive AOE stun that ALSO makes them immune to CC is also the person coming up with all the rest of this garbage.

That’s the unfortunate downside of the current design model. It’s like throw down back in the day. It’s not that it made warriors OP (it didn’t, warriors were garbage) , but the ability was annoying and poorly designed.

Kinda like shadows passive healing. :laughing:

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Blizzard never changing these designs for classes with PvP in mind.

They’ll always be awful

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https://www.wowhead.com/spell=443566/chi-jis-swiftness

it says 75% here :smiley:

Also, heals you for 10% and gives you 15% damage reduction on top of everything while you’re channeling it and for 8 sec afterwards, which makes no sense for an offensive ability either.

https://www.wowhead.com/spell=443059/jade-sanctuary

Bad design on top of another bad design… imagine if Trushot gave hunters a wall too :smiley:

Kidney, druid stuns, monk stun, Hunter pet stun

Any others I’m missing?

Yeah I always felt an active defensive would be cooler for monk. Something that uses chi to use yo have a choice between pressure and survivability

The amount of psuedos that wws can do are what get me. While other classes just chain stun you, ww will just incap> clash> stun> knock up/ROP then kick. All while training your partner. I think they gotta reduce the ranges for some of these skills. Thematically it makes no sense why I’m getting a pressure points squeezed from 15 yards away and leg sweep range seems to have doubled in the last few xpacks.

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None of the stuns you listed work during FoF.

Only cheap shot. Or if they go behind your back and stun you, but then it’s your fault :smiley:

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Stormbolt as well!

Yeah, it’s definitely an insanely good button.

Despite all that and good damage and veing unkillable, though, WW is still struggling at most levels of play. I’m not a ww expert, but I feel that most of them would be super cool trading some of their defensive/micro cc for more kill pressure.

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the frustrating part is that its just a passive 10% at all times.

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I know, that’s why I quoted about fof parry stopping them and was asking did I miss any?

I mean shadowstep kidney

Really I want fof parry removed because it’s degenerate and want fof stun to return. I’d rather real control than weird pseudo

1 Like