Because content got buffed while my toon is still the same? What are you smoking? You are going to tell me that a boss that got 100k+ more hp that i was soloing but needed to play properly in my mage is still the same deal, especially when i didnt get anything to compensate for the extra health? Are you insane? Did you hit your head or something? What kind of nonsensical argument is this?!
Am I the only one that remembers Blizz stating that when an xpac gets 2 xpac old, its considered old content and nerf it to the ground to be easily soloable?
I remember them making this statement somewhere, cant seem to find it, but the last time they gave a nerf bat to old raids was the WoD ones
Yeah I did mythic tomb of sargeras on my DH. Avatar actually had me jumping in the lava while fighting so I wouldn’t die because environmental damage is based on HP everywhere. I survived because I’m a DH. Had I been on my shaman that would have been over fast. And before prepatch he never even lived long enough to break all the ground down there. And I mog farm prepared. I bring flasks, runes, food, oil, and drums.
It doesn’t get any better with DF…they’ve ignored legion scaling again.
half the bosses have a mechanic that requires you to have more then 1 person so no soloing due to mechanics anytime soon. G’huun for example is 100% NOT soloable due to mechanics, will simply be too hard.
No, it definitely was not. This changed in the WoD prepatch, which even buffed it so level 90’s could cheese level 85 raids (only 1 expac prior).
I distinctly remember farming firelands on my 90 hunter for the mounts, and it took forever. After the prepatch I went in and was surprised that every boss was dying in like 10 seconds compared to the minutes prior.
Since then it has followed the rule of 2 expacs = cheese with a 100x+ multiplier on damage. I have been farming transmog since it released in patch 4.3, have you?
It’s been really bad since the level squish, which simply compounded the pain of the ilevel scaling. My BFA main went from strolling through the Temple of Sethrallis all by herself one day to not even being able to get through the door the next when Shadowlands prepatch started. I’ve not noticed anything better since, and it’s really put me off the game. That main was soloing Emerald Dream for professions and quests, which she still can’t do because I didn’t bother with the borrowed power this expansion.
As many people have attempted to explain many times, the problem is that “it’s just beta, it’s just prepatch, it’s just a glitch in level squishing, this will get fixed when the new expansion launches” was exactly what people said about the lack of an appropriate damage multiplier and broken scaling in legacy raids when Shadowlands launched.
Soloing legacy raids was never some kind of weird challenge mode that you had to gear up for until that point. “Gitting gud” was never required previously aside from following some basic mechanics. People said all through the Shadowlands testing and prelaunch and launch process that it was just glitched and the difficulty would be back to being trivial just around the next curve, surely, and then it never was. Not even when Ion said that legacy Legion raids would be “easily soloable” by the end instead of the beginning of Shadowlands, something that never happened. There was never an “easily soloable if you GIT GUD, SKRUBS” caveat.
That is why people now distrust that anything will change with DF launch, so there’s no need for you to be a piquant blend of faux-mystified and also weirdly elitist about doing trivial old content about it. You can nail yourself to the opinion that legacy raids shouldn’t be trivial and that someone should have to gear up in Mythic raiding gear and perfect their rotations and max their DPS to solo legacy content, but don’t pretend like that’s how it has always been and you’re confused about why people are unhappy about what is a clear change in policy at Blizzard to no longer make legacy content trivially difficult and easily cleared by players at all gear and skill levels.
I mean, if we’re just going to make things up, my dog is the lead developer at Blizzard Entertainment and when he personally programmed in the legacy buff it was a 100x damage multiplier and didn’t have iLvl scaling in the past but now it’s only an 8x to 10x boost and can’t overcome the scaling very well when compounded by the level squish.
My source: That’s totally how it has always been, because it wins the argument in my favor.