It’s uhhh been like that for a few years now.
I was literally talking to a group about this today while waiting in requeue.
I can’t imagine what the onboarding experience is like for new players. The dungeon difficulty and complexity for trash packs and bosses has varied wildly from xpac to xpac, so you end up in a lot of situations where someone does something wrong in something like Freehold (as mentioned above).
Half the player base is Speedrunning it, so they leave at the first sign of struggle. The other half either skipped BfA or is new and has no idea what they’re doing wrong. Since the vets leave without saying a word (other than insults in most cases) no learning takes place and everyone leaves with a sour taste.
I was leveling a resto druid and ended up in that infested dungeon from BfA. First boss, they pull it and do nothing about the add, so I’m face tanking the spell damage and eventually die since it was a low dps run, and I could not stay alive while keeping everyone healed that gets hit by the green goo. After the wipe I got vote-kicked immediately for something I’m pretty sure wasn’t my fault (add was neither tanked nor interrupted).
I learned nothing from the experience, neither did the group, and decided just to queue DPS for the rest of the day. They effectively removed a healer from the queue instead of taking a quick moment to either explain what I could do better, or let me tell them they need to pick up and interrupt the add.
I’ve seen this from a dps perspective too, tanks and healers getting removed because I got outvoted for something that could’ve been a simple fix. If I were a new player, this would be a quiet moment for me. Unfortunately, knowing how toxic the dungeon queue system is and being invested into the game already with a group of friends keeps me involved on an on/off basis.
I’m hoping that this is a very temporary experience that they iron out, since they just launched the talent rework. I just don’t remember leveling being this toxic before.
It’s not new.
20 tanks??? Really?
The Battle for Azeroth dungeons have a lot of mobs and mechanics that are difficult for new players to understand. I was running a friend that is a new player through dungeons and we got the Motherload. Mobs stacking poison on the whole group, mines spawning and running to blow up healers. The old world dungeons like RFC and WC are much better new player experiences.
New players just aren’t equipped with the tools or knowledge to know that they might need to check their combat log to see what killed them and then communicate that the group needs to CC or focus those targets. Bosses are slightly more manageable because they are directed to the dungeon journal. But most new players after a few wipes just decide to leave the group.
It really is not that complicated, some low lvl tanks don’t know how to time their mitigations and pull proper size groups for their team. They will need to die to learn.
As far as dmg, the builds that are more complex with more buttons in their rotation do less dmg early lvl as they don’t have half their kit unlocked yet but do good dmg once they lvl. Where simple kits like warrior can push dmg early as their main rotation is unlocked early.
Is not broken, not every person should do the exact same dmg all the time and tanks should need to know how to tank and have a decent healer or a they die.
Yeah at this point something is seriously wrong.
Hopefully Blizzard fixes soon.
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They have changed the spells most low levels have and removed damage spells. Are you happy now, or do you want all spells removed?
It never was a thing for a level 11 arcane mage to be able to solo a dungeon using arcane explosion only. They would run out of mana very fast doing that.
No, arcane mages don’t need to be nerfed even more to make people who want them punished for bad scaling in the past by Blizzard. Maybe they should just remove your class because reasons.
The scaling is hilariously broken. From level 30-31 you need something like 47k xp to level. From level 47-48 it’s like 45k xp to level.
They didn’t even bother to smooth it out. 45-60 is genuinely faster than 30-45.
I believe this was intentional. I read an explanation at some point, but it seems to me it made little sense.
This. Even just something simple like leveling and gear is broken beyond belief. In one expansion I can go from say 10 to 11 my level 10 boots will have an ilvl of 30 and my level 11 boots will now have an ilvl of 70. Then I could switch expansions and find a pair of blue boots, same ilvl but the stats are almost tripled. It’s all over the place.
Hah , get owned ![]()
Nice know that wasnt me or my healing failing. Then again at level 14 (holy priest), my wife (she prot war) tank and wasnt even swarmed and down we went. But afterwards we got blues…yahhh, problem is it was for level 30…WTF 16 level wait for gear?
Yes. I have 30x Level 60 Prot Paladin now.
I can’t post links, so remove the space:
imgur. com/a/bYtPiGV
I also have at least one of every other class at 60.
A level 10 has even more silly scaling. I have twinked here to have amusement when doing dungeons. More than one group has said they were happy to have me along as I trivialize a lot of encounters. I also routinely do as much damage as the rest of the group combined.
This weird scaling has existed since the moment they implemented the chromie time leveling. It is not new, it is just that more people are seeing it with people leveling new mains.
That said, item scaling is WEIRD. I had my epic weapon not scale up, but if you look at my boots, you are not supposed to be able to get an item that high. It was just ilevel 19 before the pre-patch.
I think the part that really got me is that some of the low levels bosses have so much health that they are essentially tyrannical week bosses, you spend so long hitting them that it becomes boring.
That is the problem with blanket HP change across the board.
If they had put that blanket HP for 60+ it makes sense. On beta in DF leveling combat with NPCs did slow down with the HP boost. However, it is not as noticeable like lower levels where you simply do not have enough talent points.
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I have to agree with OP its been very crazy… sometimes a breeze through and sometime one shoot left and right in Dungeons. ![]()
At level 10, the only spell I lost was arcane barrage. I can get it all 11.
Arcane Explosion is cheaper than blast and you can use it for the entirety of a pull. I practiced in Stockades, so, yes, you can solo some dungeons.
Level 10 does scale badly. However, you should level out of it in just a few minutes since exp scales with you. Once you hit 20, the scaling is much more similar to what you have for the rest of leveling. In SL, I checked how long it was better to just sit in the NE starting zone kill mobs there and rather than taking only 4 to level at level 1, by 10, it was taking ~30. It scaled hard against you.
The only reason I have not is because I froze my exp.
If I pull threat, that is my fault, not the tank’s. If I die, that is my fault, not the healer’s. I am the one trying to abuse the system to speed up dungeons for other people.
EDIT:
I did some testing, and, oh wow is that different.
13 kills to get to level 2 and to get to level 4 from 3, 42. That is not the same as before. However, heirlooms also scale very differently. You get ilevel 13 heirlooms at level 1. Yeah, just a few differences.