the game doesn’t expect you to CC trash in 50-60 dungeons, why should it be required in 10-50 dungeons?
immersion, sense of comraderie, to compensate for weakness in the players are the top reasons i can think of. feel free to add your own.
I find if I twink them they’re ok. What level are you experiencing this?
It is peak horrible at level 20, which also happens to be around where most people are first exposed to it judging by how many tanks come in at that level. The trash melees in Freehold hit a level 20 tank harder than standing in pennies from heaven at +22. 3 years it has been this way, and they wonder why the game isn’t growing. We argue here about toxicity in M+ killing WoW, but we eject almost everyone who tries the game in a bubble as presented to new players. WoW’s problem is content balance.
some of you are trying hard to defend incompetent game design lol
Scaling.
Wonky scaling.
Probably a couple of things, but bad scaling included.
See points 1-3. Apply this answer.
So how did I make it through freehold on a level 14 paladin without dying once I don’t follow
It’s prepatch and things are still getting hotfixed and tuning and balancing are slowly being applied to live servers and so yeah it’s gonna get worse before it gets better (by that I mean until the launch of dragonflight)
it’s hilarious watching a low level monk hold down crane kick and do 80% of the dungeon damage. guy is in white items with multiple empty slots but that 25 per hit scales like you wouldn’t believe.
This is always a fault with scaling because of what they’re doing proportional to the boss. I noticed this the first time in Legion when doing Normals to powerlevel a friend’s alt. At like 107 in Eye of Azshara they were tripling my DPS and getting an ego about it, magically when they hit 110 they were struggling to pull even close to half of what I was pulling.
I almost wanted to level an alt, this weekend, purely to experience the lowbie carnage. ![]()
Low level tanks don’t have a full toolkit with complete mitigation options that higher level ones do.
Scaling was always skewed in favor of lower levels, but when a level 11 arcane mage can basically solo an instance by just running forward spamming arcane explosion, scaling really needs to be looked at further. They did over 90% of the group’s DPS, and not because the rest of us weren’t trying.
I get that lower level characters have less tools, but scaling should be placing their total performance with those limited tools to be similar to higher level characters, not blowing them out of the water. It makes levelling up feel bad, because you’re actively getting comparatively weaker.
And there’s more than just wonky scaling going on, too. Lots of dungeons are just missing from the Dungeon Finder entirely, even at level 50+. Characters are getting the wrong loot from Personal Loot - my shaman getting plate gloves and my friend’s rogue getting cloth pieces, for example.
Basically everything below 60 is horribly broken right now unless you’re just grinding the elemental invasions.
Good news for you, they are only that strong for about 10 levels. Scaling is VERY low level friendly, then once you get to the mid 20s it gets a little tougher until you get talent points for certain specs/classes, by the 40s you should be at a decent middleground.
I’m not sure you’re quite understanding.
Proper scaling doesn’t result in one player doing the vast majority of the damage in a dungeon. There’s something seriously out of whack with how Blizzard handles this.
I think I understand well enough, I just don’t really believe it to be an issue. How much time do you want to spend in leveling dungeons? Personally I’m fine with the occasional free ride if it gets me to level cap faster.
That attitude right there is exactly the problem.
Levelling is treated as a chore. An obstacle. It’s not supposed to be. Yeah, there are people who have levelled fifteen thousand characters by now because the game is 18 years old.
But there are, in fact, still people who start playing this game and are new to it. Levelling up still needs to feel like a fun experience, and trying to do a dungeon only for some random dude 20 levels below you to just blow through everything with no effort and you don’t get a chance to contribute because stuff is dead before you even get to it doesn’t feel good if you are someone who wants to actually play the game and not just skip past it all to get to raids and mythic+.
I think leveling alts at all is the problem. FFXIV’s approach to 1 character all classes is a much more interesting approach if you ask me. That game doesn’t have this problem with whack scaling because high levels are brought down to an appropriate level for dungeon content, lower levels are restricted to only being able to join if they meet a specific item level. This way there is no huge power difference between geared and non geared players in leveling content.
To address your comment about someone being 20 levels below you and so much more powerful. I’m reminded of a friend being on a fresh account in the Cata days and feeling so incredibly disadvantaged to those of us with heirlooms that they nearly quit playing.
The entire approach to mixed level dungeoning has to be changed from the ground up to get away from our current issues.
It is wild to me how many people are immediatly defending that this is ‘not that bad’
The scaling is terrible. I tried to run my friend who is brand new through the first BfA dungeon, and we couldnt make it past the totem guy because the boss just bounced around 1-shotting the whole party, before we could kill the totems.
Yes, i was leveling a monk and she was oneshotting monsters with that ability that kills, activating as early as 75% in. Its ridiculous.
Also theres the issue of getting gear for a lvl 40 toon when you are on your early 10s. Its screwy atm.