Wrath was Popular for a reason

I’ve been playing WoW since 2005 and have not missed an expansion. I don’t ever remember Cataclysm dungeons being a major talking point, in fact everyone I know enjoyed the hell out of them because they were more difficult than WotLK dungeons, it felt like a little bit of the TBC dungeon difficulty had returned.

MAYBE people didn’t like them because they were fairly difficult and dungeon finder groups/players were unreliable/bad!

:thinking:

You must not have been there then or on something.

really most people said it had to do with using too much CC in them.

and again your 2nd link blames PVP for Cata’s drop

You really were not there were you.

Feel free to look at my achievements if you want proof. I had several realm firsts in Cataclysm as well, but unfortunately, they were tied to guilds, not players during Cataclysm.

ok so what were you on then, again your 2nd links blame PVP no where anywhere did anyone blame it on having RDF in place at the time.

I don’t care about the opinion of the person who wrote the article. I’m focusing on the timeline and the subscriber numbers. I care about facts, not opinions.

Facts when it was put in, in wrath it didn’t hurt subs even at the tail end when people normally complain about context droughts … how that.

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I am sure you are used to it and are just twisting data to fit your narrative.

I am confident that most of wotlk subs happened at the launch. I am also confident that most, if not all, did NOT buy the wotlk because they thought it was such a great game. I mean, that would be kinda hard to do since they had not played the game to be able to form that opinion until after they bought it.

When people are unhappy they complain. They dont immediatly quit. So the people loved tbc. That led to them buying wotlk. They were unhappy and complained. They got lfd which kept them from quitting but also because it gave faster and easier access to dungeons, people also became more frustrated with how mindless easy the dungeons had become thanks to stuff like no aggro and no mana issues for casters. People were promised that the next expansion would return to challenging heroic dumgeons. So ppl bought that. They go more difficult dungeons, briefly, then immediatly nerfed. So ppl started quitting. Some like myself stayed for a few more expansions until even our love of the game couldnt overcome the games trend toward more and more easy casual gameplay. With 3 hours of challengjng raid content a week the only part that was good. Stuff like player templates amd removal of pvp gear mattering were what drove away even more.

Lfd and dual spec were changes that were good. Just because there were a lot of changes does not mean they were all bad.

You must rely on your feelings rather than doing research, because the data is out there and there’s really no way for me to twist it. You can plainly see subscriber numbers for each quarter of the year.

Oh, so you are relying on your feelings, not any kind of actual evidence…

https://brian.carnell.com/articles/2016/world-of-warcrafts-declining-subscription-numbers/

Subscriber numbers steadily increased from the initial release of WoW through the TBC expansion and leveled off between 2008-2010 and then came crashing down from 2010-2013.

Your entire argument just got decimated. The evidence is right there in front of you. You can feelscraft and use mental gymnastics all you want, but I have proof of my point, not just relying on feelings.

Oh, so this further reinforces my point. Dungeon finder released mid-2010. Population begins rapidly declining at the very end of 2010 and in early 2011.

Every post you make reinforces my argument even more. You have nothing but your feelings and nobody cares about your feelings.

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DF dropped in Q4 2009 December 8, 2009 how is that Mid 2010?

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My apologies, I had 3.3.5 stuck in my brain for some reason and kept referring to it instead of 3.3.

No it did not. Are you really that simple. Just because the maximun was not at launch does not mean that the majority were not at launch. Lmao. What a tool.

If 8 million were sold at launch and then it reached its max at 10 million guess what. The majority of sales took place at launch. Exactly as i said. You just got decimated. Lol.

Regardless. The point i was making was that sales do not equal a happy customer. Do i have to repeat all that? U cant be happy with a product you dont have and you cant knkw until AFTER you have purchased it. So that als decimates your argument that sales are showing happy customers. You are wrong. If it shows any happiness in it at all it could only be hapiness from previous expansions and expecting the same from wotlk.

Blizzard doesn’t care about your feelings. They don’t care if you are happy or not. They care that you bought their game. They care about your money.

Let me explain that in slow motion for you.

Your.
Feelings.
Don’t.
Matter.

Nobody cares how you feel. That might be difficult for you to grasp, but it’s true. All that matters is the money that changes hands and based on the information that Blizzard has, they believe they will make more money if dungeon finder doesn’t exist in Classic.

2007 (Q1)|8.5m ← TBC launch
2007 (Q2)|9m
2007 (Q3)|9.3m
2007 (Q4)|10m
2008 (Q1)|10.7m
2008 (Q2)|10.9m
2008 (Q3)|11m
2008 (Q4)|11.5m <— WotLK Launch
2009 (Q4)|11.5m ← Dungeon Finder release
2010 (Q3)|12m
2010 (Q3)|12m
2010 (Q4)|12m ← Cataclysm launch
2011 (Q1)|11.4m
2011 (Q2)|11.1m
2011 (Q3)|10.3m
2011 (Q4)|10.2m
2012 (Q1)|10.2m
2012 (Q2)|9.1m
2012 (Q3)|10m
2012 (Q4)|9.6m
2013 (Q1)|8.3m
2013 (Q2)|7.7m
2013 (Q3)|7.6m

See that massive downward trend in subscriber numbers after dungeon finder and Cataclysm? That is what they are trying to avoid this time around. That is all that matters. Your feelings are not factored into the equation.

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Why do you keep talking about feelings. I dont care about feelings. You are the one thst said wotlk had record subs and then tried to equate record subs with pleased customer. All i did was show that sales have nothing to do with happy customers.

I dont care anything about what blizz thinks about its customers feelings.

Get off the feelings train. You are the only one discussing feelings. And u r not doing a good job. U argue about feelings then you tutn around and argue that feelings dont mean anything. Then why did you bother starting the discussion about them. U r a waste of time. Done with your retardedness.

Because every piece of information are attempting to support your argument with is based on feelings. You have no facts to support your point. You have no data. Without evidence to back up any claims you are making one can only assume they are based purely on feelings or speculation, rather than facts.

Most people (well till WOD dropped says Cata was the worse expansion) so we had 4Q’s of no drop with RDF and then 2Q into the new expansion it started dropping and its all RDF’s fault?) not a bit of a stretch there?

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I won’t place full blame on RDF, but I guarantee it was a factor.

might be a factor why sub’s didn’t fall off at the end too.

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That’s very possible too, but even if RDF helped maintain subs it only worked for a very short period of time, so obviously it’s not something that Blizzard is going to rely on moving forward.

Or maybe Cata had other issues…

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Cata had a lot of issues. The only time myself and anyone I know truly had a good time in cata was late when they added the 3 caverns of time dungeons… And gave them their own Q because the OG dungeons were dumpster fires.