This gets a hotfix despite you having done this exact hotfix for every other rep ring in classic, but RDF being a hot steaming pile of bugs? Nah, let the low levels not be able to queue for the dungeons they have quests for or give deserters to people who get kicked, it’s fine.
Various level ranges of RDF have over 20 minute wait times even for tanks and healers.
There either aren’t very many classic players playing sub-max level dungeons, or you need to widen the level range of all dungeons ASAP. Nobody cares what the level ranges of the dungeons were when the tool originally released, lets move ahead faster this time and fix the problem.
This is actually wrong, we very much care about that cause the current ones aren’t it.
I’d bet a fair chunk of cash that this is a copy/paste error from retail and it’s level squishes carried over in a weird way.
In retail the dungeons scale and people level 10 can play with people level 20 and 30 etc. If they copy and pasted retail, you’d end up playing Deadmines in your 50s potentially. The exact opposite is what we have in classic since many dungeons you only have a couple of levels to even have them in your list.
As much as people hate scaling, leveling dungeons is actually a place where it helps a lot since retail leveling dungeon queues can be very fast as you don’t have to wait for people your level. You have the entire region of players + the entire leveling range of levels of players to combine for a larger player pool to pull bodies from to fill a dungeon.
In classic I think they should change the level ranges so as long as all the enemies in the dungeon are at least green level to you, you can still get it in the queue. That way there will be much higher overlap in levels that can end up in a dungeon together and that should reduce the queue somewhat. It could prefer yellow level range dungeons at first and then if it can’t find any, widen the search range.
I don’t like scaling honestly. Because progression becomes dead and is just an illusion at this point. You’re not getting stronger, in fact you’re getting weaker. because when you level up every enemy does too, but your gear does not. Thus, the enemies got stronger but you did not
This is quite apparent in Retail where the scaling is so jank the speedrun strats is to twink out a level 10 or 11 and power through dungeons in 1 GCD. Once you hit the 50’s enenmies become spongy and they deal a lot of damage.
I don’t think they copy/pasted the scaling at all, I think they copy/pasted the level ranges as they were before that got added, but since levels got squished they’re tight as hell.
There was 1 or 2 levels in the original where you’d only be able to queue up for a single dungeon, rest of the time you’d have a multitude of different ones.
In classic it’s a single dungeon most of the way and even none at certain points.
No one wants the scaling, but we do want the original level range. As they were.
If the original level ranges were better, then sure. I don’t care if they’re original or not though, I just want them to be improved regardless of what they were originally.
I’m curious if anyone has a link to an original wrath guide or something that actually lists all the original level ranges.
At the vast majority of levels you’d have a choice of 3-4 dungeons, so yeah, they were a lot better in the original.
https://warcraft.wiki.gg/index.php?title=Dungeon_Finder&oldid=3963187#Dungeon_finder_instance_breakdown
Here are the original level ranges, credit to this post RDF missing dungeons? - #39 by Impsie-atiesh
Those level ranges look much better than what we have. Although that article randomly mentions two Cataclysm dungeons so I wonder if they improved the ranges later on? It was last edited August 2010 which was a few months before Cata released.
Either way hopefully they’ll change them soon.
Either way, it’s much closer to how it was than the current situation is.
Only a few things changed during Cataclysm with the old dungeons and it was primarily the dungeons that changed cause of the world revamp (think RFK and RFD).
edit: It’s possible that the Cataclysm ones are based on preview and betas and they’re not accurate either, they’re level 78+
Cata pre-patch did not come out until October 2010. The editors at the time included Cata beta dungeons, but all the level ranges for pre-Cata dungeons are correct to 3.3.5.
You realize they were going weeks at a time without posting a single hotfix of anything? They’ve fixed like 7 different RDF bugs in a week now. Maybe try to be a little bit less entitled!
I’m gonna need some announcements for these then, cause the only one I can find is that 10 player UBRS is no longer in the RDF rotation (how on earth they snuck that in there in the first place, who the hell knows).
October 25, 2023
Wrath of the Lich King Classic
- Adjusted the logic controlling the levels at which player-characters are allowed to queue for dungeons in the Random Dungeon Finder so that it is closer to the range displayed, which was also adjusted. Now, all classic dungeons should allow a range of roughly 8 levels: from 3 levels below the level of the final boss to 5 levels above. Burning Crusade dungeons should now allow a range of 3 levels below the end boss to 3 or 4 levels above it, and Wrath dungeons allow a range that starts at 3 levels below the end boss.
- Developers’ notes: The most noticeable effect here is that the minimum level allowed for some dungeons has gone up slightly. This is intended to address situations that arise for players whose level was significantly lower than the rest of the group.
- Fixed a bug that could prevent Masked Orphan Matrons from starting the Headless Horseman’s fire events in various towns.
- Fixed an issue that sometimes caused Talon King Ikiss in Sethekk Halls to not grant completion credit for the dungeon in Random Dungeon Finder.
- Fixed a bug that prevented Death Knights’ tier 10 Sanctified Scourgelord 4-piece damage bonus from working properly.
- The “Sinister Calling” step has been removed from the “Hallowed Be Thy Name” achievement.
- Developers’ notes: We’ve been working on a permanent fix for the underlying issue here, but we want to alleviate the immediate concern for players with Hallow’s End already underway.
Something broke on yesterdays patch and now macros related to chat and some addons are not working, it freezes the screen and continues the game 1 sec after, if you spam the key the game freezes completely
Thanks so much for addressing and listening to feedback so quickly on the RDF issues. <3
can we do sometrhing about the bots in arenas…
November 9, 2023
Wrath of the Lich King Classic
- 310% mounts now correctly fly at 310% speed in Outland.
zug indeed
y’all really gave up on Wrath, huh? Unpinning the hotfix thread is wild. 3 months of nada in a game where the final boss is missing graphics for his abilities.