WoW's endgame is too hard

blizzard decided long ago WoW is a sweatfest and its only gotten more and more convoluted over the past few years. ever since people called it the babies mmo around the time of pandaria blizzard took that personally. now its Inception starring leonardo dicaprio type levels of obnoxiousness overly complex

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i play wow a lot more then a casual but im not hardcore high end raider or m+ pusher either.

i agree with all the points here tbh. their 20 year old game design really shows its age even if they have tried to appeal more to casual players its still really bad.

the amount of time, energy, and knowledge required alone will turn away most average casual gamers.

its just not a game designed for new players to be able to jump into at all, and thats probably why we dont see many new players that want to even try.

the only real solution i can think of is to completely make a new game. then everyone starts at an even playing field. wow 2 would be amazing and be so crazy successful. but investors dont want that because they only want things that are a guarantee to make money

Hate to break it to you but it just sounds like you’ve outgrown the mmo genre. Literally everything you dislike about the game due to the changes in your lifestyle and responsibilities is kinda what makes mmo’s mmo’s.

Maybe you SHOULD be playing instant gratification games like mobas or battle royale shooters. Maybe try fighting games? Mmo’s aren’t for everyone and you might just be at a stage in your life where you can’t tow the line anymore.

Once upon a time I raided like 5-6 hours a night for 3-4 nights a week. Now I’m a casual player that does some m+ and raids with similarly casual players twice a week for just 3 hours at a time. If I had to stop raiding or was restricted in play time to like world content only… I’d probably just hang up my hat and play diablo. Games shouldn’t change just because we change. What about that guy who DOES have all the time you used to have when you were in high school/college? I mean, should they change the rules of basketball just because Michael Jordan is too old to dunk?

Also have to remember that many of those that want it to be harder are always on the lookout for mods to make it easier. If Bilzz banned mods 99% would complain that it ia too hard. The 1% others the game is there life.

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They can get their feet wet with the 7 tiers before that.

Could you clarify for me what you mean by “too difficult?” You mentioned raid and M+ and I assumed that this would be a post about the higher difficulties, Mythic and +10 and the like. But then you mentioned LFR. Sure a new player unfamiliar with the fight will probably die in their first LFR, but odds are the group will still beat the encounter regardless. As they do the encounter more and get more familiar with the game, they die less.

To me this post seems to discount the possibility of new players improving, which every player does no matter how casual they are. At the very least, people tend to remember the mechanic that killed them and will aim to not die the same way twice. Yes the highest difficulties in WoW that provide the best gear are very difficult and not really feasible for new players… but is that so bad? We have multiple difficulties for a reason and you really don’t miss out on anything by not having BiS gear. Even if new players die in a delve, that’s really not that bad. Because you know what bad thing happens when you lose a delve? Literally nothing.

How? By making it easier? In what way? Accessible to join or easier to complete the fights?

Group content is a matter of degree and ability. I don’t do M+ or raid anymore due to personal issues; I wouldn’t make life hard for other players by trying to do something I can’t. I accept that. Sometimes people need to accept that not every part of every activity is possible for them, for whatever reason.

You do what you can, enjoy what parts of it you can, and deal with the fact that we can’t always achieve the ultimate level of something. If you homogenize it to the point where everyone can do everything, then nothing has any real challenge or value.

In this vein I’m really happy that Blizz is doing things like follower mode and story difficulty raid. They’ve been moving in the direction of making sure that solo players can still access the story hidden in group content.

I would like to see them implement world quest actually worth doing. These can be long questlines but should not need to have to go to this dungeon or that raid. If they did include those aspects within the quest follower/story mode should be the only requirement.

You can gear up to 610 in delves alone dont need to touch m+ at all raids really arnt hard on normal you can stand in alot of stuff qnd be fine for awhile some classes do have wayyy too many abilities uea “enh shaman” but most of them really dont i play with NO keybinds at all just my action bars from ingame options and good placement of core abilities going out to less used abilities there are qlot of old zones yes but honestly you almost never need to visit them unless you are hunting for transmogs or stuff like that new players will realistically just see dragon isles as leveling zone then jump into tww you can also create macros with multiple abilites like ret they have 2 core abilities that are 30 second cds execution sentence and wake of ashes so i made macro
#showtooltip
/castsequence reset=29 Execution Sentence, Wake of Ashes
/use tempered potion
/use 13 or 14 they are your trinket slots choose one or other
2 abilties 1 button just push twice this is just 1 macro you can literally make a 1 button macro using an addon that uses abilities based on priority you set up and this is for EVERY class/spec performs around 85-90% of what your character should be able to perform at if you sim your char

That is fundamentally impossible.

The best you’ll get are like the classic questlines for say aquatic form or the level 20 weapons. (Paladin?)

But those aren’t world quests.

How about the mount quest Tha’koth or something. I just picked it up and first part is 1500 chitin pieces. Why could they not perform this?

World quests are meant to be simple things one and done. Not epic questlines.

Its simple a “rare” mount and rewarding to obtain also there is an amazing chitin farm in the first zone in a cave which you can get items to summon another mob for another mount there as well look in group finder for cave farm or chitin farm

By World Quest I do not mean the dailies. What I mean by it is traveling the world to accomplish a quest.

dang i dont get this one…i feel like they slimmed down abilities so much it’s boring now and some people want it slimmed down even more? pfft i’d probably quit i dont want some mindless 4 button game

like those campaign questlines? That certainly sent me everywhere.

Those are just simply quests XD as someone from FF 14 would say itz the MSQ Main Story Quests in wow its the campaign quests

Go legendary weapon farming thats give you something to do over a long period of time

They can do it, I mean the TF would be something similar. It does not have to be the bis item but I would find it entertaining to visit places that are ghost towns for a part of a quest.

They make content for the many not the few if the player base isnt going to use it they wont waste their time to make it test it and implement it just for 1-2 people to use and rest to ignore