You’re not a death knight. Why are you bringing this back from the dead yet again?
thats what happens when you make the game for the hardcore.
You have most impressive necromancy skills for a warrior…
I no longer raid, If there is something I want from a dungeon or raid I wait until I can solo. I quit after I was actually kicked for my transmog of sunglasses…lol… leader said “who is stupid enough to come to a raid wearing sunglasses?” I said “how does that effect my game play when it’s mogged?”… I was booted, that did it for me and raiding… now I keep busy collecting mounts instead… I always felt they needed a system that rewarded groups for helping lesser geared players, instead of allowing them to be booted, I have seen so many get removed from a raid because of their gear scores, yet they can’t progress without doing the raid for gear… I know I have heard FF has a reward system like that, though I have never played FF, if there is no way for a casual to better gear after initial average play? then why continue to play until the next xpac?
They can’t keep raiders either. This tier has had the lowest turnout because of how many people have unsubbed.
BTW, I am Casual and I just got KSM yesterday. And I am not finished yet. I still have lots of fun things to do in the game like raiding and completing high end Torghasts. Maybe you are referring to Noobs.
Ouch… Sorry didnt know it’s an old thread.
MMO is a dying genre. Most players dont want to play a game of grind. Modern WoW has soft grinds. And the noobs find these soft grinds tough. They want BiS items mailed to them in a week or two or they would quit. Sorry it wont happen. They rather quit.
Blizz really needs to do a deep dive into Raiding unless they want it to go extinct. It’s just not rewarding enough for the effort required compared to M+.
Imho, “new players” are typically fickle now-a-days, meaning they don’t tend to stay and be devoted to one singular game, they go from game to game fairly quickly.
They have nothing invested in WoW(or whatever new game they play). Once they get bored with WoW(or whatever flashy new game) they move on and it’s VERY hard to get a new player to commit and really dive deep into the game.
Now, this is a normal occurance with any and every game, new people come and go, the HUGE mistake I think WoW(and Blizzard overall) made is that they tried SO HARD to get new players that they over time had completely forsaken(pun intended) their already existing die hard playerbase with new “flash in the pan flashy in the moment instant gratification” typical of modern games instead of the same great game they were already in love with and invested in that a TON of their old die hard players were driven away from the game.
What you have left are a few die hards(myself admittedly included) left that stick around playing here and there hoping for a turn around and then a few new but non-invested players that will likely move on to the next flashy game.
Churn is inevitable, but not to this level, its normal for older players/customers to leave and move on in life but again, not near this level. They drove away the die hard, already established, playerbase and kept maybe 10% of their new playerbase they catered to building…
Lesson is that you never forsake your long term existing customer base to design and cater your business to solely attract new customers…it will end up in a lose/lose scenario.
Here’s to hoping DF brings the ship back on course
Imma be honest, even I’ve dropped WoW in favor of variety gaming.
I have a PvP game that does PvP better than WoW, a dungeon-crawling game that does PvE better than WoW, and Nintendo for whatever else.
Monster Hunter Sunbreak on Steam soon, and Redout II even sooner.
Imo, for the first time in a long time, WoW may actually be on it’s way out of my life. I don’t have time to invest in old outdated MMOs anymore.
For the first time ever, I’m not excited for a WoW expansion. Dragonflight has no pull for me; Dragons are cool but it seems more like a furry’s idea of a fun expansion rather than mine. Not trying to slander, just that’s what it looks exactly like to me. I would have killed for some more humanoid races, non-elf of course.
My ideal expansion would’ve been akin to Cataclysm, but in reverse. A “regrowth” of Azeroth, bringing the old Cata-struck zones into the modern era, complete with new world quests and graphical updates, and some newer zones sprinkled in that have been discovered.
I just don’t have faith in the devs to deliver me something I’d enjoy as much as I used to.
Maybe I’m just getting older and my tastes are changing.
wow is a terrible mmo the end game is horrible i am finding it hard to even log in and play i have been playing other mmos lately im about to wait and see about dragonflight while i let my sub run out.
im holding off on dragon flight because the talent trees are just shadowlands systems 2.0 the only saving grace about dragonflight mite be its pvp.
Pvp has been a blight on this game since the beginning. It needs to go.
Did Forbes also mention the massive drop off FF14 has/had?
I don’t know, I wanted to try the game with my son on PS5 as we just got PS5 systems, but immediately it had a 26.99 price tag, and then I saw the sub fee is like $20 or something. I was immediately turned off because I play WoW for free with WoW tokens, 0 desire to start paying a sub again. And if me and my son wanted to play that’d be be over $40/month. Not affordable.
BFA is terrible for new players. Wow needs to rethink its 1-60 experience and train players to use the LFG tool.
Look at classic wow:
The game is pretty straightforward forward and then you hit a nice easy starter dungeon somewhere between 10-20. I’ll talk about deadmines because I was alliance when I play vanilla. No skips nothing weird just a fun dungeon with lots of quests to invest you to want to go to deadmines and quest hooks to lead you there. The current wow leveling experience does not have that. They just have the terrible BFA experience.
I know this will be a hot take but blizzard should remove the queue system and get players using the LFG tool at level 10. There are players who go from 1 to 60 without ever forming or joining a group without a que. They naturally continue to use the que system to do heroics and then LFR and don’t transition to using LFG for m+ or normal, heroic, mythic raiding.
There’s no need to have two systems and LFG is superior to queuing so queuing should be removed.
because some who just wants to casually PVP will always be fodder for the high end rating people who join randoms to stomp undergear people.
i still think legion had the best random PVP with the scaling making it a balanced fight with item lvl at best giving you a 10% advantage - AKA PVP EBCAME ABOUT SKILL NOT OUTGEARING NOOBS
keep arena/RBG’s gear dependent - Random PVP set to a item level to allow choice of stats still where legion failed with hard templates. Random PVP should be casual fun PVP that enables to gear up for rated pvp
As a casual player and guild leader things have been fine. We do our own thing with very little issue
I can only speak for myself, but I’m logging in less and less primarily because there’s very few goals I can set up and knock out in a reasonable amount of time. And most of the time those goals, even when they are achieved, won’t matter in the long-term.
I was super interested in soul shapes, for example. But there is no guarantee that my efforts in collecting them will matter once the next expansion drops.
I am not invested in camping RNG drops or running old raids for RNG drops, or really interested in going after anything that’s designed to feel like a waste of time until you’re lucky.
I want stuff to do (preferably by myself) that has a feeling of progression toward a guaranteed goal so long as I stick with it or complete it.
WoW does not offer much of that anymore.
Nice necro.
But I would add that it’s not just about keeping newbies and casuals, but also providing a nice smooth ramp into more competitive things and well… progression has been anything but smooth or compelling since at least BfA.
I say this because there’s a certain class of player that would stick around if they became engaged with more involved parts of the game, but aren’t going to push themselves to that point and instead need some external gravity to pull them that direction, and I think it comprises a large chunk of newbies/casuals.
they been saying this regurgitated thing in regards to poor new player retention for multiple expansions now, ever since cataclysm, but wow keeps going, and i often stumble across new players here and there and even in my current guild there are players who only began playing wow in bfa, legion, or whatever, even one who created and leveled their first max level character in shadowlands.
Also there’s one major thing these articles over the years skip over, a obvious reason why wow doesn’t appeal to or attract new players… it’s a 18 year old game with 18 year old looking base graphics and gameplay elements. So to most new players, it looks like and plays like absolute dogs**t versus games they are use to playing released even in the recent decade, yet alone this decade. Then don’t get started on systems and features (i.e. enemy AI, animations, character customization, etc) which are also a decade+ behind recent other game’s systems and features.
IMO, love the game up till lvl 60 then it goes side ways for me. Instead of “playing” you have to stop and research what to do again and again. What the heck? It is almost like two different games. If the game started with the complexity of lvl 60 lordy it would be instant death to the game.
My lvl 60 players are starting to pile up because the initial leveling process is fun.