I’m one who defends 9.1. As patches go, it’s a good one. It’s a really good one for a .1, especially. The problem with 9.1 isn’t the patch. It’s the length of the drought and the uncertainty about when 9.2 will come.
The problem, as you stated, is with 9.0 when it comes to casual content. I disagree with a LOT of the whining on these forums. When super casual (read: more casual than I am…because I’m not hardcore) players start bleating about gear progression, I get upset because they’re wrong and they’re missing the point. There is PLENTY of gear progression for the non-raider in Shadowlands. There’s more than there ever has been, and the gear level achievable through solo content is like Disneyland good. Steering clear of gear, which I consider a massive success in SL, I’ll just go over the things I think SL has utterly failed to provide/capitalize on.
1.) The Professions are not meaningful or fun. There aren’t enough “fun” items in professions, and there aren’t enough relevant pre-raid BiS types of gear produced by them. There aren’t enough mounts, pets, & mogs unique enough and high-demand enough to get people engaged in and excited about professions. Every expansion, the community begs for this, and every expansion they promise they’re going to do it…and every expansion, they don’t do it.
I don’t know what it is here that the dev team doesn’t get. Look at MoP. That’s the last super successful profession expansion in my memory. Why don’t we have that every time? I don’t get it.
2.) The Secondary Skills have been given both jack and squat. Fishing gave us nothing. NOTHING. Archaeology is totally out. There’s nothing at all for Archaeology. Cooking has nothing relevant and fun. There are a few “hidden” recipes showing up in Korthia, but they don’t do anything and are not funny, interesting, collectable, or attached to stories and achieves. First Aid was ripped away and made utterly irrelevant instead of developing it into something with achievements or fun skills.
There are no new factions to grind, items to earn, or collectibles to play for in any of the secondary skills…and the continued neglect of these parts of WoW is a massive blow to casual play. The success of fishing and engagement with it during MoP and Legion…what don’t they understand? The excitement archaeology had for its pets and mounts at the start. Why did that stop? First Aid could be so much more than bandages, and it could have achievements, toys, and titles associated with it. There are mountains of cloth in the last two expansions that go unused and have zero AH value. They could have all kinds of things added to First Aid (medic tents dropped in combat that work like old-fashioned lightwells, medical transmog, or fun RP toys like the Bastion stretcher…trust, those would get use on Moonguard) Etcetera. Why don’t they foster this kind of thing anymore? They used to. It makes no sense.
3.) Raid Farming has been made impossible. The solo player’s joy used to be going back to expansions with content we missed to solo the raids, watch the cinematics, flesh out the story, complete the rep grinds…and farm the raids. They promised they wouldn’t jack this up, but they did. And they’re not fixing it.
These are the primary issues I see in SL, and they are expansion-wide, not the fault of 9.1.
I think there are lots of players who disagree or have different beefs with the current state of the game than mine, but as a player is genuinely enjoying Shadowlands, these are my concerns. I don’t think I’m alone in them.
I think Shadowlands is Legion levels of good. It has serious potential, and I’m thoroughly enjoying it. That said, it has left a lot undone, and since it took 8 months for them to give us the .1 patch, I was hoping they’d do a lot of the undone stuff. They didn’t.