WoW's bleeding because they can't keep new players and casual players

Legion was the last great expansion for casual players imo. I would just log on, do some quick world quests get my emissary chest in 15 minutes, and that’s it. I didn’t need to farm artifact power, I would just get it for doing whatever stuff. The amount of side stuff to do was immense, and at the same time there was no game design pressure to do it.

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I think its more fun because you don’t have to be as exact as you did with Prideful.

That’s the problem. The dev team live and breathe raids and mythics. So it’s hard to get beyond that. You either need someone new at the helm or for those people to want to go on a new innovative direction. I’m not sure either will happen

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Most casuals just want to be able to log on, do a dungeon or battleground, and log out. And in that, they don’t want to feel like there’s zero hope of ever competing with a Mythic raider or Gladiator ranked player. When that happens, they quite literally take their money somewhere else where they can actually enjoy their game time.

I agree that Mythic and Gladiator should have unique rewards, but speed of acquisition and cosmetics used to be enough. Now those very players are saying “make casuals get cosmetics and no power instead–they obviously don’t need it anyways”, and it’s slowly destroying itself with that mindset.

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On the game side of things, its kinda okay. I think the number of dungeons is terribly low from how it used to feel. I know Wrath felt like we were getting what is currently the launch number every patch.

But the biggest problem is the main quest being handing out in little chunks. This ordeal should have massive amounts of quest coming at us. Instead its this little bitty thing you finish off launch day (provided its not buggy) and you leave people to just not have that to work on for a week. I’m sure some are logging in, doing their weekly allotment then going to play something else.

Why engage in other parts of the game if they are treated like that… parts. Not part of a whole. Just individual pieces that seem to belong to the whole but… where does a 15 fit? We ended up with one of the leaders in a sword but that’s put over there and you need never worry about it if you don’t raid. That should be woven into the whole not segmented off. But then you make it easy for players to segment you game… oh, I don’t really want to run these dungeons because I got these new companions in ESO. Why would you leave WoW for ESO… we got all these parts!

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I honestly don’t think the issue is just this honestly. Definitely part of it though.

My part is the chores that I don’t enjoy. Torghast, horrific visions. Enough with the repeatable content that has power locked behind it. They keep trying to recapture mage tower but honestly that was something fairly easy that you only had to do once or twice on each character towards the end.

They need to go back to raid/PvP/m+ and open world content (I actually like korthia). Then find a way to pump them out at a faster rate because 9 months isnt working. People get bored and these infinite grinds aren’t keeping people around.

I would obsess over BG’s and Arenas but I have no idea how to get into PvP.

I’m level 60, have been playing this game off and on since Wrath. I didn’t get into PvP at all, but now I feel that I would like to try it since I’m not super into the Maw and Torghast stuff so I find myself wanting to do new things.

But getting into PvP as a new PvPer is super intimidating. I have no idea what I should do. The game doesn’t really do anything to help new PvPers get into it other than give me quests in Oribos for my weeklies like get a rating of X in Y or kill X amount of players in Y. How the hell do I do that if I am new at PvP and I suck? It’s kinda why I stay away from it.

Professions died in wow with Tokens… You need an economy to have good professions.

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I think Blizzard needs to re-think their gameplay model. Players have changed since the 2004-2014 time frame

Not necessarily.

Professions can be fun DIY for casuals, making our own gear, etc.

It’s just that crafting your own gear has 3 million restrictions around it, lots of empty gear levels, and what you can make comes with lots of restrictions.

You can make your own leveling set, but only 2 pieces every 3-4 levels.
When you get up to 60, you can make 151, sure and that’s good… but no weapons for some stupid reason.

You can grind Korthia to upgrade that to 200, but again, no weapons. You can go into Korthia with a full suit of crafted 200 minus trinkets, but have a 138 weapon on and it will still feel slow until you can find weapons, and good luck finding weapons.

If there were more stuff to actually make, then crafting wouldn’t be so bad.

Don’t have to make money off of it for it to be fun.

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it dies out early on… Not like it used to be with the epic endgame rewards. Heroics kill that fast in this expansion. They tried to boost things with legendary crafting, but money versus personal gain enchanting or alchemy really only do that and engineering is a former shadow of what it used to be.

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What I’m saying is it didn’t used to be like this, that there was a time when crafting your own stuff was still good for alt catchups.

Remember in MoP where every patch, there was blue PvP Armor that had stats good enough that you could stick this stuff on alts? The stuff was poorly budgeted because of the PvP stats at the time, but yet it was way better than what you would get if you just leveled to max level and it let you step into new content with mild difficulty but nothing like attempting Korthia at 140-150.

And then they did it again, the patch after that, where they gave you a new set (and didn’t increase the costs!) and then, they did it one more time in the final patch. All of these sets were good to start the patch out with all of your alts.

Now the fact they were severely under-budgeted because of the PvP stats meant you still wanted to get better gear, but again, it was way better than “Fresh Max Level” junk you’d be wearing if you just hit max level.

And it was awesome.

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I love your mog.

I would love actual pvp gear… toon tuning is dead… you used to actually have to put thought into your toon and talents… now its a handful of gear… that becomes useless in 4 months

Eh, I don’t mind easier gearing to be quite honest. I don’t like having to break out spreadsheets or look up crap on Icy Veins or what-not, I just wanna play the game and not have to have a calculator sitting beside me at all times.

So I’m fine with just slapping whatever is the highest item level on my character, though I wish the ‘best secondary’ was a little easier to get. It seems like Blizz knows what the best secondaries are and it almost seems like they have the RNG tuned against it. I know my Ret Paladin finds 3x more vers than haste for example.

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Its all good, its about being honest and having a civil conversation.

I like the number crunching. A lot of people don’t.

That’s why that kind of stuff is fine in raids and mythics, but for open world stuff… just give me something with a little higher item level than what I had and it’d be fine.

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They kind of do that. The problem is that they give it to you on a time-gated basis rather than as a reward for the effort you put in. You will eventually upgrade to last tier’s high end gear, but it’s going to be a matter of weeks before you can get there. Nothing you do in the meantime will change that timeline. That just doesn’t feel good. In the meantime, M+ key pushers and Mythic raiders are actually being rewarded for their efforts. There’s a happy medium between only rewarding the most punishing content and simply giving players stuff for logging in a couple of months into the latest patch, but Blizzard doesn’t seem to understand that.

All of the things you listed exist in SL - actually SL has more pets and mounts to collect than any other expansion.

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Which, for 8 months, was locked behind THE most boring and bland grind in the history of WoW.

World Quests should not be considered content, but rather filler. It’s literally 1 quest here, 1 quest there, with you spending more time travelling on taxis and auto-forward than you are actually doing quests, and of course, lots of time-gating too, and RNG.

Maybe one day there are a total of 20x35 anima out, maybe the next day there’s only 8.

And not only that, but you also spend a huge amount of anima to unlock that covenant feature that lets you get the offerings which are also required for the majority of said mounts, pets, and other aesthetics. So… you gotta grind so you can grind and then finally get the rewards.

Past expansions did this way better, especially when we had daily quest hubs for most of the content. You go to 1 area, pick up 6-8 quests, which all take place in one localized area, do them all in about 15-20 minutes and you’re done for the day.

Better than spending 2 hours+ running around the world to do maybe 6-8 quests total for a tiny fraction of what you need.

Also, you’re collecting currency, not collecting rep. In past expansions, most of the rewards were locked behind gold and a rep requirement, and rep requirement is like a permanent currency; buying 1 item doesn’t suddenly reset your progress (other than, of course, getting the gold to spend). With anima, you finally save up enough and then you buy the thing and you’re back to 0 and gotta repeat that all over again.

For 2 Years according to some math that someone did back before that patch with the souls quest change. This has obviously been sped up… after they added more rewards, I wouldn’t be surprised if the TTC was still ~2 years.

No other expansion asked you to slave away for 2 years to finish it’s .0 rewards.

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