We’ve continued to deploy hotfixes to the game in response to feedback and data that we’re seeing.
We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential:
Minor Spool of Eternal Thread
Lesser Spool of Eternal Thread
Spool of Eternal Thread
Greater Spool of Eternal Thread
Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak:
Infinite Bazaar Repeatable Dailies
First-Time Daily Scenario, Dungeon, and each LFR queue
World Bosses
Remix Achievements
Each of these achievements are available for additional characters to complete as well for bonus Bronze - and now bonus Spools of Eternal Thread.
Troves of the Thunder King scenario on the Isle of Thunder
Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources for primary and secondary characters. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power.
The following adjustments are now live, and are intended to address concerns about the balance of low- and high-level players in various Remix content:
• The health of creatures in heroic scenarios has been decreased by 20% - 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease.
• The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced.
• Several spell gems (that were not scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod.
• Spell gems with shielding effects should no longer cause threat.
• Fixed a bug with Righteous Frenzy not canceling upon the end of combat.
• Timerunner’s Vial mana regen significantly increased.
We’ll have all of the above, as well as other hotfixes to various issues, listed in our next hotfixes update.
I think it is pretty clear by now that they have no intention of changing how bronze works. They apparently expect us to treat the Remix as a full time job.
How about bronze acquisition and upgrade cost?
If you were to do a farm that was really really good, it’d still take you around 80 hours of farming to upgrade your gear to 525…
Whelp thats kind of the final nail in the coffin. It wasn’t even a good farm its just the most efficient of the lot. Meaning we are probably now going down the rabbithole of whatever is the most efficient grind is going to get nerfed. Maybe thats a sign to deply some bronze changes cough cough
But like, if you’re not a frog farmer you’re way behind still. Why is there nothing being done to bronze acquisition to help those that didnt frog farm?
Right now H raids are impossible if you didn’t, and you need a frog farmer to carry you. You also declined to raids if you’re not a frog farmer.
This whole “Frog farmer vs. not frog farmer” is extremely toxic. I want to level alts and get them OP, but I can’t even make ONE character OP let alone multiple.
The delayed action but the constant nerf to farms feels really tone deaf.