Originally they attempted “open world PVP” but got feedback that their game would be pretty much dead because forced PVP MMOs have a short life. They changed PVP to opt-in and barely anyone PVP’d but changed who they marketed to. Alas, it was too late…they barely had PVE content on release because they fixated on PVP side too much early on.
They are getting some PVE content added in from what I’ve heard though. I’ve been considering checking them out during down time, kind of want to give them a little more time to flesh things out more though.
While I’m not inclined to say it was ruined, the end result is definitely a half-baked experience. They were too scared to lean too far into PvP, and they didn’t have enough time to develop any substantial PvE content.
Still love the game, though. I really do like the somewhat gathering/crafting systems.
That would have been a failure. There aren’t enough players who want to play that kind of game to support a game that size. MMO’s are a small slice of the game market, and hardcore PvP games are a small slice of that.
Actually. hardcore PvP mmo’s fail because if you don’t start almost as soon as the game is released, you can never catch up. There’s always somebody with super gear who wants to kill you waiting around every corner, who you have no chance against.
Most people who play games, but MMO’s in particular, have limited gametime and don’t want to have it wasted by sociopathic jerks.
There are probably less people playing now than would have been playing if they had focused on PvP. Like, you do realize that the game was pretty much a failure right out of the gate, right? And this was after switching deep into development trying to push more PvE.
Or they could just design it where that wasn’t the case?