As a video game it couldn’t be more linear. You start in noob town and work your way out discovering the world compared to the new player experience on retail which is hella convoluted. Exiles reach, chromie time, get kicked out of your story once 70 pushed into TWW get to 80 than the end game is split in 4 directions.
Classic is pretty much just A,B,C when it comes to direction.
She’s enjoying Classic and already in her 40s on the Anniversary. She mostly plays with her brother and hasn’t really had any issues other than learning the hard way about hunter pets.
A new player does not have access to Chromie Time. They get shuffled to Dragon Isles as soon as they clear their racial starter area (or Newbie Isle, not sure if brand-new players get the choice or not).
Dragon Isles is easily enough to go from 10 to 70 with quite a bit left over. Now it could be a little jarring when you get TWW unlocked at 68, but eh. It’s not exactly rocket science.
With Classic, you almost need to look up a guide to know what zone(s) to go to at what level(s) and some zones are split, like you go to Tanaris at a certain level and then suddenly you run out of yellow quests and the oranges are too hard so you gotta stop and find something else that’s green or yellow, yadda yadda. It’s definitely NOT linear.
Yes, well, we’ll see how forgiving endgamers are in Classic when she shows up to Lv60 dungeons.
The classic UI doesn’t tell you what levels zones are, you’d need an addon to do that. And unless you like just blindly wandering around for relevant questing areas to do, I can’t really seeing it being “easy” or “linear” to figure out where to go.
I did a Paladin during TBC Classic, and I found myself having to look up where the frick to go because I’d do some yellows and suddenly a slew of orange and red quests going “nope, come back in 3-4 levelups”.
So then I gotta look up zone levels, figure out where I can go to get those 3-4 levels so I can come back to that area.
That’s… the very definition of anti-linear.
Linear would be if you go from Zone A to B to C in a straight line, which Retail does.
Also, the questlines in Classic, you’ll go to a town and there’s like 6-8 quests that send you to random directions in the zone.
In Retail, you get like 2-4 quests that all go to the same place, you do those, turn them in and they send you to the next area and this just runs in a straight line.
I remember some zones in Classic, it really isn’t intuitive which quests you should do first because some have followups, some don’t. You could waste a ridiculous amount of time if you don’t know what order to do the quests in.
Where does one get this weird idea that properly enunciating one’s point which may take a paragraph or two to do is somehow indicative of one being offended or angry? I wasn’t angry at all, in the slightest.
What does this mean, exactly? I think there’s a very small percentage of very toxic people who should be banned but aren’t. But even if blizz cared and took the time and effort to do investigations for their own proof and whatnot and banned them, others would pop up to take their place.