WoW LFR vs. FFXIV LFR -- Videos to Compare

Well, I’m bored… and maybe a tad grumpy… and it’s the “mystical” Sunday when strange things are supposed to happen on this forum.

So to pass the time, I decided to do a kinda-sorta side-by-side comparison between LFR content WoW and the closest equivalent in FFXIV; the latter of which would be the 24-man “alliance raids” (there’s only one difficulty, though it’s intended to be completed by random queue PuGs… so close enough).

Unfortunately, I haven’t done any LFR (or any raiding at all for that matter) during the whole of BfA… so it’s probably best to simply to show the differences and let people judge for themselves.


So to start, here’s a video of G’huun on LFR difficulty:

Note:
Simple video of LFR fights aren’t very common it seems, plenty of video guides however.

And now, “The Thunder God” from FFXIV:

Another note:
The storyline for the 24-man raids in the current expansion is one big reference to Final Fantasy Tactics (and to a lesser extent, Final Fantasy XII), so the boss’ name is reference to a character in that game rather than be representative of his abilities.


I recommend watching for the following differences between the videos:

  • What are visual indications for most of the mechanics for each game?
  • How difficult is it for you to tell what’s going on in each game?
  • How do players react to those visual indicators in each game?
  • Can you see the errors made by players in each game?

And I’ll point out a few little details:

  • Both videos feature players using the default UI, so DBM or that for extra information (not that an equivalent exists in FFXIV).
  • Both players are DPS (melee for WoW, ranged for FFXIV).
  • The FFXIV player is actually using a controller
  • The boss from FFXIV was patched in last Tuesday (Jan. 8)

Not sure many will be happy with me showing this, but it’s just something for people to look at and judge for themselves.

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Clickers are still a thing lol.

The FF boss looks decent. I just dont like the whole anime look.

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I started that LFR quest line in FFXIV and because it added in characters outside of FFXIV I didn’t like it that much. I never got into the story because they were placing those characters into a main side story, instead of writing it to use those elements but be completely original :frowning: .

I’m in Australia so I’ll never get to experience FFXIV raids properly(lag whichever server I go to). From that, I can’t really judge the experience well. I choose WoW over FFXIV LFR because it feels more fluid; but like I said, I get lag wherever I go in FFXIV, so it will always feel choppy.

Wow the boss in FF14 actually has mechanics and does damage. Crazy.

5 Likes

Yeah but that’s at the cost of accesibility, cant have that.

That’s because:

  1. Players must do dungeons and boss battles to progress through their story and are progressively introduced to boss mechanics, so by the time they hit end-game, they are used to it.
  2. Healers are super heroes in that game. They have very powerful heals (in comparison to WoW), can battle rez as many times as their mana allows, and if they use the “limit break” it raises all dead players and fully heals everybody. (Limit break is kind of like Heroism and Time Warp, except all roles have a way to use it.)
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You’ll invariably get clickers whenever a keyboard & mouse are involved, most players will invariably use it for at least a handful of things and it takes a fair bit of effort to break the habit of not using it all (even if just in combat).

… surprising easy to forget in this optimization-obsessed community.

Can’t really argue with personal preferences.
Aesthetics are aesthetics, either you like 'em or you don’t.

The FF series in general has always had homages to its prior entries (several recurring enemies are mainstays of the series), so it’s not really anything new for the series… though it can be argued the latest expansion IS fairly heavy on said homages. The 8-man raid series was pretty much a love-letter to the older games, feature no less than three final bosses from previous games.

That being said, even though it involves character from previous games (or at least FFXIV’s interpretation of them), it’s actually integrated into the main storyline surprisingly well.

Hmm… can’t really help you there, no idea if FFXIV has dedicated “Oceanic” series. Strangely enough, you’re probably closer to the Japanese servers than any English-speaking ones… but yeah, small comforts.

… though that does remind me of FFXIV’s early days, when there was ~0.3 seconds worth of built-in lag for the game. MANY a player got ringed out by Titan because of said lag, myself included.

… hard to tell if that’s sarcasm or not. Still, in the few days said boss has been active, he’s already garnered a fairly nasty reputation. The mechanics themselves aren’t TOO obtuse to figure out (and the arena itself actually gives you a few clues for where the attacks will land), nor is the damage overkill for what’s typical in that game.

… the mechanics are just RELENTLESS, and the larger raid group has more failure points than smaller ones.

Just as an example, all three tanks in the raid are all “tanking” the boss (who, incidentally, has three swords… and summons three adds for the intermission phase). All three groups need to do their job or else it’s pretty much a guaranteed wipe.

It’s surprisingly accessible. That raid actually requires a slightly lower item level to queue up for than the mandatory story dungeon added in the same patch (355 vs 360).

… the one catch is that you must do the preceding two raids and the whole questline before it, which by itself is pretty good content.

By the by, it includes…

MATH

I can personally attest to this, it really does help long-term for the quality of the players queuing for content.

Very true, the healer LB3 has saved MANY a run.

And a small note about the boss shown initially, the very first thing he does is:

  • Reduce everyone 1 health
  • Cast “Doom” on the whole party, causing them to drop dead in 10-15 seconds if not dispelled.

The Healers got to work fast at the start of the fight there, and it seems to happen again about 2/3 of the way through the fight.

There is a massive difference in community behavior In WoW and FF14

We have players here that needs rules to be keep bad behavior in check like children and it still doesn’t help improve it

FF14 is far more mature and less inflammatory

8 Likes

To be perfectly honest, this one of the biggest reasons I haven’t done LFR at all in BfA; the community is just too abrasive, on edge, and vicious.

… almost as if it’s paranoid about its own members or something.

The smallest things just set them off, and they’re always out for their own ends instead of trying to contribute to success of the group as a whole (which, in turn, would also help them in the long run).

WoW could certainly benefit from a few things in FFXIV, and vice versa (a bit tough to think of examples for the latter, but I’m sure they’re out there)… but the community’s demeanour would be one thing I’d like to see in WoW.

2 Likes

Raelhorn

The video you have just shown is what has and DOES happen to normal, H and M guild runs every single day. I have seen M guilds not able to get H Ghuun down even after it was on farm.

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Clickers are still a thing lol.

Yes they are. I use keys for some things and click others. It works.

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Which is why I consider it my WoW vacation. The worst thing I have encountered in 2 months of FFXIV are a small handful of players with r rated names. I log into WoW and within 15 mins trade chat is 100x worse.
In ffxiv most people are very polite and treat each other with mutual respect over all. Like any game there are few bad apples in their equivalent of guilds, but not even close to the public rudeness on wow servers.

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As someone who has played a healer since the beginning of both games, you are right. However, healers in FFXIV are bullied unlike WoW healers.

Weeb gameplay? animations? and music?

I’ll pass… all day PASS… no matter how great it’s. anything with WEEBS it’s a NO.

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Just because it isnt a game from 'murica doesn’t make it bad. FF14 isn’t a bad game and tends to get praise for having a positive community and for implementing features people like. Also,various people you label as "weebs"play games as a whole including WoW :stuck_out_tongue: guess this means you cant game anymore seeing as most games come from Japan and are played by “weebs”.

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Oie, Stop try to force us to play a GD weeb game if you want to play that FFXIV go play it if you weebing about it.

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Well I did move onto FF14. Much better game then WoW over all currently. I think the WoW team has just gotten tired, with no more gumption to make a decent game, and is just surviving on its past success.

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…what?

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Yeah, players are more “friendly” in groups in FFXIV too.

As far as I know, no “Raider IO.”

Higher players get scaled down, doing older dungeons which they do for stuff. So there are always people doing dungeons you want to do.

I am stuck in the MSQ, since the one I need to do is 50 minutes of Cutscenes so people hate to redo it; The timer was up to 17 minutes, had to potty for milliseconds, returned and it said something like “Queue not accepted.” I SCREAMED! I’ll have to try again.

If you just kind of play your role, in FFXIV (I’m a 55 Dragoon), they are pretty patient and give you commendations/whatever.

The trade/crafting thing is way better than Wow. I’m also a 54 fisher and a lower level miner. This is on the same character, which is fun.

I’m a clicker, sometimes :wink:

It is just a pretty fun game (FFXIV.) It is different from Wow, which I find refreshing. It is also very familiar, in that you can set up your third person view/hud/whatever in pretty much the same way.

Also, it runs better than Wow does in Linux; This surprised me. I’ve only ran Linux since the Burning Crusade expansion (good riddance, Vista!) FFXIV seems better at occlusion and scaling down the graphics, on my computer.

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Well the way you act. I would not want you to come over and ruin the decent community FF14 has. I would rather leave all the Toxic players in WoW.

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