Get on the Novice Network and ask for help in chat. You will have a group, from the more experienced players that hang on it to help, with in a few minutes.
Psssh You know funny thing about that game It have to kill off last mmo how busted there last one is, won’t be surprise if they screw up hard on there next exp
Like shove FF13 in every one mouths again.
Dear god what is people issues with LFR. It rewards gear worse then BG’s and gives literally everyone a chance to atleast see what the inside of a raid looks like.
In LFR you can ignore mechanics because people who are geared go in their to farm mats. That is why is one of the factors why it seems so easy. In a guild raid or pug you have to still watch the videos and do the mechanics.
You are comparing a raid LITERALLY released last week to one that has been out for months. Elitist have this obsession with LFR is the most stupid thing I have ever seen in any mmo in my entire life.
I know, It like They wine about thoses who Got RL and Can’t get into Guild or etc and have to make a time schedule to And have to Forsake some in RL to in order to do raid
may I remind you good folk the years of Getting check for good raids, Force and have to sitll do long study on learning how to do boss
What if I I don’t know wing it and learn it on the go
nah Let just suffer and Unable to get pass this boss and wait on weeks or years for it to be outdated so you can get that tranmog
that right there most ppl get they want to go back to the Dark ages when the LFG was not around and have to find people and put in more work and stuff.
You do realize he said nothing against LFR at all. He was just comparing the difference in raids, especially with how things are marked and mechanics are shown between the two raids. Sorry but FF14 does it better over all hands down. Especially with how their UI works. FYI both raids where LFR formed. FF14 has LFG and LFR functions in their Duty Finder.
Oh you say that with you bias opinion Try to force down that FF14 is best when in reality just Over hype JRPG that try so hard to capture the winds of old school game but so Far UI sucks, I look at the cast let say you have to fallow a milksop and do baby sit him
And worst of all Game ruin the lore when it try to put ohter FF theme games when Make you wonder “Ok is this sword and magic or the future stuff like 13 did?”
I am sorry but I have a hard time understanding you. Since your sentence structure, and syntax is just horrible.
Oh Noes, S0me B0dy Know Better Engrish then me?
Don’t let me get my ork on ya.
Alright folks, we’re getting a little side-tracked here. We don’t want to keep the discussion solely on FFXIV (tempting though it may be), try to keep WoW at least somewhat relevant in what’s going on here.
Care to elaborate on that? There have been several bosses in the past for WoW, quite notably end bosses, which have been significantly more difficult than the rest of the raid tier; I think a couple of examples would be Lei Shen (maybe?) and Archimonde in HFC (definitely). Would G’huun be another example of this trend?
The one thing I know that’s missing from the video selected is the whole orb-running sequence in the G’huun fight… which, from what I’ve gathered, is typically done by a handful of mechanically-minded players from the group as a whole. Most of the group would be the middle of the scrum that is the central room, often having a case of tunnel vision while taking down adds and the boss… and not necessarily be at the best of staying out of the bad stuff.
FFXIV generally doesn’t have this sort of mechanics, though there are a handful of times one or two players may need to interact with objects with the correct timing. The Leviathan and Bismarck fights (based off old summons from the series) come to mind, and both cases involve massive foes off the stage who will attack (and in the latter case, damage) the stage itself.
Not quite sure “bullied” is quite the right term… but healers are expected to contribute to DPS in FFXIV, which is known to be a touchy subject.
WoW players tend to expect healers to keep them alive through all matters of nonsense, including some players’ inability to stay out of the fire and other hazards.
… sometimes I have to wonder at the lengths some people go to in order to protect their perceived masculinity, because that’s exactly what this reaction looks like.
It’s perfectly okay to have unconventional and arguably “girly” hobbies as a man.
You just have enough self-confidence to give into peer pressure on the matter.
After all…
https://tvtropes.org/pmwiki/pmwiki.php/Main/RealMenWearPink
… oh the heck with it, I have to drag this video into it.
… hmm, is it just me or are people REALLY defensive about this particular subject?
Is there a major case of wounded masculinity going around or something?
Then there’s the Roegadyns, physically the largest “race” in the whole game (almost 8 ft. tall orcs with a more-or-less human face, complete with green and brown skin tone options).
… and played by some of the goofiest people you’ll EVER see.
- Seem to be the most likely race to wear the various “animal costumes”, including giant moogle heads.
- Several Roegadyn NPCs have very unusual hobbies. The head of the Weaver’s Guild (tailors) being one notable example.
- … for whatever reason, they have a strong tendency to run around in leopard print speedos. I wish I was making that up.
… that’s it. Release to Godbert.
It’s pretty rare, and pretty much unheard of for the MSQ, but there kinda is something similar built into the Party Finder tool (used for pre-made groups) in FFXIV.
One of the flags for group pre-requisities is “Party Completion” (or something to that effect), which boils down to players having completed that particular piece of content before. Keep in mind, you can straight-up join groups from this tool, rather than applying to join.
Still, groups are generally more accepting in FFXIV.
To be honest, I’d prefer LFR in WoW to have more meaningful mechanics; it’d be more interesting that way. Sometimes I have to wonder if the extreme over-nerfing of LFR is what contributes to players being as toxic in, though at this point I’d say that not the only issue.
I’d also prefer to not have to watch videos to understand the mechanics… and FFXIV’s community is fine with that. You ask how the fight works, and usually at least someone will explain some of the details.
… except said content is the closest FFXIV comes to LFR.
Also, I actually spent a good 45 minutes or so wiping on the boss linked yesterday (first time me running the content, actually) in a PuG not unlike an LFR run. I actually have a few little details from that:
- It was a total of 5 or 6 attempts. Best one made it past the add intermission, the rest didn’t. That was the 3rd attempt if I recall… at which point things started to go a little downhill. To note, we had three wipes on the preceding two bosses; the vast majority of players were still learning.
- One of the most frequent causes of a wipe was not meeting the DPS check requirements on the adds… and the issue wasn’t gear, it was players dying. At least one wipe was due to a healer having to leave the run about 15 seconds before the pull and the one guy not listening that we were down a healer.
- It took THREE “Vote Abandon” attempts for the run to end… the group voted it down the first two times and tried again, without players abandoning the run after it was voted down. Third was pretty much the group leaving the run en masse, so the vote did pass when people noticed it wasn’t going well.
… but still, no one had hard feelings for the run.
I’ll say this much, LFR has it’s place… though I will say the difficulty of the content (at least what I’ve done of it, can’t speak for this expansion) has generally been a bit too low in my opinion. No content should be so easy that you can ignore the mechanics (possible exception for out-leveling and solo farming old content, but even that I’d like for the mechanics to matter a little).
… that and I think 4 raid difficulties is far too much, especially since they each have increasingly potent gear rewards.
Two tiers of difficulty would be sufficient, and I’ll tolerate a third if the gear rewards are purely cosmetic (or at least no “stronger” than the second tier).
Phh all it is Just some Pretty boy Show boating how “I am the hero Light fighting the darkness on this Confuse story then ff13”
You’ve obviously never come across the people I have on Excalibur. God that server was awful.
… you really have to stop setting yourself up for these:
You also keep referring to FF13 for some reason, almost seems deliberate as well. That particular game wasn’t received too well by many, and somewhat represents Square Enix at their “peak” of being too reliant on the name of the Final Fantasy brand to sell their products.
… which, in some ways, is similar to Blizz’ current situation. Relying and taking advantage of their previously established reputation too much, and their previously devoted fans starting to clue in on the whole situation.
It was FFXIV, specifically the VERY poor reception of its initial releast, which broke that over-reliance on the previously established reputation… and the change for the better was quite definite.
I’ll take WoW LFR over FFXIV LFR any day. FFXIV in general is meh to me and I will say their raiding is better than many other mmos, but WoW >>>> FFXIV in raids imo.
XIV 24-mans can be completely powerhoused by 1-2 competent tanks and at least 3 competent healers because of insane mana sustain on the part of healers and infinite b-rezes. Healers are basically impossible to fail at in that game if you just solely devote your attention to healing, which is why 90% of the playerbase expects them to contribute DPS in their downtime and assumes they are lazy if they do otherwise. Their power level is frankly why playing them is unrewarding and dull, unless you’re really invested in topping FFLogs for damage done or just play casually and like the pretty spell effects.
Source: Savage raider and have been since the game launched in 2013. I do wish WoW LFR had a bit more bite, but understand why it doesn’t, because there’s less classes who have insurance for massive group-wide failure relative to FFXIV.
Considering the FFXIV community is generally known for being nice, it really does stick out as an oddity of sorts… but considering the circumstances, it’s actually not that big an issue in-game.
- The nature of damage in FFXIV tends to be “bursty”, rather than constant… well, depending on the group in question. Huge chunks of the damage is avoidable, and the community is generally decent at avoiding most of it. This gives healers a good amount of time that they don’t have to dedicate to actively healing… usually, keeping a group which is not very good at staying out of the metaphorical fire alive is still stressful and time-consuming.
- MP regen in the game is, for the most part, not a huge issue; between active cooldowns (Lucid Dreaming is notable, though a few other abilities help) and the “standard” heals not really outpacing your passive MP regen (more powerful spells might)… well, there’s less concern that you’re going to run out of MP. Also ethers can (probably) be used more than once per fight to help out in that area if needed. If anything, it’s constantly rezzing players which will be more likely to deplete your MP.
- As a general rule, players should always be doing something; this goes beyond FFXIV and WoW, but no one should be standing around doing nothing unless there’s a VERY specific reason for it. In WoW, this actually usually down to mana conservation when healers are involved. In FFXIV, thanks to there being decent downtime for active healing… they DPS.
… or at least that’s how I choose to look at it. No one likes seeing someone standing around doing nothing when they can be helping out the group.
Healers in WoW often have a reason to NOT contribute to DPS, either them being too occupied with healing to consider it or mana conservation so that they don’t ever run out. Remove those conditions, then healers in WoW would likely be expected to contribute to DPS as well… though when mana conservation hasn’t been an issue in the past, Blizz has preferred to go with the “increase unavoidable damage to force spam healing” route.
I’ll have to disagree with that one, or more specifically the number of competent tanks and healers noted; particularly for the 24-man raids in Stormblood , which are considerably meaner than those in ARR and HW.
There’s some surprisingly tight DPS checks, if largely in the form of intermission phases; this pretty much means at least a good chunk of the raid needs to stay alive to do beat those timers. “Split stacks” have also become increasingly common, with The Thunder God (shown in the first post) having an attack which requires 6 groups of 3 players each to stand in the icon… so that’s a total of 18 out of 24 players needing to do what they should.
Outside of that, the general absence of Enrage Timers in casual content does more or less allow a group of competent players (usually at least one tank and healer) to outlast many bosses.
More or less the point of the topic, though you do raise a good point with there being more “recovery points” in FFXIV (more rezzes in general).
That being said, I do think this approach makes for MUCH more interesting gameplay… at least from a “casual’s perspective”.
The reasoning for that is simple – you’re allowed to fail.
You just get back up and try again (even if there’s a stat penalty debuff, especially following multiple rezzes); the strange thing is that this actually allows for the mechanics to be more punishing, which FFXIV makes full use of. One death is usually a minor inconvenience, while multiple deaths will quickly exhaust your healers’ MP pools… not to mention take away precious time that could have been spent healing (or DPS’ing), Swiftcast can only be used so often. But either way, you’re allowed to get back up without having to resort to a full party wipe.
Conversely, there’s one detail in WoW which annoys me to no end:
Wipes are routinely and deliberately called for.
Often for small errors or a couple of deaths.
The usual reason is that if only one or two people die, you can’t beat the overall enrage timer… so there’s no point even trying to continue an attempt.
There’s no thrilling victory, pulling everyone out from the jaws of defeat when it seems impossible… either you do the fight perfectly (more or less), or you don’t do it at all. The healer LB3 in FFXIV (full party rez and full HP, maybe MP & TP too) has probably created more “magic moments” by itself than I care to count.
Being perfectly honest, having the tools to make the “impossible” happen sounds a hell of a lot more fun than being forced into extreme optimization to successfully do anything at all.
Honestly, I don’t really that big a difference. Outside of maybe the LFR version being too dumbed down.
Weeb? Had to google it.
I’m starting to play FFXIV, but don’t really have any interest in Japan or it’s culture. If someone gave me a free vacation there with first class airfare, I wouldn’t go because the flight would be unbearably long.
Mate, I said lag wherever I go. There is lag on JP and NA server, and don’t suggest going to EU server. I started on Tonberry and the game still is choppy compared to WoW.
Plus the devs plainly said they have no plans for oceanic servers.
I do like FFXIV, but it does make me wonder how much I would’ve liked it more if we had servers at least in South East Asia.
Since there is nothing like that, raiding feels better in WoW for me 100%.
With LFR in FFXIV, with our lag from ARR Tonberry JP server, you had to move INSTANTLY or you would be hit by AOE. In WoW, you can get your cast off and move at a leisurely pace. It is so stressful playing FFXIV from Australia :S.
Im 2/3 of the way through DLing FFXIV watched the trailer on steam for game and then new DLC, and went right time to do it! Will add the three parts to the game Realm Reborn and the 2 DLC’s are on sale for 23 dollars… soooo it wasn’t a hard choice at this point. I love WoW but like many others Im done with a rushed and poor expac.
DBM does actually exist in FF14 and is used by the top guilds.