Based on how most of these posts go, I’d lean more towards this.
I think this is the correct take.
People are setting expectations to be this high “I have things to do 24/7 that are super fun and not rinse repeat!” when that has been the WoW formula since it’s creation.
If you can’t find something you enjoy in the game then you just… shouldn’t play. It’s literally as simple as that.
take a break. it will do wonders for you.
It’s OK to not play anymore. Take a break. Play other games.
taking a break won’t do anything. if the game is the same when you get back. example. what expansion am I describing. you have quests, world quests, world bosses, pvp, dungeons, raids, rep grind, vendors with cosmetics, toys, pets, mounts, and recipes, and professions.
Starting to feel that as well and despite being supposedly alt friendly anything that really matters is soulbound.
The content as designed is fine. Lots of fun.
Bugs and quality control are obviously and issue, caused by releasing product that was till in R&D stages.
My feeling is it’s more like 50%.
Design by template, same old new zone design. Too bad the people who work there use such a formulaic design, but the money is in monetization. And convincing players to do content they don’t want to so they’ll meet participation predictions.
Bugs and lack of quality assurance results in content that is not “fine”.
My goals are still delves and getting that sweet void skin for mount. Still working on rep. I usually only unsub if I’m bored to tears.
For me at least, ever since df even though i think it made some cool choices such as the profession revamp, more variety in m+ so we aren’t just doing the same ones all expansion, and the talent tree revamp, the game itself still seems to be lacking something that even bfa and sl had. The story just feels so…tacked on? I at least was interested in what was going on in bfa and sl even if i was left dissapointed because as usual since pretty much wows inception some plot points either got bulldozed over or memory holed. dragonflights story felt like it wasn’t even there. anyone remember the reveal that the titan keepers put chemicals in the water that turned the dragons agreeable? yeah neither does anyone else. from what i’ve seen of TWW, it seems to be the same deal. Totally big plot twisty thing, oh woops we forgot to actually do anything with it. First major raid boss fell down some stairs. Tune in next year when we promise to have an actual plot going on!
You’re 603 ilvl…
Wowtoken shot up to 300k+ right before release of the current expansion.
Yup… If delve rewards kept scaling to 12 I might of had something to look forward to… But instead declined for 100 hours looking for m+ or join a raid for a “chance” at something eventually maybe never if you even get invited.
There’s nothing factual about this statement. Some players might agree, most don’t, including myself.
This happens every single expansion and it’s fascinating to see it repeated every time - verbatim. People absolutely obliterate content and then either complain about the gate keeping Blizzard put in place (time, difficulty, rep, etc.) to give some semblance of logevity or complain that endgame is trash and they don’t have anything to do.
People don’t realize this isn’t 2004 anymore. Back then mechanic and strategy sharing wasn’t as easy as it is today and it took people much longer to figure encounters out.
This isn’t true at all. What made WoW great is slowly being eroded away by modern designers who have no love for what made the game great to begin with. The story & the journey.
I’m actually enjoying TWW, but I want to play Rogue and if they don’t end up fixing all these bugs on the class or at least acknowledge them I may end up just playing something else. Still need to finish up Ghost of Tsushima
I’m surprised no one has invoked Michael Scott with a title like that
Games and gamers have changed over the last 20 years. Wow has to change with the times.
You’ll honestly sit there and tell me it should months to hit level cap? Story? Wow has more story now than it did in vanilla.
I understand. We’ve all been stuck in that same loop: daily quests, weekly resets, endless grinds for a reward that’s basically just another slightly shinier piece of gear we’re going to replace next patch. It’s like we’re trapped in some kind of Groundhog Day scenario, but instead of Bill Murray, we’re just trying to survive the RNG gods.
But before you throw in the towel completely, hear me out… Tuskarr.
Yeah, Tuskarr would save the game. You think you’re burned out now, but imagine if you could roll up a fresh, fish-slinging Tuskarr and waddle your way through Azeroth. Every day would be a new adventure. Bored with world quests? Not when you can build an igloo between pulls. Frustrated with your class? Well, you won’t be when your melee attack is literally a halibut to the face. I mean, have you ever seen a sad Tuskarr? No, you haven’t, because they’ve got their priorities straight: fishing, soup, and keeping cozy in the frozen tundra.
Tuskarr wouldn’t just be a new race—they’d be a whole new vibe. Imagine the zen-like calm of pulling a rare fish from a frozen lake while other players are raging in trade chat. Or waddling through a raid, casually dodging mechanics because your tusks make you too aerodynamic for the boss to hit.
Honestly, Tuskarr would fix everything. Bored with your covenant? Tuskarr wouldn’t care. They’d just be like, “Hey, it’s cool, want some soup?” And how could you say no to that? You’re not just playing a game—you’re living that Tuskarr lifestyle, my friend. No more burnouts, just chill vibes and fish feasts as far as the eye can see.
So before you give up on the game, maybe what you really need isn’t a break… it’s just a little more Tuskarr in your life.