Wow it didn't last very long

Yep.

For me, I expect this with an expansion, so I’m not disappointed. I have never liked WoW’s endgame, yet I show up to play the beginning and end of expansions, because I like new content. And that’s fine – I know that 99% of WoW players are all about endgame repeat content, and it’s great that the game provides them with that. I play the game differently and enjoy it my way (more limited, I guess, than most players), but it isn’t disappointing to me, because I expect the game to be the way it has been for quite some time.

1 Like

I think even the best of games can get stale, I’m a huge fan of single player games, three of my all time favorites are Red Dead 2 and The Last of Us Part I and II, and they feel pretty stale to me these days after finishing them multiple times.

Some of us have been ploughing these fields for 20 years!!!

Of course it’s going to get stale, you can add new content, cool new stuff like Delves (I’m loving them btw), but it’s still just the same old crap and I’m never going to feel like i did in the early years of the game.

Assuming anyone would join when my raider io thing is nonexistent since I haven’t done M+ meaningfully since Legion.

Look what I’m saying is the M+ scene is not for me. Nor is mythic raiding. I’ve done some of that but I just feel like that hyper competitive part of the game is behind me now. I like delves because I have a challenge but can move at my own pace.

Normal and Heroic raiding can be fine too.

Not sure why you are laying into me like I’m making some sort of argument about the game when I’m just talking about personal preference? I’m not one of the people saying the game caters to hardcore players, you know. I absolutely think it had that problem in the past but since Dragonflight they’ve been putting in effort to correct that.

I don’t think I totally agree.

I like the modern WoW (and yes I’ve been playing for 20 years) but here are the things I don’t like about it:

  1. Too many currencies
  2. Too many undocumented features that Blizzard just does not explain
  3. Too many hoops to jump through to do things (work orders).
  4. Too much crap gets into your bag, 1/2 of which I don’t care about or know what it does
  5. Too many factions
  6. Too confusing for new players or returning players… it is overwhelming.
3 Likes

Don’t let the door hit you on the way out, and thanks for letting us know.

I don’t disagree with just about any of that but my points still stand.

The game is TERRIBLE at explaining systems and yeah crafting is a mess… but I’ve never been a big crafter thankfully

I’ve been playing since cata and I didn’t have better geared players inviting me to do raids until remix. In remix they full on carried me until I got my own good gear.

In retail I’ve only ever had better geared players queue into my LFR runs to need roll on stuff that was huge upgrades for me and vendor trash for them.

I have seen them even try to sell the drops.

My experience has been very different from yours sadly :frowning:

Delves have been a god send for players like me.

Speak for yourself. Those are my most hated systems and why I barely played Legion and SL.

Go play a Korean mmo you will see grindy. This is NOT grindy.

The hyper fixation on getting people into the endgame loot treadmill as fast as possible is getting old.

I disagree, retail WoW can be just as grindy.

It’s okay to play other games. If I design a game and I advertise it to players that we’re going to have some solo player and overworld content, and a lot of that will be while you’re leveling, collectables, and perhaps some PvP, and then a smattering of it at endgame in the form of repeatables etc., and I also tell players that they can expect the traditional MMO endgame pillars in the form of raids, dungeons. Outside of housing, there isn’t much more to offer here, without betraying all of the folks that signed up to play an MMO. I could add other stuff to game, sure, but I’d essentially be pulling the rug out from under a lot of people, basically betraying them.

I also know that there’s a very fine balancing act to be played in how I pace that content delivery, because if I gate players too hard, put the brakes on them too much, they’ll burn out before they achieve their goals, because they seem so distant, but I also know, that if I don’t apply some friction, they’ll get everything they want too quickly, and then they’ll quit out of boredom. What I really want, if I’m a good designer, is to have players achieve their goals in the most optimal way possible, for them, so they get their money’s worth. For most people, one to three months is a good return on their investment when it comes to the modern gamer and modern games.

Pretty much. The seasonal iLVL creep is a bit much, but good for me since i play alts.

TBC new greens were better than purple vanilla sometimes, so TWW is a huge improvement in that respect.

See you Tuesday.

Has pvp became that bad that you forgot pvp ?

The talents revamp and overall lack of character and thrill are what made me drop DF. Talent trees took a bunch of legendary and covenant stuff and watered them down so they could fill out an overbloated skill tree. A lot of builds just end up trying to stack as many of these effects as possible rather than having a few strong and rewarding to use effects to choose from on top of a well-designed base toolkit. I hate the talent revamp. At least TWW has Hero Talents to try and make classes somewhat interesting.

2 Likes

I think the expansion itself is really good. I just tire of the gating eventually. Getting a full set of tier gear isn’t really the biggest motivator to do the same few pieces of content over and over for a season.

Ok? Doesn’t change that I didn’t like those systems or expansions. Not a fan of needless busy work in a game when I’d rather be playing something like delves or pvp, not grinding artifact power through world quests just to keep pace with other players. And I wasn’t a fan of DF either. Legion, DF, SL are my 3 least favorite xpacs, in order.

Except it isn’t. BfA had a gear problem and SL had a covenant problem, DF and TWW didn’t have any of these problems because they got rid of “borrowed power” but in DF your class design was around tier set, so the worst your tier set was the worst you’d be and TWW have the issue of terrible endgame design. It’s unpleasant to do M+, Delves have 11 tiers and still 8 is the limit for items, Raid balance is a joke atm, not to say that some hero talents for some classes are so bad that theyre getting reworked in less than 3 months of xpac.

Every xpac has it’s problems but this one is the most tiresome to me by far. It’s just not feeling good to do stuff anymore. I do raids, the T8 delves, do 1 +10 and the rest +8’s and I can’t bother to even try to do anything else, even in my alts. They killed the M+ this season, only thing that kept me after gearing a main…

1 Like

One class in retail has more active players then all of cata or sod or era. I wouldnt say classic holds player retention.

The hype gets people there then they quit and come back to retail.

Read it again bub, I stated Classic during its vanilla run and even into BC. I am more than aware that current classic has the same player retention issues as retail but with the downside of not being new content.