I’m not very tech savvy so I’m quite confused how you could play at max graphics on any PC? Does it take your inputs, put them into a better PC that can run the game on max, and then broadcast that image to your screen? That’s all I can think of for how this wizardry works. And if that’s the case, wouldn’t that make it so that lag is insane for the user? I don’t get it, can anyone help?
Fun fact, Blizzard did have some of their games on GeForce Now during the GeForce Now Beta but pulled them in 2020.
Nvidia has removed all Activision Blizzard games from its GeForce Now cloud subscription service following a “misunderstanding” with the developer/publisher.
While players participating in the closed beta were able to play Activision games like Call of Duty: Modern Warfare and Overwatch as part of the service, founding members who signed up after the 90-day free trial went live on 4th February noticed that the games were quietly removed without explanation just a few days later.
In a comment to Bloomberg (thanks, PC Gamer), a Nvidia representative explained that while Activision had permitted its games to be part of beta test, the two companies had not discussed licensing terms beyond that beta. Consequently, Nvidia was forced to remove the titles, adding: “per their request, please be advised Activision Blizzard games will be removed from the service”.
“Activision Blizzard has been a fantastic partner during the GeForce Now beta, which we took to include the free trial period for our founders’ membership,” explained a statement from Nvidia. “Recognizing the misunderstanding, we removed their games from our service, with hope we can work with them to re-enable these, and more, in the future.”
I assume with Microsoft ownership that stance may be changing, at least regarding GeForce Now service. They already announced D4 and OW2 being put on GeForce Now. It is not a stretch to think that WoW might also be there at some point.
That does not mean they will remove all streaming restrictions from the EULA so please be careful to follow the changes if you want to use other services. You don’t want to risk an account.
Interesting. I guess I’d have to try it before I knock it, but I’m guessing that between sending the inputs, the cloud PC running them, and then conveying that image back to the user, we’re looking at at least 150ms even with a strong connection. That’s a guess, but I’m pretty skeptical.
For user? Probably not. I don’t think they enforce it in that way. They do prevent other companies from streaming it though without Blizzard’s express permission. I am sure it all boils down to legal stuff.