WoW is awesome and it’s easily one of the best games I have ever played.
However, I’m on an Oceania server, and whenever Oceania and American players are matched with each other in PvP (and PvE), the world latency on my part rises to upwards of 800 to even 7000 ms, making the game unbearable and unplayable.
My connection speed is 300 Mbps on an optical fiber, and as others have suggested, log out and logged in to try to fix the issue, but nothing works.
I leveled up my characters mainly for PvP, but 30 to 40% of games face this issue on BGs, making the game impossible to play at 700 ms lag.
To make matters, I get the WoW error 51900319 disconnect whenever I take flight on flying mounts. It can also happen suddenly. It happened 4 times this morning for me.
Alongside the other bugs, like quest NPCs not being interactable sometimes, the game has become too buggy and laggy to play.
Will Blizzard please fix these issues, especially the Oceania server world latency bugs? I’m in the middle of a BG now typing this because the game is too laggy to play!
How do you expect Blizzard to fix an issue related to distance?
Before the opening of the Oceanic server, all of us down here played on US-based servers, and all of us experienced constant, 24/7 high latency and frequent lag. We coped, because we had no alternative.
Now, if a random group is formed in the US (which 90% of them are) then we will experience high world latency because they are on the other side of the world!
Unless you limit us to only playing with other Oceanic players (which would create humongous wait times) what solution would you suggest?
The matter of lag is another issue and may be caused by different factors.
Hi I’m on Oceania also and I play with both Australia and USA.
I’m actively a part of Brainrot (US) as a fill tank/healer and Depraved Intent (Aus) have had little issues progging on either.
I live in Canberra if there’s any reference and here are my tips:
Aussie broadband or Optus FTTP with a static IP address. Static is a game changer.
Don’t choose to get internet that is a god-awful distance from an internet node. When I bought in Palmerston we were near a rabbit farm and I could barely connect. I bought my current apartment in Harrison now 3 years ago and no issues. Coincidentally also near an internet exchange node :P.
NA West leads are the perfect middle ground for us. The ping can be as little as 140-150 at times which hasn’t caused much issue.
Generally avoid East coast servers (if you can). The ping difference to say Ragnaros (just an example) is not fair for them to connect to us (they will get 300+ ping if we’re lead and we will get a huge ping if they’re lead). It can work fine if the lead is NA west tho.
I can tell you it isn’t WoW because our government advertises fibre internet and then stuffs us with copper cabling from the node to our house.
I’m in aus as well but I made sure to play on US servers. My average ping is 200-300ms which is not perfect by any stretch of the imagination but it’s still playable without much issue. I deliberately don’t play on oce servers because whilst my ping would be great, for a time, I’ve seen what happens during certain groups and encounters. Pings going up to 10k+ is obscene. So instead I opted for a more consistent and reliable ping of 200-300ms as a compromise. Haven’t regretted it.
I avoid grouping with oce players when I can so as to avoid the return ping however.
Most people aren’t gonna have access to a static IP. I know you can get them with a business account. But those are magnitudes more expensive than a residential one.
We have the same problem in Brazil, and we don’t even have servers here.
I think the solution would be either improving long-distance cabling, like between Oceania, the U.S., Brazil, Japan, etc., or when satellite connections become much more common and response times drop to under 100ms between continents.
So I first came across this in Remix where OCE and NA players were queued together for raids and dungeons, which I don’t believe is generally the case in Retail.
And yes, it’s terrible for everybody involved. The game just feels absolutely terrible once latency gets above 500ms and it really shouldn’t. If you pressed an ability and it took 500ms to take effect, that would be expected. But for some reason it’s way worse than that.
Even something as simple as looting feels terrible. You’ll have auto loot on and loot a corpse and you loot one item every 1-3 seconds. It’s clearly doing a round trip for every item. The game should be efficient enough to loot every item in one round trip.
For low latency that doesn’t matter. For high latency it does. And the game is full of things tthat aren’t an issue for low latency so Blizzard doesn’t see them or it’s just not high priority to fix because most people are unaffected.