For some yeah.
For others they would quit out of boredom.
Which is why we now have choices for both (and some in between) though LFR, normal, heroic, and mythic raids.
For some yeah.
For others they would quit out of boredom.
Which is why we now have choices for both (and some in between) though LFR, normal, heroic, and mythic raids.
Modern Wow is a Online Role Playing Game With Multi Player Options.
And MMO’s - warcraft specifically had a huge budget set for marketing, and was all the craze back then, those 15 mins of fame has passed. If you haven’t noticed, I rarely see people wanting to
When it’s mostly convenience, ease, with older people playing that simply don’t want the slow ways of yester-year.
Less people want to invest time into an MMO and Warcraft is getting up their in age, while trying to adapt to current trends. Hard to face the music but OP, think it’s time you realize it’s best to just play what you enjoy.
Whether that be classic or something else.
huh?
People do realize MMO’s just means there are more people online in the same world as you. lol
WoW was a glorified chatroom with monsters in it back in those days. We have better chatrooms now.
Vanilla finished out at a crazy amount of subs that Classic never even got close to.
Bringing up sub counts from so long ago is meaningless.
Shadowlands is more of a lobby game now. Start in Oribos, grab a FP and port into one of the four areas. Same with getting into the Maw and Torghast. Such a shame.
Its an online action game.
Actually, solo players are, and have always been, the “kind of player” that’s driven WoW’s profits through the roof.
As a roleplayer it’s been blindingly obvious for a while now the dev focus is single-mindedly on pve content and the treadmill. But it’s gotten so bad. Refusal to live up to the commitment to add more character customizations, especially for allied races that really need them this expac, no words on other heritage sets, etc. There are FPS games with character customization better than WoW. There are 10 year old RPG games with customization miles ahead of WoW’s.
I want the world to feel alive again, and I don’t mean by taking away portals or removing flying or something else ridiculous that is just trying to force people to take more time as your urge them to get to the objective you have for them (and lets be honest to try and deceptively drive up “engagement” metrics for your quarterly reports by forcing players to spend more time doing less), I mean having actual reasons to go out and feel like I’m in an RPG.
Less systems, more options for our characters to express themselves. Less systems, more and better story-telling. Less painful grinds that everyone knows in the back of their mind they’ll have to repeat next expac or maybe in a major patch or two and more reasons to log in not to grind but to experience the world. I should be specific because Blizzard would probably read this and decide they need to introduce mechanics that force the players to pay attention while grinding (puzzles or who knows what that aren’t fun, just a chore). It should be stuff ideally that (maybe) doesn’t have anything to do with a grind for player power.
Just put the RPG back in it please.
how?
as soon as blizzard starting making WoW a solo game their subs started to tank lol.
They’ve been deviating from the RPG aspect of them game since WotLk-Cata, though we had a little glimpse of it sort of coming back in Legion but that just derailed pretty quick after the expansion, expansions have been getting smaller and smaller with less actual engaging and exciting content, their answer to lack of content was to give us more grindfest features (which I’m pretty sure they barely play tested themselves)
Sure would be nice if they went back to that my dude. But they can’t really monetize, at least easily, people working together.
The RPG elements should come first.
The game was at it’s peak when it was like that, and the raids were a bonus, and the competitive elements were created and sponsored by the community.
AWC and MDI just isn’t the game, and they’re balancing the game around it and the rewards structure in game around it, and it’s just exhausting.
Wow won’t offer you more content regardless of whether or not they organize MDI.
Mythic plus is actually the only newly (Legion new, which by now is quite old) implemented content that is replayable beyond the standard gear grind.
Take that away? We are left with maw and choreghast hehehe.
Also when do you think mplus/AwC = towards esports? Hell no. Whether or not these competition exist does little to nothing to retail. You think that’s what taking away time from development??
I’m casual and I don’t care about the aoe cap I don’t even notice a difference from bfa.
Alas…
I would not go back to TBC and WOTLK era, the world moves forward. Mythic plus is the best.
You clearly didn’t play during the “golden age” of WoW. Just because the content wasn’t time gated doesn’t mean it wasn’t as grindy; the grind was probably worse back then.
no it wasnt lol.
if i chose not to do my argent dawn dailies…
i didnt miss out on anything.
the only thing i “missed out” on was not getting mounts sooner than others.
today. if you miss out on grinding your artifact power or anima or whatever. you permanently fall behind everyone.
even if you eventually catch up within 1% you can never reach what those who play daily achieve, at least this is how it was with artifact power.
I just ended up logging on 1-2 times a week to raid and that was it. i wasnt forced to grind stupid points for my character on a daily basis.
and i was happy to log in and play with my friends. I was never happy having to spend 3-4 hours a day getting as much as i possibly could every single day to try and power my character. this is terrible game design.