Something is seriously wrong with that person’s delusional narrative. Apparently I agree with elitists or something, because I haven’t experienced people hating casuals much.
make sure you turn your exp back on before it runs out! otherwise a gm will have to turn it on for you so you can even que bgs. (the exp-off npc bugs for inactive accounts)
I think it may be more of a case of whoever’s developing or balancing our classes based on multi-layered systems living in another plane of existence from ours.
I myself don’t have KSM because I’m playing casually. I’ve played the game for 16 years, don’t worry about my ability and don’t correlate “Lack of Achievement = Lack of Skill.” And I never said “+15’s are easy.” I said you can do +15s regardless of what spec you are.
If people are having trouble with Heroic or 10 or lower keys, it has nothing to do with their class and everything to do with either their mechanics or DPS/Healing. Proper fight mechanics and a good knowledge of your class will enable you to clear most content, and mastering your class lets you do everything else.
So if a Havoc Demon Hunter decides to Fel Rush out of Ground Slam for Sludgefist and kill both himself and his partner, it has nothing to do with spec (even though it’s perceived to be weaker than average).
But why would you assume weaker specs would make a lesser amount of mistakes than stronger ones?
Because ultimately that’s what it comes down to. A weaker spec has to make less mistakes to be as useful as a stronger spec (gear aside ofc), so if you’re betting on the average pug being a spud, why would you expect the DH or Enhancement Shaman to be less of a spud than the Boomkin or MM Hunter?
My favorite part of Warcraft that I’ve ever played was my skinning profession with my hunter almost 12 years ago. Doing simple quests and exploring what was then a huge, beautiful world.
For one, a weaker spec is a matter of perception. Fury warriors were perceived to be useless trash before the buffs, when in reality they had insaneo cleave damage in Mythic+. This is why you saw their first sets of buffs exclude the aoe abilities. So when people on the forums clamor about how “X spec is useless or underpowered,” I take it with a grain of salt.
So I would say, yes generally perceived weaker specs would need to put forth a little more effort to perform the same as perceived overpowered specs, but the forums like to peddle in dramatic hyperbole in regards to their spec’s ability to do content. These same people claim “X is weak” while never having played with that spec because they heard from misinformed players that do nothing but look at Patchwerk-style sims.
And second, yes, you don’t know who the potato is between the boomkin or the DH. That’s the point (and why stuff like raider.io exist). It’s a good thing that both classes can attain KSM and clear most/all of mythic (at this point), so it ultimately doesn’t matter who you bring. The problem isn’t excluding people in your group because you feel like they don’t have the experience to gain your trust. The issue is people being denied outright for just their spec, even if they have proven to be fantastic players.
TL;DR - Don’t trust the community’s perceptions about what is weak/strong. Play for yourself and find out because if you’re good, you can clear the content regardless of spec.
I personally think Blizzard should have banned damage meters and all of this garbage a long time ago. It detracts from the game. Can you imagine a sport where someone could literally cheat their way to being the best? To me, it’s no different than steroids in an olympic sport. You have add-ons that tell you the minute a spellcast is coming and to “get out of the way.” You have apps that literally tell you what rotation to use. Which is why anyone being elitist while using all of this stuff isn’t even playing the game anymore. They’re just gaming it really good.
WoWs adoption of M+, and M+ alone, created the need for elitism.
Until then, groups never cared who they brought to an instance(except for hardcore raiding guilds).
Raiderio was made for M+ running, so players wouldn’t lose keys.